Torus Speed Rendering

Torus Speed Rendering
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2016-03-12 04:44
This example demonstrates the quick rendering of a torus. It involves core concepts of trigonometry and coordinate geometry. By using the Surface command, users can adjust the two radii and angle of the torus to observe its changes. Suitable for high school math education and learning.

GeoGebra Commands & Parameters

  1. Surface(((r1 + (r2 * cos(v))) * cos(u)), ((r1 + (r2 * cos(v))) * sin(u)), (r2 * sin(v)), u, 0, (2 * π), v, 0, (2 * π)) → a