PS 2 Logo
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This example demonstrates a PS 2 logo composed of an isosceles triangle and a square. Key mathematical concepts include the properties of isosceles triangles and squares. Construction highlights the use of vector, line, mirror, and midpoint commands in GeoGebra. Suitable for middle school and above students for geometric construction.
GeoGebra Commands & Parameters
Line(A, B) → sOrthogonalLine(A, s) → bVector(A, B) → uOrthogonalVector(u) → vOrthogonalLine(F, b) → fOrthogonalLine(A_1, b) → rOrthogonalLine(I_1, r) → f_1OrthogonalLine(O_1, s) → g_1LineBisector(A, B) → mIntersect(m, f) → EMirror(H, m) → H'OrthogonalLine(H', s) → kLine(H, I) → jLine(D_1, j) → qIntersect(f_1, q) → J_1Line(J_1, E_1) → m_1Intersect(g_1, q) → Q_1Line(Q_1, m_1) → i_2Line(C_1, j) → n_2Intersect(n_2, i_2) → W_1Midpoint(Q_1, W_1) → U_1OrthogonalLine(U_1, i_2) → m_2Line(M, j) → g_3Intersect(m_2, g_3) → V_1Line(V_1, m_1) → h_3OrthogonalLine(P_1, s) → j_1Intersect(j_1, h_3) → R_1Line(R_1, i_2) → j_2Midpoint(E_1, B_1) → F_1Intersect(i_2, k) → S_1Line(F_1, q) → tIntersect(t, j_1) → G_1OrthogonalLine(B, u, xOyPlane) → gIntersect(g, r) → CPolygon(A_1, C, B, A) → q1, a_1, c, b_1, a_2LineBisector(A_1, A) → hMirror(f, h) → f'OrthogonalLine(D, s) → iIntersect(k, f') → KLine(K, j) → lMirror(k, m) → k'Intersect(k', l) → LLine(M, m) → nLine(N, h) → pIntersect(p, n) → OIntersect(n, h) → PSemicircle(N, O) → dIntersect(n, l) → RPolygon(K, L, H, I) → q2, k_1, l_1, h_1, i_1Polygon(L, R, O, N) → q3, l_2, r_1, o_1, n_1OrthogonalLine(H_1, r) → ePolygon(E_1, F_1, G_1) → t1, p_1, e_1, q_1Intersect(h_3, k) → WPolygon(D_1, W, R_1) → t2, s_1, d_1, k_2Polygon(G_1, J_1, Q_1, S_1, F_1) → poly1, t_1, c_1, f_2, g_2, h_2CurveCartesian(((1 - t)^(5) * R) + (((5 * t) * (1 - t)^(4)) * T_1) + (((10 * (1 - t)^(3)) * t^(2)) * S) + (((10 * (1 - t)^(2)) * t^(3)) * U) + (((5 * (1 - t)) * t^(4)) * V) + (t^(5) * Q), t, 0, 1) → aSemicircle(V_1, U_1) → c_2Polygon(R_1, V_1, U_1, Q_1) → q4, p_2, v_1, u_1, q_2Polygon(R_1, V_1, C_1, D_1) → q5, r_2, s_2, t_2, b_2Polygon(J_1, Q_1, U_1) → t3, d_2, e_2, f_3CurveCartesian(((1 - t)^(5) * J_1) + (((5 * t) * (1 - t)^(4)) * Z_1) + (((10 * (1 - t)^(3)) * t^(2)) * K_1) + (((10 * (1 - t)^(2)) * t^(3)) * L_1) + (((5 * (1 - t)) * t^(4)) * M_1) + (t^(5) * C_1), t, 0, 1) → wLine(H, m_1) → i_3Intersect(k', q) → N_1Line(N_1, i_3) → j_3Intersect(t, l_1) → A_2Intersect(t, i_3) → B_2Intersect(t, j_3) → C_2Line(A_2, i_3) → k_3Line(D_2, i_3) → l_3Intersect(q, i_3) → E_2Intersect(t, l_3) → F_2Polygon(H, N_1, E_2) → t4, m_3, h_4, n_3Polygon(B_2, C_2, N_1, E_2) → q6, p_3, q_3, r_3, s_3Polygon(F_2, A_2, D_2) → t5, t_3, a_3, b_3Segment(O, Q) → c_3OrthogonalLine(B_2, i_3) → d_3Intersect(d_3, l_3) → I_2Intersect(d_3, j_3) → M_2Polygon(F_2, I_2, M_2, C_2) → q7, f_4, g_4, i_4, j_4CurveCartesian(((1 - t)^(5) * A_2) + (((5 * t) * (1 - t)^(4)) * N_2) + (((10 * (1 - t)^(3)) * t^(2)) * H_2) + (((10 * (1 - t)^(2)) * t^(3)) * L_2) + (((5 * (1 - t)) * t^(4)) * J_2) + (t^(5) * B_2), t, 0, 1) → w_1Segment(F_2, C_2) → k_4CurveCartesian(((1 - t)^(3) * I_2) + (((3 * (1 - t)^(2)) * t) * Q_2) + (((3 * (1 - t)) * t^(2)) * K_2) + (t^(3) * M_2), t, 0, 1) → o_2Segment(N, O) → e_3
AI Drawing Prompt Reference
Draw a PS 2 logo consisting of an isosceles triangle and a square. Start by drawing the base AB of the isosceles triangle, then draw the perpendicular bisector m of AB. Next, draw the base BC of the square, and draw a line u perpendicular to BC through B, followed by the perpendicular line v to u. Use these lines to construct the height of the isosceles triangle and the perpendicular bisector of AB, gradually completing the isosceles triangle and square.
The prompt above was compiled from the original drawing commands and is for reference only.