Logo A-STYLE Geometric Construction
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This example demonstrates the geometric construction process of Logo A-STYLE. It involves core mathematical concepts such as 2D vectors, circles, rotation, similarity transformation, geometric constructions, cuboids, midpoints, median lines, and equilateral triangles. The construction utilizes GeoGebra commands like Vector, OrthogonalVector, Line, Mirror, Midpoint, LineBisector, OrthogonalLine, Intersect, Polygon, Circle, Translate, and CircleArc. It is suitable for high school mathematics teaching and geometric construction learning.
GeoGebra Commands & Parameters
Vector(A, B) → uOrthogonalVector(u) → vLine(C, B) → hMirror(H, h) → H'Midpoint(C, A) → JLineBisector(A, C) → dOrthogonalLine(K, d) → iIntersect(i, h) → H_1Midpoint(H_1, C) → M_1LineBisector(A, B) → mIntersect(m, d) → ELine(A, B) → sOrthogonalLine(A, s) → bOrthogonalLine(C, v, xOyPlane) → fIntersect(f, m) → UOrthogonalLine(B, u, xOyPlane) → gIntersect(g, f) → DPolygon(A, B, D, C) → q11, a_3, b_2, d_2, c_3Intersect(m, d) → IIntersect(i, s) → GOrthogonalLine(L, d) → jOrthogonalLine(M, d) → kOrthogonalLine(R, b) → lOrthogonalLine(S, b) → pOrthogonalLine(T, b) → tOrthogonalLine(V, b) → aOrthogonalLine(O, m) → cOrthogonalLine(W, m) → eIntersect(j, p) → FIntersect(k, l) → ZOrthogonalLine(N, b) → nIntersect(h, n) → QMirror(Q, m) → Q'Line(P, F) → qPolygon(P, O, W, Z, R, S, F) → poly1, p_1, o_1, w, z_1, r, s_1, f_1Mirror(P, m) → P'Mirror(O, m) → O'Mirror(W, m) → W'Mirror(Z, m) → Z'Mirror(R, m) → R'Mirror(S, m) → S'Mirror(F, m) → F'Polygon(P', O', W', Z', R', S', F') → poly1', p', o', w', z', r', s', f'Intersect(a, w) → A_1Intersect(a, w') → B_1Intersect(t, poly1') → C_1, D_1Intersect(t, w) → E_1Polygon(A_1, B_1, D_1, E_1) → q1, a_1, b_1, d_1, e_1Circle(F_1, G_1) → c_1Line(F_1, q) → g_1Vector(F, P) → u_1Translate(c_1, Vector[(0.56 * u_1)]) → h_1CircleArc(M_1, H', H) → k_1Mirror(k_1, m) → q_1Mirror(k_1, d) → r_1Mirror(r_1, m) → t_1Polygon(Q', Q, 4) → poly2, i_1, j_1, l_1, m_1, I_1, J_1Mirror(H, d) → H'_1Mirror(H', d) → H''Mirror(H, m) → H'_2Mirror(H', m) → H''_1Mirror(H''_1, d) → K_1Mirror(H'_2, d) → L_1Polygon(H, H', H''_1, H'_2, L_1, K_1, H'', H'_1) → poly3, h_2, h', h''_1, h'_2, n_1, f_2, h'', h'_1