Facebook Logo
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This example demonstrates how to draw a Facebook logo using GeoGebra. Key mathematical concepts include geometry and transformations. Commands such as Vector, OrthogonalVector, Midpoint, Line, Mirror, and Polygon are used to construct the various parts of the logo. Suitable for geometry education in middle school and above.
GeoGebra Commands & Parameters
Vector(A, B) → uOrthogonalVector(u) → vMidpoint(E, B) → DLine(A, B) → mLine(F, m) → hMirror(h, D) → h'Line(D, h') → jLine(Q_1, j) → j_2OrthogonalLine(D, j) → kIntersect(k, h) → MOrthogonalLine(L, h) → g_1Line(E, m) → fOrthogonalLine(B, f) → gIntersect(g, f) → COrthogonalLine(G, m) → iMirror(i, D) → i'Intersect(i, h') → IPolygon(E, C, B, A) → q2, e, c, b, aIntersect(h, i) → PMirror(Q, j) → Q'Line(R, j) → pMirror(p, j) → p'OrthogonalLine(Q', p') → qIntersect(q, p) → SMirror(S, j) → S'Intersect(i, p') → KIntersect(j, q) → JIntersect(i', j_2) → NLine(W, m) → f_1Mirror(Q, k) → Q'_1Mirror(R, k) → R'Mirror(R, j) → R'_1Mirror(Q, j) → Q'_2Mirror(R', j) → R''Mirror(Q'_1, j) → G_1LineBisector(R'_1, Q'_2) → f_2CircleArc(S', Q'_2, R'_1) → c_2Mirror(c_2, k) → dMirror(c_2, j) → sMirror(d, j) → d'OrthogonalLine(H, m) → lOrthogonalLine(T, m) → nOrthogonalLine(U, h) → rOrthogonalLine(O', r) → tLine(O, j) → h_1Line(V, j) → i_1Intersect(t, l) → A_1Intersect(t, n) → B_1Intersect(t, g_1) → C_1Intersect(l, j_2) → E_1Intersect(j_2, r) → H_1Intersect(n, j_2) → I_1Intersect(h_1, l) → J_1Intersect(h_1, n) → K_1Intersect(n, i_1) → L_1CircleSector(K_1, L_1, J_1) → c_1Intersect(r, h_1) → M_1Intersect(r, i_1) → N_1Intersect(j_2, g_1) → D_1Polygon(J_1, E_1, I_1, P_1, O_1, D_1, C_1, A_1, H, T, B_1, F_1, H_1) → poly1, j_1, m_1, n_1, p_1, o_1, e_1, d_1, k_1, a_1, h_2, t_1, b_1, l_1Polygon(L_1, N_1, M_1, O_1, P_1) → poly2, q_1, r_1, s_1, g_2, i_2Polygon(R'', G_1, Q'_2, R'_1, R, Q, Q'_1, R') → poly3, r'', k_2, q'_2, r'_1, r_2, q_2, q'_1, r'Segment(H, T) → l_2Midpoint(K_1, H_1) → R_1Midpoint(K_1, R_1) → S_1CircleSector(S_1, O_1, P_1) → d_2