Logo of Bibliotecas de La Rioja
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This example demonstrates how to use GeoGebra to draw the logo of Bibliotecas de La Rioja. Key mathematical concepts include vectors, reflection, and geometric construction. Commands such as LineBisector, Vector, OrthogonalVector, Midpoint, OrthogonalLine, Intersect, Line, Mirror, and Polygon are used to construct the various parts of the logo. Suitable for high school mathematics education and learning.
GeoGebra Commands & Parameters
LineBisector(A, B) → mVector(A, B) → uOrthogonalVector(u) → vMidpoint(A_1, A) → JOrthogonalLine(J, m) → iOrthogonalLine(K, i) → lOrthogonalLine(F, l) → nIntersect(m, n) → HLine(A, B) → sOrthogonalLine(A, s) → bOrthogonalLine(M_3, b) → g_4Mirror(g_4, i) → g_1OrthogonalLine(G, l) → pMirror(p, i) → p'Intersect(l, n) → QLine(D, b) → fIntersect(f, p') → I_1Intersect(f, g_1) → G_1Mirror(R_1, i) → C_2Mirror(n, i) → n'Intersect(f, n') → E_1LineBisector(C_2, S_1) → dIntersect(f, i) → H_1Mirror(l, m) → l'Intersect(l', n') → B_1OrthogonalLine(M, i) → aOrthogonalLine(B, u, xOyPlane) → gMirror(J, m) → J'OrthogonalLine(R, s) → j_4Intersect(l, g_4) → Z_3OrthogonalLine(L, i) → tMirror(M_3, i) → UOrthogonalLine(A_1, b) → rIntersect(g, r) → CPolygon(A_1, C, B, A) → q1, a_1, c, b_1, a_2OrthogonalLine(N, i) → jLine(I, a) → hIntersect(j_4, i) → PMidpoint(P, R) → SIntersect(l', n) → WOrthogonalLine(E, n') → j'Intersect(j_4, n') → C_1Intersect(t, n') → D_1Intersect(j_4, g_1) → F_1Intersect(h, n) → K_1Intersect(j, n) → L_1Intersect(j', g_4) → M_1OrthogonalLine(Z, s) → kIntersect(j', p') → P_1Intersect(j', g_1) → Q_1Polygon(C_1, D_1, L, R) → q2, c_1, d_1, l_1, r_1CircleArc(J_1, C_2, S_1) → eMirror(e, i) → e'Polygon(E_1, S_1, T_1, H_1) → q3, e_1, s_1, t_1, h_1Polygon(I_1, O_1, R_1, G_1) → q4, i_1, o_1, q, f_1Mirror(E_1, i) → U_1Mirror(S_1, i) → V_1Mirror(T_1, i) → W_1Mirror(H_1, i) → Z_1Polygon(U_1, V_1, W_1, Z_1) → q3', u_1, v_1, w_1, z_1Mirror(I_1, i) → A_2Mirror(O_1, i) → B_2Mirror(G_1, i) → D_2Polygon(A_2, B_2, C_2, D_2) → q4', j_1, b_2, c_2, d_2CircleArc(E_2, R_1, O_1) → k_1Mirror(k_1, i) → p_1Polygon(I, N, L_1, K_1) → q5, i_2, n_1, m_1, q_1Polygon(V, O, T, H) → q6, v_2, o_2, t_2, h_2CircleArc(I_2, N_1, F_2) → e_2CircleArc(J_2, H_2, G_2) → f_2Polygon(E, F_2, N_1, M_1) → q7, g_2, j_2, k_2, l_2Polygon(P_1, G_2, H_2, Q_1) → q8, m_2, n_2, p_2, q_2Line(M_1, Z) → r_2Line(W, r_2) → s_2Polygon(M_1, H_2, W, Z) → q9, f_3, g_3, w, z_2Segment(A_2, B_2) → h_3Segment(B_2, V_1) → i_3Segment(A_2, U_1) → j_3Segment(E_1, I_1) → k_3Segment(I_1, O_1) → l_3Segment(E, P_1) → m_3Segment(P_1, G_2) → n_3
AI Drawing Prompt Reference
Draw a library logo with multiple intersecting segments and reflected geometric shapes. Start by drawing segment AB, then find its midpoint J and draw the perpendicular bisector m. Use m and AB to construct other segments and reflected shapes, ultimately forming the logo's outline.
The prompt above was compiled from the original drawing commands and is for reference only.