八面体截平面演示
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①本范例演示八面体与多个截平面的交线及其形成的几何图形;②涉及的核心数学概念包括平面、逻辑推理、四边形、方差、等腰三角形、几何构造;③作图要点提炼自构造摘要,使用了Intersect(交点)、Point(点)、Mirror(镜像)、Circle(圆)、AngularBisector(角平分线)、Octahedron(八面体)、Line(直线)、Segment(线段)、Polygon(多边形)、Plane(平面)、IntersectPath(路径交点)、Sphere(球体)、PointIn(点在对象内)、Midpoint(中点)、Ray(射线)、Rotate(旋转)、Star(星形)等GeoGebra命令/对象;④适合高中及以上学段学习立体几何、几何作图及空间想象能力。
GeoGebra 命令及参数
Intersect(yAxis, zAxis) → OPoint(xAxis) → AMirror(A, O) → BMirror(C, O) → DMirror(E, O) → FCircle(O, x(A), zAxis) → cCircle(O, x(A), yAxis) → dCircle(O, x(A), xAxis) → eAngularBisector(A, O, C) → aAngularBisector(C, O, E) → bAngularBisector(E, O, A) → fOctahedron(A, C, F) → g, G, face7, face8, edge1, edge2, edge3, edge4, edge5, edge6, edge7, edge8, H, edge9, edge10, edge11, edge12, I, face1, face2, face3, face4, face5, face6Mirror(αAngle, O) → αAngle'Mirror(βAngle, O) → βAngle'Mirror(γAngle, O) → γAngle'Line(γAngle, yAxis) → hLine(γAngle', yAxis) → iSegment(γAngle', γAngle) → jCircle(γAngle, x(A), j) → kIntersect(h, k) → J, KSegment(K, J) → lCircle(γAngle', x(A), j) → pIntersect(i, p) → L, MSegment(J, L) → mSegment(L, M) → nSegment(M, K) → qPolygon(M, L, J, K) → poly1, m_1, l_1, j_1, k_1Segment(βAngle, βAngle') → rLine(βAngle', xAxis) → sLine(βAngle, xAxis) → tCircle(βAngle', x(A), r) → c_1Circle(βAngle, x(A), r) → d_1Intersect(s, c_1) → N, PIntersect(t, d_1) → Q, RSegment(N, P) → a_1Segment(P, R) → b_1Segment(R, Q) → e_1Segment(Q, N) → f_1Polygon(Q, R, P, N) → poly2, q_1, r_1, p_1, n_1Segment(αAngle, αAngle') → g_1Line(αAngle', zAxis) → h_1Line(αAngle, zAxis) → i_1Circle(αAngle', x(A), g_1) → s_1Circle(αAngle, x(A), g_1) → t_1Intersect(i_1, t_1) → S, TIntersect(h_1, s_1) → U, VSegment(U, S) → a_2Segment(S, T) → b_2Segment(T, V) → c_2Segment(V, U) → d_2Polygon(S, T, V, U) → poly3, s_2, t_2, v, u_1Plane(T, V, U) → o_1IntersectPath(o_1, face1) → f_2IntersectPath(o_1, face3) → g_2Intersect(o_1, face3) → W, ZIntersectPath(o_1, face2) → h_2Intersect(o_1, face2) → A_1, B_1IntersectPath(o_1, poly3) → i_2Intersect(o_1, poly3) → C_1IntersectPath(o_1, face8) → j_2Intersect(o_1, face8) → D_1, E_1IntersectPath(o_1, face7) → k_2Intersect(o_1, face7) → F_1, G_1IntersectPath(o_1, face4) → l_2Intersect(o_1, face4) → H_1, I_1IntersectPath(o_1, face5) → m_2Intersect(o_1, face5) → J_1, K_1IntersectPath(o_1, face6) → n_2Intersect(o_1, face6) → L_1, M_1Plane(P, N, Q) → v_1IntersectPath(v_1, face5) → p_2Intersect(v_1, face5) → N_1, O_1IntersectPath(v_1, face4) → q_2Intersect(v_1, face4) → P_1, Q_1IntersectPath(v_1, face7) → r_2Intersect(v_1, face7) → R_1, S_1IntersectPath(v_1, face2) → a_3Intersect(v_1, face2) → T_1, U_1IntersectPath(v_1, face8) → b_3Intersect(v_1, face8) → V_1, W_1IntersectPath(v_1, face3) → c_3Intersect(v_1, face3) → Z_1, A_2IntersectPath(v_1, face1) → d_3Intersect(v_1, face1) → B_2, C_2IntersectPath(v_1