Logo Divinity
Loading the math board and drawing, please wait…
This example demonstrates the geometric construction of a divine logo. It involves key mathematical concepts such as vectors, angles, area, functions, geometry, logarithms, perimeter, and fractions. Using GeoGebra commands like Vector, Rotate, Intersect, and Polygon, various parts of the logo can be constructed. Suitable for high school mathematics education and learning.
GeoGebra Commands & Parameters
Vector(A, B) → uOrthogonalVector(u) → vRotate(A, 75°, C) → A'Line(A', C) → hLine(H, h) → mLine(A, m) → tLine(A, B) → fLine(S, f) → f_1Line(C_1, f_1) → r_1OrthogonalLine(J, f) → lIntersect(m, l) → OMidpoint(H, O) → PLine(P, f) → aIntersect(t, a) → QOrthogonalLine(D, f) → iLine(Z, h) → s_1Intersect(s_1, r_1) → EIntersect(s_1, f_1) → G_1OrthogonalLine(M, f) → pLine(N, f) → bIntersect(s_1, b) → H_1Intersect(f_1, t) → TIntersect(f_1, m) → B_1Circle(A, B) → cOrthogonalLine(A, f) → gAngle(A, C, A') → αOrthogonalLine(F, f) → jOrthogonalLine(H, f) → kOrthogonalLine(C, f) → nCircle(K_1, D_1) → c_1Line(G, t) → qLine(I, q) → rLine(K, r_1) → sLine(L, r) → dLine(R, s) → eLine(U, b) → g_1Intersect(t, s) → VIntersect(r, s) → WIntersect(q, e) → A_1Intersect(d, b) → E_1Intersect(q, b) → F_1Intersect(r, g_1) → I_1Polygon(V, W, I_1, E_1, F_1, A_1) → t1, h_1, i_1, j_1, k_1, l_1, m_1Vector(F_1, G) → wCurveCartesian(((1 - t)^(4) * M_1) + (((4 * (1 - t)^(3)) * t) * U_1) + (((6 * (1 - t)^(2)) * t^(2)) * Q_1) + (((4 * (1 - t)) * t^(3)) * O_1) + (t^(4) * J_1), t, 0, 1) → a_1CurveCartesian(((1 - t)^(4) * N_1) + (((4 * (1 - t)^(3)) * t) * U_1) + (((6 * (1 - t)^(2)) * t^(2)) * P_1) + (((4 * (1 - t)) * t^(3)) * O_1) + (t^(4) * L_1), t, 0, 1) → b_1