Baravelle 五边形十二面体基础
几何画板及绘图内容加载中,请稍等……
本范例演示了如何通过交互式元素构建 Baravelle 五边形,并展示其作为十二面体基础的几何特性。涉及的核心数学概念包括多边形构造、相似变换、坐标几何和几何变换。作图要点主要运用了 GeoGebra 的 Intersect(交点)、Polygon(多边形)、Point(点)、Distance(距离)、Circle(圆)等命令和对象。适合高中及以上学段,用于学习立体几何和几何作图。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → APolygon(A, B, 5) → poly1, f, g, h, i, j, C, D, EPoint(f) → FDistance(A, F) → AFDistance(A, B) → ABCircle(B, AF) → cCircle(C, AF) → dCircle(D, AF) → eCircle(E, AF) → kIntersect(c, g, 1) → GIntersect(d, h, 1) → HIntersect(e, i, 1) → IIntersect(k, j, 1) → JPolygon(F, B, G) → t1, g_1, f_1, bPolygon(G, C, H) → t2, h_1, g_2, c_1Polygon(H, D, I) → t3, i_1, h_2, d_1Polygon(I, E, J) → t4, j_1, i_2, e_1Polygon(J, A, F) → t5, f_2, j_2, aCircle(J, (r * a)) → pIntersect(p, a, 1) → KCircle(I, (r * a)) → qCircle(H, (r * a)) → sCircle(G, (r * a)) → tCircle(F, (r * a)) → k_1Intersect(q, e_1, 1) → LIntersect(k_1, b, 1) → PIntersect(s, d_1, 1) → QIntersect(t, c_1, 1) → MPolygon(K, L, J) → t6, j_3, k_2, lPolygon(L, Q, I) → t7, i_3, l_1, q_1Polygon(Q, M, H) → t8, h_3, q_2, mPolygon(M, P, G) → t9, g_3, m_1, p_1Polygon(K, P, F) → t10, f_3, k_3, p_2Circle(K, (r * f_3)) → r_1Circle(L, (r * f_3)) → s_1Circle(Q, (r * f_3)) → t_1Circle(M, (r * f_3)) → c_2Circle(P, (r * f_3)) → d_2Intersect(r_1, f_3, 1) → NIntersect(s_1, j_3, 1) → OIntersect(t_1, i_3, 1) → RIntersect(c_2, h_3, 1) → SIntersect(d_2, g_3, 1) → TPolygon(N, K, O) → t11, o, n, k_4Polygon(O, L, R) → t12, r_2, o_1, l_2Polygon(R, Q, S) → t13, s_2, r_3, q_3Polygon(S, M, T) → t14, t_2, s_3, m_2Polygon(T, P, N) → t15, n_1, t_3, p_3Circle(N, (r * p_3)) → e_2Circle(O, (r * p_3)) → c_3Circle(R, (r * p_3)) → d_3Circle(S, (r * p_3)) → e_3Circle(T, (r * p_3)) → c_4Intersect(d_3, l_2, 1) → WIntersect(c_3, k_4, 1) → ZPolygon(O, Z, W) → t16, w, o_2, z_1Intersect(e_3, q_3, 1) → UPolygon(W, U, R) → t17, r_4, w_1, uIntersect(c_4, m_2, 1) → A_1Intersect(e_2, p_3, 1) → B_1Polygon(Z, B_1, N) → t18, n_2, z_2, b_1Polygon(U, S, A_1) → t19, a_1, u_1, s_4Polygon(A_1, B_1, T) → t20, t_4, a_2, b_2Circle(Z, (r * n_2)) → d_4Circle(W, (r * n_2)) → e_4Circle(U, (r * n_2)) → f_4Circle(A_1, (r * n_2)) → g_4Circle(B_1, (r * n_2)) → h_4Intersect(d_4, n_2, 1) → VIntersect(e_4, o_2, 1) → C_1Intersect(f_4, r_4, 1) → D_1Intersect(g_4, s_4, 