NEYMAR Logo
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This example demonstrates how to construct the NEYMAR logo using vectors and geometric transformations. Key mathematical concepts include vectors, geometric transformations, and polygons. Using commands like Vector, OrthogonalVector, and Mirror in GeoGebra, various parts of the logo can be constructed. Suitable for high school mathematics education and learning geometric construction.
GeoGebra Commands & Parameters
Vector(A, B) → uOrthogonalVector(u) → vLineBisector(A_1, A) → lLine(A, B) → sOrthogonalLine(D, s) → iOrthogonalLine(A, s) → bOrthogonalLine(F, b) → fMirror(f, l) → f'Intersect(i, f') → EOrthogonalLine(G, b) → tOrthogonalLine(H, i) → kOrthogonalLine(U, k) → qIntersect(i, l) → POrthogonalLine(I, b) → nOrthogonalLine(A_1, b) → rOrthogonalLine(K, l) → jIntersect(j, n) → B_1OrthogonalLine(V, r) → aIntersect(a, n) → E_1OrthogonalLine(Z, i) → hOrthogonalLine(N, h) → pIntersect(h, p) → H_1Intersect(p, n) → C_1Intersect(t, j) → I_1Intersect(q, n) → D_1Intersect(p, t) → F_1OrthogonalLine(S, l) → mIntersect(m, f) → MIntersect(m, l) → LOrthogonalLine(B, u, xOyPlane) → gIntersect(g, r) → CMirror(f, l) → f'_1Mirror(F, l) → F'Polygon(A_1, C, B, A) → c4, a_1, c_3, b_2, a_2Mirror(t, l) → t'OrthogonalLine(J, l) → cOrthogonalLine(Q, l) → dOrthogonalLine(R, l) → eIntersect(q, t) → G_1Polygon(G, K, C_1, B_1, I_1, Z, N, F_1, U, V, E_1, D_1, G_1, H_1) → polígono1, g_1, q_1, r_1, s_1, t_1, b_1, h_1, i_1, j_1, k_1, l_1, m_1, n_1, p_1OrthogonalLine(T, l) → f_1Intersect(m, t') → J_1Mirror(h, l) → h'Intersect(q, h') → K_1Intersect(q, t') → L_1Intersect(f, c) → M_1Polygon(M_1, J, S, J_1, K_1, L_1, M) → polígono2, c_1, j_2, s_2, d_1, f_2, g_2, m_2Intersect(d, n) → N_1Intersect(n, e) → O_1Intersect(e, h) → P_1Intersect(f_1, t) → Q_1Intersect(h, f_1) → R_1OrthogonalLine(W, l) → i'Intersect(h, i') → S_1Intersect(e, t) → T_1Polygon(N_1, O_1, Q, P_1, Q_1, R_1, S_1, W, T, T_1, R) → polígono3, h_2, r_2, q_2, o_1, i_2, k_2, l_2, n_2, w, t_2, p_2