维维安定理探索
几何画板及绘图内容加载中,请稍等……
①本范例演示维维安定理,即立方体顶点到相对面的距离之和等于立方体的高;②涉及核心数学概念包括立体几何、向量、导数和几何作图;③作图要点提炼自构造摘要,使用了Polygon、Point、Circle、Intersect、Line、PointIn、OrthogonalLine、Segment、Angle、Rotate、Ray、Vector、Translate、Mirror等GeoGebra命令和对象;④适合高中及以上学生学习和探索几何定理。
GeoGebra 命令及参数
Polygon(B, C, 3) → poly1, a, b, c, APoint(a) → UCircle(U, 0.01) → f_1Intersect(f_1, b, 1) → ZLine(Z, a) → h_2Intersect(h_2, c) → A_1Intersect(f_1, a, 1) → VLine(V, b) → g_2Intersect(g_2, c) → WPolygon(W, A_1, V) → t1, i_2, k_2, n_2PointIn(t1) → MOrthogonalLine(M, b) → dOrthogonalLine(M, a) → eOrthogonalLine(M, c) → fIntersect(d, b) → PIntersect(e, a) → NIntersect(f, c) → QSegment(M, P) → gSegment(M, Q) → hSegment(M, N) → iSegment(A, Q) → jSegment(B, N) → kSegment(C, P) → lAngle(M, Q, A) → αAngle(M, P, C) → βAngle(M, N, B) → γSegment(A, M) → pSegment(B, M) → qSegment(M, C) → rRotate(P, 30°, M) → P'Angle(P, M, P') → δRay(M, P') → sIntersect(b, s) → DIntersect(i, poly1) → E, E_1Polygon(D, M, 3) → poly2, t, a_1, b_1, FSegment(M, F) → c_1Segment(M, D) → d_1OrthogonalLine(D, a_1) → e_1Intersect(a_1, c_1) → GIntersect(a_1, c_1) → HIntersect(e_1, a_1) → IRotate(N, 30°, M) → N'Angle(N, M, N') → εRay(M, N') → g_1Intersect(a, g_1) → JPolygon(J, M, 3) → poly3, h_1, i_1, j_1, KLine(M, a) → k_1Intersect(c, k_1) → LPolygon(L, M, 3) → poly4, l_1, m_1, n_1, OOrthogonalLine(O, k_1) → p_1Intersect(k_1, p_1) → RSegment(O, R) → q_1Segment(M, K) → r_1Segment(M, J) → s_1Segment(D, A) → t_1Point(t_1) → SVector(D, S) → uTranslate(poly2, u) → poly2'Translate(D, u) → D'Translate(I, u) → I'Segment(D', I') → a_2Translate(M, u) → M'Translate(F, u) → F'Segment(M', F') → b_2Mirror(J, N) → J'Polygon(B, L, M, J') → q1, b_3, l_2, m_2, j'Polygon(A, O, M', S) → q2, a_3, o_1, m', s_2Point(b) → TPolygon(M, F, T, J) → q3, m_3, f_2, t_2, j_2Translate(M, u) → M'_1Translate(P, u) → P'_1Segment(M'_1, P'_1) → g'
AI 绘图提示语参考
在一个立方体内部选择一点,画出该点到三个坐标平面的距离之和等于立方体的高。首先绘制立方体,然后在内部点处画出垂直于三个坐标平面的线段,并计算它们的长度。接着,将这些线段与立方体的边相交,形成新的几何图形。最后,通过旋转和相交操作,展示这些几何图形之间的关系,验证 Viviani 定理。
以上提示语为根据原始绘图命令整理而来,仅供参考。