追踪纸反射变换

追踪纸反射变换
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2017-04-06 03:14
①本范例演示了使用追踪纸进行图形反射的几何变换过程;②涉及的核心数学概念包括反射、向量、二维坐标几何和几何作图;③作图要点——从下方『构造摘要』提炼用到了 Line(线)、Polygon(多边形)、OrthogonalLine(垂线)、Intersect(交点)、Mean(中点)、Mirror(镜像)、Circle(圆)、Segment(线段)、Dilate(缩放)、Point(点)、Midpoint(中点)等 GeoGebra 命令/对象;④适合高中数学教学,用于理解二维图形变换和向量应用。

GeoGebra 命令及参数

  1. Line(A, B) → a
  2. Polygon(C, D, E, F, G, H) → poly1, c, d, e, f, g, h
  3. OrthogonalLine(E, a) → b
  4. OrthogonalLine(F, a) → i
  5. OrthogonalLine(G, a) → k
  6. OrthogonalLine(D, a) → l
  7. OrthogonalLine(H, a) → m_1
  8. OrthogonalLine(C, a) → n
  9. Intersect(a, b) → I
  10. Intersect(a, i) → J
  11. Intersect(a, l) → K
  12. Intersect(a, m_1) → L
  13. Intersect(a, n) → M
  14. Intersect(a, k) → N
  15. Mean({x(I), x(J), x(K), x(L), x(M), x(N)}) → xm
  16. Mean({y(I), y(J), y(K), y(L), y(M), y(N)}) → ym
  17. OrthogonalLine(O, a) → j
  18. OrthogonalLine(P, a) → p
  19. OrthogonalLine(P, p) → q
  20. OrthogonalLine(O, j) → r
  21. Intersect(q, j) → Q
  22. Intersect(p, r) → R
  23. Polygon(P, Q, O, R) → poly2, p_1, q_1, o_1, r_1
  24. Mirror(R, O) → R'
  25. Mirror(R', O) → R''
  26. Mirror(O, R'') → O'
  27. OrthogonalLine(R', r) → a_1
  28. OrthogonalLine(O', r) → b_1
  29. Intersect(a, a_1) → S
  30. Intersect(a, b_1) → T
  31. Circle(T, O) → c_1
  32. Circle(T, Q) → d_1
  33. Circle(S, R'') → e_1
  34. Circle(S, P) → f_1
  35. Mirror(Q, a) → Q'
  36. Mirror(Q', a) → Q''
  37. Mirror(Q'', a) → Q'''
  38. Mirror(P, a) → P'
  39. Mirror(O, a) → O'_1
  40. Mirror(R, a) → R'_1
  41. Segment(Q'', Q''') → g_1
  42. Segment(P, P') → h_1
  43. Segment(O, O'_1) → i_1
  44. Segment(R, R'_1) → j_1
  45. Dilate(Q', m, Q) → Q''_1
  46. Dilate(O'_1, m, O) → U
  47. Dilate(P', m, P) → P''
  48. Dilate(R'_1, m, R) → V
  49. Line(P'', Q''_1) → k_1
  50. Line(V, U) → l_1
  51. Intersect(f_1, k_1) → A_1, B_1
  52. Intersect(g_1, a) → G_1
  53. Intersect(h_1, a) → H_1
  54. Mirror(e_1, h_1) → s_1
  55. Mirror(c_1, g_1) → t_1
  56. Point(k_1) → C_1
  57. Line(A_1, H_1) → a_2
  58. Intersect(a_2, l_1) → E_1
  59. Intersect(d_1, k_1) → W, Z
  60. Line(Z, G_1) → n_1
  61. Intersect(n_1, l_1) → D_1
  62. Polygon(A_1, Z, D_1, E_1) → poly3, a_3, z, d_2, e_2
  63. Line(Z, D_1) → b_2
  64. Line(A_1, E_1) → c_2
  65. Intersect(b_2, c_2) → F_1
  66. Line(F_1, a) → f_2