1) → E_1Intersect(h_4, t_4) → F_1,Polygon(V, C_1, Z) → t21, z_3, v, c_5Polygon(C_1, D_1, W) → t22, w_2, c_6, d_5Polygon(D_1, U, E_1) → t23, e_5, d_6, u_2Polygon(E_1, A_1, F_1) → t24, f_5, e_6, a_3Polygon(V, F_1, B_1) → t25, b_3, v_1, f_6Circle(F_1, (r * a_3)) → p_4Circle(V, (r * a_3)) → q_4Circle(C_1, (r * a_3)) → g_5Circle(D_1, (r * a_3)) → h_5Circle(E_1, (r * a_3)) → k_5Intersect(q_4, b_3, 1) → G_1Intersect(g_5, z_3, 1) → H_1Intersect(h_5, w_2, 1) → I_1Intersect(k_5, u_2, 1) → J_1Intersect(p_4, a_3, 1) → K_1Polygon(G_1, H_1, V) → t26, v_2, g_6, h_6Polygon(H_1, I_1, C_1) → t27, c_7, h_7, i_4Polygon(I_1, D_1, J_1) → t28, j_4, i_5, d_7Polygon(J_1, K_1, E_1) → t29, e_7, j_5, k_6Polygon(K_1, G_1, F_1) → t30, f_7, k_7, g_7Circle(H_1, (r * v_2)) → p_5Circle(I_1, (r * v_2)) → q_5Circle(J_1, (r * v_2)) → r_5Circle(K_1, (r * v_2)) → s_5Circle(G_1, (r * v_2)) → t_5Intersect(p_5, v_2, 1) → L_1Intersect(q_5, c_7, 1) → M_1Intersect(r_5, d_7, 1) → N_1Intersect(s_5, e_7, 1) → O_1Intersect(t_5, f_7, 1) → P_1Polygon(L_1, P_1, G_1) → t31, g_8, l_3, p_6Polygon(H_1, L_1, M_1) → t32, m_3, h_8, l_4Polygon(M_1, I_1, N_1) → t33, n_3, m_4, i_6Polygon(N_1, J_1, O_1) → t34, o_3, n_4, j_6Polygon(O_1, K_1, P_1) → t35, p_7, o_4, k_8Circle(L_1, (r * g_8)) → q_6Circle(M_1, (r * g_8)) → r_6Circle(N_1, (r * g_8)) → s_6Circle(O_1, (r * g_8)) → t_6Circle(P_1, (r * g_8)) → q_7Intersect(r_6, h_8, 1) → Q_1Intersect(q_6, g_8, 1) → R_1Intersect(q_7, k_8, 1) → S_1Intersect(t_6, j_6, 1) → T_1Intersect(s_6, i_6, 1) → U_1Polygon(L_1, Q_1, R_1) → t36, r_7, l_5, q_8Polygon(Q_1, U_1, M_1) → t37, m_5, q_9, u_3Polygon(U_1, N_1, T_1) → t38, t_7, u_4, n_5Polygon(T_1, S_1, O_1) → t39, o_5, t_8, s_7Polygon(R_1, S_1, P_1) → t40, p_8, r_8, s_8Circle(Q_1, (r * l_5)) → c_8Intersect(c_8, l_5, 1) → V_1Circle(R_1, (r * l_5)) → d_8Circle(S_1, (r * l_5)) → e_8Circle(T_1, (r * l_5)) → f_8Circle(U_1, (r * l_5)) → c_9Intersect(d_8, p_8, 1) → W_1Intersect(e_8, o_5, 1) → Z_1Intersect(f_8, n_5, 1) → A_2Intersect(c_9, m_5, 1) → B_2Polygon(W_1, V_1, R_1) → t41, r_9, w_3, v_3Polygon(V_1, B_2, Q_1) → t42, q_{10}, v_4, b_4Polygon(B_2, U_1, A_2) → t43, a_4, b_5, u_5Polygon(A_2, T_1, Z_1) → t44, z_4, a_5, t_9Polygon(W_1, Z_1, S_1) → t45, s_9, w_4, z_5
AI 绘图提示语参考
画一个巴瓦雷拉五边形作为十二面体的基础,首先绘制坐标轴的交点,然后构建五边形,接着以五边形顶点为中心绘制圆,并求交点得到新的顶点,依次构建多个五边形,最后将这些五边形组合成一个立体图形,展示其作为十二面体基础的几何关系。
以上提示语为根据原始绘图命令整理而来,仅供参考。