Logo of Factoría de ficción
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This example demonstrates the construction of a logo for Factoría de ficción. Key mathematical concepts include vectors, rotation, and parallelograms. Using GeoGebra commands such as Vector, Rotate, and Polygon, the various components of the logo are constructed. Suitable for high school geometry education, helping students understand vector and geometric transformation concepts.
GeoGebra Commands & Parameters
Vector(A, B) → uOrthogonalVector(u) → vRotate(A, 70°, C) → A'Line(A', C) → hLine(H, h) → mLine(A, m) → tLine(A, B) → fLine(S, f) → f_1Line(C_1, f_1) → r_1Intersect(r_1, h) → E_1OrthogonalLine(J, f) → lIntersect(m, l) → OMidpoint(H, O) → PLine(P, f) → aIntersect(t, a) → QLine(I_1, t) → t_1Intersect(t_1, f_1) → J_1OrthogonalLine(D, f) → iLine(Z, h) → s_1Intersect(s_1, r_1) → EIntersect(s_1, f_1) → G_1Intersect(s_1, a) → F_1OrthogonalLine(M, f) → pLine(N, f) → bIntersect(s_1, b) → H_1Intersect(b, h) → RIntersect(f_1, t) → TIntersect(f_1, m) → B_1Circle(A, B) → cOrthogonalLine(A, f) → gAngle(A, C, A') → αOrthogonalLine(F, f) → jIntersect(h, j) → GOrthogonalLine(H, f) → kIntersect(h, k) → IOrthogonalLine(C, f) → nIntersect(m, n) → LLine(G, f) → qIntersect(m, g) → KLine(K, q) → rMidpoint(K, U) → VMirror(G, V) → G'Polygon(E_1, E, F_1, I_1, J_1, G_1, H_1, R) → poly2, e, h_1, j_1, l_1, m_1, n_1, p_1, q_1Mirror(I, V) → I'Polygon(G, U, I', G', K, I) → poly1, g_1, u_1, i', g', k_1, i_1LineBisector(I, K) → sIntersect(s, q) → WCircleArc(W, K, I) → dMirror(d, V) → d'Circle(K_1, D_1) → c_1