  67. OrthogonalLine(MeanP, a) → g_2
  68. Intersect(g_2, f_2) → I_1
  69. OrthogonalLine(D, g_2) → j_2
  70. OrthogonalLine(C, g_2) → k_2
  71. OrthogonalLine(G, g_2) → l_2
  72. OrthogonalLine(H, g_2) → m_2
  73. OrthogonalLine(E, g_2) → n_2
  74. OrthogonalLine(F, g_2) → p_2
  75. Line(I_1, N) → d_3
  76. Line(I_1, J) → e_3
  77. Line(I_1, K) → f_3
  78. Line(I_1, I) → g_3
  79. Line(I_1, L) → h_3
  80. Line(I_1, M) → i_3
  81. OrthogonalLine(D_1, a) → j_3
  82. OrthogonalLine(Z, a) → k_3
  83. Intersect(k_3, a) → V_1
  84. Intersect(j_3, a) → W_1
  85. Line(I_1, W_1) → l_3
  86. Line(I_1, V_1) → m_3
  87. Intersect(l_3, r) → Z_1
  88. Intersect(q, m_3) → A_2
  89. Intersect(r, j_3) → J_1
  90. Intersect(k_3, q) → K_1
  91. Line(K_1, J_1) → h_2
  92. Intersect(h_2, j_2) → L_1
  93. Intersect(r, n_2) → M_1
  94. Intersect(h_2, n_2) → N_1
  95. Intersect(h_2, p_2) → O_1
  96. Intersect(h_2, l_2) → P_1
  97. Intersect(h_2, k_2) → Q_1
  98. Intersect(h_2, m_2) → R_1
  99. OrthogonalLine(L_1, a) → i_2
  100. OrthogonalLine(N_1, a) → q_2
  101. OrthogonalLine(O_1, a) → r_2
  102. OrthogonalLine(P_1, a) → s_2
  103. OrthogonalLine(Q_1, a) → t_2
  104. OrthogonalLine(R_1, a) → b_3
  105. Intersect(b_3, n_1) → S_1
  106. Intersect(t_2, n_1) → T_1
  107. Intersect(s_2, n_1) → U_1
  108. Intersect(r_2, n_1) → B_2
  109. Intersect(q_2, n_1) → C_2
  110. Intersect(i_2, n_1) → D_2
  111. Line(D_2, l_1) → c_3
  112. Line(C_2, l_1) → n_3
  113. Line(B_2, l_1) → p_3
  114. Line(U_1, l_1) → q_3
  115. Line(T_1, l_1) → r_3
  116. Line(S_1, l_1) → s_3
  117. Intersect(f_3, c_3) → E_2
  118. Intersect(g_3, n_3) → F_2
  119. Intersect(d_3, q_3) → G_2
  120. Intersect(p_3, e_3) → H_2
  121. Intersect(h_3, s_3) → I_2
  122. Intersect(r_3, i_3) → J_2
  123. Polygon(J_2, E_2, F_2, H_2, G_2, I_2) → poly4, j_4, e_4, f_4, h_4, g_4, i_4
  124. Mirror(C, a) → C'
  125. Mirror(D, a) → D'
  126. Mirror(E, a) → E'
  127. Mirror(F, a) → F'
  128. Mirror(G, a) → G'
  129. Mirror(H, a) → H'
  130. Polygon(C', D', E', F', G', H') → poly1', c', d', e', f', g', h'
  131. Segment(P, R) → t_3
  132. Segment(Q, O) → a_4
  133. Intersect(a_4, a) → L_2
  134. Intersect(t_3, a) → M_2
  135. Segment(L_2, M_2) → b_4
  136. Midpoint(b_4) → K_2

AI 绘图提示语参考

绘制一个六边形,然后使用透明纸将其反射到六边形的对称位置。首先绘制六边形,接着画出六边形的对边,通过交点找到反射中心,再利用反射中心和对边构造新的六边形,最后通过镜像和缩放操作完成整个反射过程。
以上提示语为根据原始绘图命令整理而来,仅供参考。