皮尔森相关系数几何解释初稿

皮尔森相关系数几何解释初稿
几何画板及绘图内容加载中,请稍等……
2014-09-26 03:45
这个范例尝试通过几何图形来解释皮尔森相关系数。它涉及随机变量和相关系数的核心概念。通过构造正交线、交点、向量、多边形等,展示了如何计算和理解相关系数。适合高中数学教学和学习。

GeoGebra 命令及参数

  1. OrthogonalLine(B, b) → c
  2. Intersect(b, c) → E
  3. Intersect(a, b) → meanxy
  4. OrthogonalLine(C, b) → e
  5. OrthogonalLine(D, b) → f
  6. OrthogonalLine(B, a) → g
  7. OrthogonalLine(A, a) → h
  8. OrthogonalLine(A, b) → i
  9. OrthogonalLine(C, a) → j
  10. OrthogonalLine(D, a) → k
  11. Intersect(b, e) → G
  12. Intersect(b, f) → H
  13. Intersect(b, i) → I
  14. Intersect(a, h) → J
  15. Intersect(a, g) → K
  16. Intersect(a, j) → L
  17. Intersect(a, k) → M
  18. Vector(E, B) → B_x
  19. Vector(I, A) → A_x
  20. Vector(G, C) → C_x
  21. Vector(H, D) → D_x
  22. Polygon(B, E, meanxy, K) → poly_B, B_1, e_1, meanxy_1, k_1
  23. Polygon(A, I, meanxy, J) → poly_A, a_1, i_1, meanxy_2, j_1
  24. Polygon(meanxy, L, C, G) → poly_C, meanxy_3, l_1, c_1, g_1
  25. Polygon(meanxy, M, D, H) → poly_D, meanxy_4, m, d_1, h_1
  26. Vector(K, B) → B_y
  27. Vector(J, A) → A_y
  28. Vector(L, C) → C_y
  29. Vector(M, D) → D_y
  30. Sum(signedareas) → Sxy
  31. Sum(x({A_x, B_x, C_x, D_x})^(2)) → Sxx
  32. Sum(y({A_y, B_y, C_y, D_y})^(2)) → Syy
  33. OrthogonalLine(F, a) → l
  34. OrthogonalLine(N, b) → n
  35. Intersect(l, n) → O
  36. Polygon(meanxy, N, O, F) → poly1, meanxy_5, n_1, o, f_1
  37. Line(P, xAxis) → p
  38. Circle(P, Segment[meanxy, J]) → q
  39. Intersect(q, p, 2) → Q
  40. Circle(Q, Segment[meanxy, K]) → r
  41. Intersect(r, p, 2) → R
  42. Circle(R, Segment[meanxy, L]) → s
  43. Intersect(s, p, 2) → S
  44. Circle(S, Segment[meanxy, F]) → t
  45. OrthogonalLine(Q, p) → b_1
  46. OrthogonalLine(R, p) → m_1
  47. OrthogonalLine(S, p) → p_1
  48. Polygon(P, Q, 4) → poly2, r_1, s_1, t_1, a_2, U, V
  49. Polygon(Q, R, 4) → poly3, b_2, c_2, d_2, e_2, W, Z
  50. Polygon(R, S, 4) → poly4, f_2, g_2, h_2, i_2, A_1, C_1
  51. Circle(S, Segment[meanxy, M]) → q_1
  52. Intersect(q_1, p, 2) → T
  53. OrthogonalLine(T, p) → j_2
  54. Polygon(S, T, 4) → poly5, k_2, l_2, m_2, n_2, D_1, E_1
  55. Circle(P, u) → p_2
  56. Intersect(p_2, p) → F_1, G_1
  57. Polygon(P, G_1, 4) → poly6, q_2, r_2, s_2, t_2, H_1, I_1
  58. OrthogonalLine(P, p) → a_3
  59. Circle(P, Segment[meanxy, I]) → c_3
  60. Intersect(c_3, a_3, 1) → J_1
  61. Circle(J_1, Segment[meanxy, E]) → d_3
  62. Intersect(d_3, a_3, 1) → K_1
  63. Circle(K_1, Segment[meanxy, G]) → e_3
  64. Intersect(e_3, a_3, 1) → L_1
  65. Circle(L_1, Segment[meanxy, H]) → f_3
  66. Intersect(f_3, a_3, 1) → M_1
  67. Polygon(J_1, P, 4) → poly7, b_3, g_3, h_3, i_3, N_1, O_1
  68. Polygon(K_1, J_1, 4) → poly8, j_3, k_3, l_3, m_3, P_1, Q_1
  69. Polygon(L_1, K_1, 4) → poly9, n_3, p_3, q_3, r_3, R_1, S_1
  70. Polygon(M_1, L_1, 4) → poly10, s_3, t_3, a_4, b_4, T_1, U_1
  71. Circle(P, v) → c_4
  72. Intersect(c_4, a_3) → V_1, W_1
  73. Polygon(V_1, P, 4) → poly11, d_4, e_4, f_4, g_4, Z_1, A_3
  74. OrthogonalLine(V_1, a_3) → h_4
  75. OrthogonalLine(G_1, h_4) → i_4
  76. Intersect(h_4, i_4) → B_3
  77. Polygon(V_1, B_3, G_1, P) → poly12, v_1, b_5, g_5, p_4
  78. OrthogonalLine(A_2, p) → j_4
  79. OrthogonalLine(B_2, p) → k_4
  80. OrthogonalLine(D_2, p) → l_4
  81. OrthogonalLine(C_2, p) → m_4
  82. Intersect(p, j_4) → E_2
  83. Intersect(p, k_4) → F_2
  84. Intersect(p, m_4) → G_2
  85. Intersect(p, l_4) → H_2
  86. Polygon(V_1, D_2, H_2, P) → poly13, v_2, d_5, h_5, p_5
  87. Mirror(V_1, a_3) → I_2
  88. Mirror(D_2, a_3) → J_2
  89. Mirror(H_2, a_3) → K_2
  90. Mirror(P, a_3) → P'
  91. Polygon(I_2, J_2, K_2, P') → poly13', i_5, j_5, k_5, p'
  92. Segment(C_2, G_2) → n_4
  93. Segment(D_2, H_2) → q_4
  94. Segment(A_2, E_2) → r_4
  95. Segment(B_2, F_2) → s_4
  96. Vector((x(P), y(P) - vecax), (x(A_2), y(P) - vecax)) → w
  97. Vector((x(A_2), y(P) - vecbx), (x(B_2), y(P) - vecbx)) → u_1
  98. Vector((x(B_2), y(P) - veccx), (x(C_2), y(P) - veccx)) → w_1
  99. Vector((x(C_2), y(P) - vecdx), (x(D_2), y(P) - vecdx)) → u_2
  100. PMCC({A, B, C, D}) → pearcorr

AI 绘图提示语参考

绘制一个几何图形来解释皮尔森相关系数。首先,构造两条相互垂直的直线b和a,然后在b和a上找到交点E、meanxy等。接着,通过这些点构造多个向量和多边形,如B_x、A_x等。最后,计算相关系数的各个组成部分,如Sxx、Syy等。
以上提示语为根据原始绘图命令整理而来,仅供参考。