互动四边形
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所属专题
Elementary Geometry
这个范例演示了四边形的互动特性。核心数学概念包括四边形的性质、角度和变换。通过使用GeoGebra命令如Point、Segment、Rotate和Polygon,用户可以动态探索四边形的各种变化。适合初中几何教学。
GeoGebra 命令及参数
Point(Circle[M, 5]) → NSegment(M, N) → i_1OrthogonalLine(M, i_1) → j_1Point(j_1) → SPoint(j_1) → RSegment(R, S) → r_1Circle(A, 2) → cTranslate(c, (-3, 3)) → c'PointIn(c') → controlASegment(A, B) → fLine(controlA, f) → gRotate(A, (-Angle[B, A, controlA]), B) → A'Angle(A, B, A') → αRay(B, A') → hIntersect(h, g) → DPolygon(A, B, D, controlA) → Qisotrap, i, j, k, lPoint(Circle[I, 3]) → controlBSegment(I, controlB) → rPolygon(I, controlB, 4) → Qsquare, s, t, a, b, K, LPoint(Circle[E, 3.5]) → FSegment(E, F) → mCircle(E, 3.5) → dPoint(d) → GLine(G, m) → nSegment(E, G) → pLine(F, p) → qIntersect(n, q) → HPolygon(E, G, H, F) → Qpgram, e, g_1, h_1, f_1Circle(M, i_1) → c_1Intersect(c_1, j_1, 2) → squareCOrthogonalLine(N, i_1) → k_1Point(r_1) → controlCOrthogonalLine(controlC, k_1) → l_1PointIn(rangeForD) → controlD0Intersect(k_1, l_1) → QPolygon(M, controlC, Q, N) → quadRect, m_1, p_1, q_1, n_1Segment(T, controlD0) → s_1Point(Circle[T, 3]) → controlDSegment(T, controlD) → t_1Line(controlD, s_1) → a_1Line(controlD0, t_1) → b_1Intersect(a_1, b_1) → WPolygon(T, controlD, W, controlD0) → quadParallelogram, t_2, v, w, uPolygon(Z, A_1, 4) → poly1, d_1, e_1, f_2, g_2, B_1, C_1Ray(Z, B_1) → h_2Point(h_2) → D_1Point(h_2) → E_1Segment(D_1, E_1) → i_2Point(i_2) → F_1Polygon(Z, C_1, F_1, A_1) → q3, z_1, j_2, k_2, l_2Polygon(Z, C_1, A_1) → t1, m_2, z_2, n_2IsInRegion(F_1, t1) → isDartPolygon(Z, C_1, F_1, A_1) → q4, z_3, p_2, q_2, r_2Point(Circle[G_1, 4]) → H_1Segment(G_1, H_1) → s_2Translate(Circle[G_1, 3], (3, 4)) → c_2PointIn(c_2) → I_1Polygon(G_1, H_1, I_1, J_1) → q5, a_2, b_2, d_2, e_2Intersect(Circle[T, 3], Ray[T, controlD0]) → resetD0,