Logo Mesut Özil
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This example demonstrates how to use GeoGebra to draw Mesut Özil's logo. Key mathematical concepts include vectors and geometric construction. Commands such as Line, OrthogonalLine, Vector, Intersect are used to construct the various parts of the logo. Suitable for high school mathematics education, particularly in coordinate geometry and geometric construction.
GeoGebra Commands & Parameters
Line(A, B) → sOrthogonalLine(A, s) → bVector(A, B) → uOrthogonalVector(u) → vOrthogonalLine(F, b) → fOrthogonalLine(D, s) → iIntersect(i, f) → ZLineBisector(A, B) → mLineBisector(A_1, A) → lIntersect(m, l) → IMirror(f, l) → f'Intersect(i, f') → EOrthogonalLine(A_1, b) → rOrthogonalLine(K, l) → jOrthogonalLine(B, u, xOyPlane) → gIntersect(g, r) → CMirror(f, l) → f'_1Mirror(F, l) → F'Polygon(A_1, C, B, A) → c4, a_1, c_3, b_2, a_2Intersect(m, f') → JLineBisector(A, B) → nMirror(i, n) → i'Intersect(n, f) → OMirror(E, n) → E'Intersect(i', f) → NIntersect(n, f') → D_1OrthogonalLine(U, b) → hOrthogonalLine(L, b) → kOrthogonalLine(T, i) → pMirror(U, n) → U'Intersect(n, h) → GIntersect(j, k) → HMirror(H, n) → H'CircumcircleArc(H', G, H) → dIntersect(n, p) → MIntersect(n, k) → PCircle(M, P) → eMirror(U', l) → U''Mirror(O, l) → O'Mirror(U, l) → U'_1Mirror(H', l) → H''Mirror(G, l) → G'Mirror(H, l) → H'_1CircumcircleArc(H'', G', H'_1) → d'Mirror(e, l) → e'Mirror(L, n) → L'Polygon(U, L, L', U') → c1, u_1, l_1, l', u'Mirror(L', l) → L''Mirror(L, k) → L'_1Mirror(L, l) → L'_2Polygon(L'_2, H'_1, H, L) → c3, q, h'_1, h_1, l_2Polygon(H'', L'', L', H') → c5, h'', t, a, h'Segment(H', H'') → f_1Segment(H'', H'_1) → g_1Segment(H'_1, H) → i_1Segment(H, H') → j_1CircumcircleArc(L', O, L) → cCircumcircleArc(L'', O', L'_2) → c'
AI Drawing Prompt Reference
Draw a soccer logo using intersecting lines and vectors, constructing polygons through intersection and mirroring to form the logo's shape, showcasing vector and geometric construction concepts.
The prompt above was compiled from the original drawing commands and is for reference only.