, face6) → e_3Intersect(v_1, face6) → D_2, E_2Plane(M, L, J) → w_1IntersectPath(w_1, face4) → f_3Intersect(w_1, face4) → F_2, G_2IntersectPath(w_1, face3) → g_3Intersect(w_1, face3) → H_2, I_2IntersectPath(w_1, face6) → h_3Intersect(w_1, face6) → J_2, K_2IntersectPath(w_1, face7) → i_3Intersect(w_1, face7) → L_2, M_2IntersectPath(w_1, face8) → j_3Intersect(w_1, face8) → N_2, O_2IntersectPath(w_1, face5) → k_3Intersect(w_1, face5) → P_2, Q_2IntersectPath(w_1, face2) → l_3Intersect(w_1, face2) → R_2, S_2IntersectPath(w_1, face1) → m_3Intersect(w_1, face1) → T_2, U_2Sphere(O, (1.5 * x(A))) → c_1PointIn(c_1) → V_2PointIn(c_1) → W_2PointIn(c_1) → Z_2Plane(V_2, W_2, Z_2) → e_2IntersectPath(e_2, c_1) → p_3IntersectPath(e_2, face8) → n_3Intersect(e_2, face8) → A_3, B_3IntersectPath(e_2, g) → poly4, C_3, t_3, a_4, b_4, D_3, E_3, F_3, G_3, H_3, q_3, r_3, s_3IntersectPath(e_2, face4) → c_4Intersect(e_2, face4) → I_3, J_3IntersectPath(e_2, face3) → d_4Intersect(e_2, face3) → K_3, L_3IntersectPath(e_2, face5) → e_4IntersectPath(e_2, face7) → f_4Intersect(e_2, face7) → M_3, N_3IntersectPath(e_2, face6) → g_4Intersect(e_2, face6) → O_3, P_3IntersectPath(e_2, face1) → h_4Intersect(e_2, face1) → Q_3, R_3IntersectPath(e_2, face2) → i_4AngularBisector(C, A, G) → c_1AngularBisector(A, G, C) → j_4Intersect(j_4, c_1) → S_3Midpoint(G, C) → T_3Midpoint(S_3, T_3) → U_3Midpoint(U_3, T_3) → V_3Ray(O, S_3) → k_4Segment(S_3, V_3) → radStarCircle(S_3, radStar, k_4) → p_4Rotate(V_3, 60°, k_4) → W_3Rotate(W_3, 60°, k_4) → Z_3Rotate(Z_3, 60°, k_4) → A_4Rotate(A_4, 60°, k_4) → B_4Rotate(B_4, 60°, k_4) → C_4Segment(A_4, V_3) → Star12Segment(B_4, W_3) → Star13Segment(Z_3, C_4) → Star11Star(A, G, D, O) → Star41, Star42, Star43Midpoint(B, D) → D_4Plane(F, D_4, G) → o_2Mirror(Star42, o_2) → Star23Mirror(Star43, o_2) → Star22Mirror(Star41, o_2) → Star21Midpoint(D, A) → E_4Plane(F, E_4, G) → u_2Mirror(A_4, u_2) → F_4Mirror(V_3, u_2) → G_4Segment(F_4, G_4) → Star32Mirror(Z_3, u_2) → H_4Mirror(C_4, u_2) → I_4Segment(H_4, I_4) → Star33Mirror(B_4, u_2) → J_4Mirror(W_3, u_2) → K_4Segment(J_4, K_4) → Star31Midpoint(F, D) → L_4Midpoint(C, G) → M_4Plane(L_4, D_4, M_4) → v_2Mirror(Star41, v_2) → Star61Mirror(Star43, v_2) → Star62Mirror(Star42, v_2) → Star63Midpoint(F, A) → N_4Midpoint(B, G) → O_4Plane(N_4, E_4, O_4) → w_2Mirror(A_4, w_2) → P_4Mirror(V_3, w_2) → Q_4Segment(P_4, Q_4) → Star72Mirror(B_4, w_2) → R_4Mirror(W_3, w_2) → S_4Segment(R_4, S_4) → Star71Mirror(Z_3, w_2) → T_4Mirror(C_4, w_2) → U_4Segment(T_4, U_4) → Star73Plane(F, E_4, G) → o_3Mirror(R_4, o_3) → V_4Mirror(S_4, o_3) → W_4Segment(V_4, W_4) → Star51Mirror(T_4, o_3) → Z_4Mirror(U_4, o_3) → A_5Segment(Z_4, A_5) → Star52Mirror(P_4, o_3) → B_5Mirror(Q_4, o_3) → C_5Segment(B_5, C_5) → Star53Plane(F, D_4, G) → u_3Mirror(Star61, u_3) → Star81Mirror(Star62, u_3) → Star83Mirror(Star63, u_3) → Star82