Tiger Woods Logo

Tiger Woods Logo
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2020-05-25 18:13
This example demonstrates how to draw the Tiger Woods logo using GeoGebra. Key mathematical concepts include geometry, quadrilaterals, reflection, square, and geometric construction. Commands such as LineBisector, Vector, OrthogonalVector, Line, OrthogonalLine, Intersect, Mirror, and Polygon are used to construct the various parts of the logo. Suitable for middle school and above students to learn geometric construction and transformations.

GeoGebra Commands & Parameters

  1. LineBisector(A, B) → m
  2. Vector(A, B) → u
  3. OrthogonalVector(u) → v
  4. LineBisector(A_1, A) → l
  5. LineBisector(A_1, A) → n
  6. LineBisector(A_1, A) → h
  7. Line(A, B) → s
  8. OrthogonalLine(D, s) → i
  9. Intersect(i, l) → P
  10. OrthogonalLine(A, s) → b
  11. OrthogonalLine(B, u, xOyPlane) → g
  12. Mirror(i, m) → i'
  13. OrthogonalLine(A_1, b) → r
  14. Intersect(g, r) → C
  15. Intersect(b, l) → O
  16. Intersect(m, l) → L
  17. Mirror(A_1, l) → D_2
  18. Mirror(A_1, l) → F_2
  19. Mirror(C, l) → C'_1
  20. OrthogonalLine(F, b) → f
  21. Mirror(f, l) → f'
  22. Mirror(f, l) → f'_1
  23. Intersect(m, f) → M
  24. Polygon(A, B, C, A_1) → c1, a_1, b_1, c_1, f_1
  25. OrthogonalLine(K, s) → j
  26. Mirror(j, m) → j'
  27. Intersect(b, f') → I
  28. OrthogonalLine(J, b) → q
  29. OrthogonalLine(R, b) → a
  30. OrthogonalLine(S, b) → d
  31. OrthogonalLine(T, s) → e
  32. OrthogonalLine(E, s) → k
  33. LineBisector(L, M) → p
  34. Intersect(i, f) → N
  35. Segment(N, H) → t
  36. Line(G, t) → c
  37. Intersect(c, j) → Q
  38. LineBisector(L, G) → g_1
  39. Intersect(k, g_1) → U
  40. Line(U, c) → h_1
  41. Line(G, c) → i_1
  42. Intersect(e, h_1) → V
  43. Intersect(d, j) → W
  44. Intersect(d, e) → Z
  45. Intersect(a, k) → B_1
  46. Intersect(j, a) → C_1
  47. Intersect(j, q) → D_1
  48. Intersect(i, f') → E_1
  49. Intersect(m, f') → F_1
  50. Intersect(m, q) → G_1
  51. Polygon(G, H, V, Z, W, Q, N, E_1, F_1, G_1, D_1, C_1, B_1, U) → polígono1, g_2, u_1, v_1, z_1, w, q_1, h_2, n_1, j_1, k_1, l_1, d_1, m_1, p_1
  52. Mirror(G, m) → G'
  53. Mirror(H, m) → H'
  54. Mirror(N, m) → N'
  55. Mirror(E_1, m) → H_1
  56. Mirror(F_1, m) → I_1
  57. Mirror(G_1, m) → J_1
  58. Mirror(D_1, m) → K_1
  59. Mirror(C_1, m) → L_1
  60. Mirror(B_1, m) → M_1
  61. Mirror(U, m) → U'
  62. Mirror(V, m) → V'
  63. Mirror(Z, m) → Z'
  64. Mirror(W, m) → W'
  65. Mirror(Q, m) → Q'
  66. Polygon(G', H', V', Z', W', Q', N', H_1, I_1, J_1, K_1, L_1, M_1, U') → polígono1', g', u', v', z', w', q', h', n', r_1, s_1, t_1, f_2, i_2, j_2

AI Drawing Prompt Reference

Draw a geometric logo resembling a tiger's head, incorporating multiple quadrilaterals, angle bisectors, and reflections. Start by creating two line segments and their perpendicular bisectors, then use vectors to establish perpendicular directions. Determine key points through intersections and reflections, connect these points to form several quadrilaterals, and finally use a symmetry line to complete the mirror reflections, resulting in the logo's symmetrical structure.
The prompt above was compiled from the original drawing commands and is for reference only.