3.4.7 波浪博物馆:瓷砖7
几何画板及绘图内容加载中,请稍等……
所属专题
geometriadinamica.es
①本范例演示了如何通过几何作图构建复杂的瓷砖图案,并展示其对称性;②涉及的核心数学概念包括微分方程、圆锥截面、代数、最大公约数与最小公倍数、单位圆;③作图要点——从下方『构造摘要』提炼用到了Line(线段)、Point(点)、OrthogonalLine(垂线)、Intersect(交点)、Midpoint(中点)、Mirror(镜像)、Min(最小值)、Rotate(旋转)、Vector(向量)、Translate(平移)等GeoGebra命令/对象;④适合高中数学教学,用于辅助学生理解几何变换与对称性在艺术设计中的应用。
GeoGebra 命令及参数
Line(A, B) → bLine(G, b) → ePoint(e) → JOrthogonalLine(J, e) → hOrthogonalLine(G, e) → fPoint(f) → HOrthogonalLine(H, f) → gIntersect(g, h) → EMidpoint(E, H) → IMidpoint(I, E) → B_1Midpoint(G, J) → DMidpoint(J, E) → FMidpoint(H, G) → KMidpoint(D, I) → LMidpoint(K, L) → MMidpoint(L, F) → NMidpoint(F, J) → OMidpoint(J, D) → PMidpoint(G, D) → QMidpoint(K, G) → RMidpoint(Q, M) → SMidpoint(L, D) → TMidpoint(P, N) → UMidpoint(F, E) → VMidpoint(K, H) → WMidpoint(W, V) → ZMidpoint(H, I) → A_1Midpoint(N, B_1) → C_1Midpoint(Z, W) → D_1Midpoint(D, U) → E_1Midpoint(U, J) → F_1Midpoint(T, Q) → G_1Midpoint(S, G) → H_1Midpoint(S, K) → I_1Midpoint(M, T) → J_1Midpoint(T, N) → K_1Midpoint(N, O) → L_1Midpoint(F, C_1) → M_1Midpoint(C_1, L) → N_1Midpoint(L, D_1) → O_1Midpoint(D_1, K) → P_1Midpoint(H, D_1) → Q_1Midpoint(D_1, I) → R_1Midpoint(I, C_1) → S_1Midpoint(C_1, E) → T_1Mirror(F_1, h) → U_1Mirror(L_1, h) → V_1Mirror(M_1, h) → W_1Mirror(T_1, h) → Z_1Mirror(B_1, h) → A_2Mirror(L_1, h) → C_2Line(Q, A_2) → dLine(F, d) → iLine(C_1, d) → kLine(S_1, k) → lLine(R_1, L_1) → jLine(D_1, j) → mLine(M, j) → nLine(I, j) → pLine(S, A_1) → tLine(E_1, N_1) → c_1Line(F_1, M_1) → d_1Line(G_1, R_1) → e_1Line(W_1, P_1) → g_1Line(Q_1, Z_1) → h_1Mirror(T, m) → T'Mirror(K_1, m) → I_2Mirror(T, m) → T'_1Mirror(L, m) → L'Mirror(T, m) → T'_2Mirror(U, m) → U'_1Mirror(T, m) → T'_3Point(b) → A1Min(90, ((a - 1) * 90)) → r1Rotate(T, ((-r1))°, T) → T'_7Rotate(U'_1, ((-r1))°, T) → D_{12}Rotate(T'_3, ((-r1))°, T) → E_{12}Rotate(U, ((-r1))°, T) → U'_3Rotate(T, ((-r1))°, T) → T'_8Rotate(T, ((-r1))°, T'_8) → T'_9Rotate(T'_2, ((-r1))°, T) → I_{12}Rotate(T'_1, ((-r1))°, T) → T_{12}Rotate(L', ((-r1))°, T) → L''_2Rotate(L, ((-r1))°, T) → L'_2Midpoint(C_1, E) → K_{20}Rotate(U'_1, 270°, L') → D_{21}Rotate(D_{21}, 270°, L') → G_{21}Rotate(G_{21}, 270°, L') → M_{21}Line(U'_1, D_{21}) → n_1Mirror(U'_1, n_1) → V_{21}Mirror(M_{21}, n_1) → D_{22}Mirror(D_{21}, n_1) → M_{24}Mirror(G_{21}, n_1) → P_{24}Min(180, ((a - 1) * 180)) → r2Min(270, ((a - 1) * 270)) → r3Rotate(T, r1°, T) → T'_4Rotate(T, r2°, T) → T'_5Rotate(T, r3°, T) → T'_6Rotate(L, r1°, T) → L'_1Rotate(K_1, r1°, T) → Q_3Rotate(L, r2°, T) → L'_3Rotate(K_1, r2°, T) → Z_3Rotate(L, r3°, T) → L'_4Rotate(K_1, r3°, T) → H_4Min(180, ((a - 5.5) * 180)) → r4Intersect(t, i) → H_{15}Midpoint(H_{15}, D) → J_{15}Vector(S, D) → uVector(S, L) → wVector(U, P) → zVector(U, O) → u_1Translate(pic1, u_1) → pic1'Translate(pic1', z) → pic1''Translate(pic1, z) → pic1'_1Translate(pic1'_1, z) → pic2Translate(pic2, z) → pic2'Translate(pic2', z) → pic2''Translate(pic2'', u_1) → pic2'''Translate(pic2''', u_1) → pic3Translate(pic2', u_1) → pic2''_1Translate(pic2''_1, u_1) → pic4Translate(pic2, u_1) → pic2'_1Translate(pic3, u_1) → pic3'Translate(pic3', u_1) → pic3''Translate(pic4, u_1) → pic4'Translate(pic4', u_1) → pic4''Translate(pic2'_1, u_1) → pic5Translate(pic5, u_1) → pic5'Translate(pic5', u_1) → pic5''Translate(pic1'', u_1) → pic1'''Translate(pic1''', u_1) → pic6Translate(pic6, u_1) → pic6'Translate(pic1', u_1) → pic1''_1Translate(pic1''_1, u_1) → pic7Translate(pic7, u_1) → pic7'Midpoint(Q, S) → CMidpoint(S, M) → B_2Midpoint(M, D_1) → D_2Midpoint(D, T) → E_2Midpoint(T, L) → F_2Midpoint(L, Z) → G_2Midpoint(G_1, J_1) → H_2Midpoint(J_1, O_1) → J_2Midpoint(O_1, R_1) → K_2Midpoint(E_1, F_1) → L_2Midpoint(U, N) → M_2Midpoint(N, C_1) → N_2Midpoint(T_1, M_1) → O_2Midpoint(M_1, L_1) → P_2Midpoint(L_1, F_1) → Q_2Midpoint(J, O) → R_2Midpoint(O, F) → S_2Midpoint(F, V) → T_2Line(E_2, i) → qLine(C, d) → rLine(B_2, k) → sLine(S_2, p) → a_1Line(Q_2, j) → b_1Line(L_2, m) → f_1Line(E_2, n) → i_1Line(T_2, p) → j_1Line(L_2, i) → k_1Line(D_2, l) → l_1Intersect(r, b_1) → U_2Intersect(q, f_1) → V_2Intersect(s, a_1) → W_2
AI 绘图提示语参考
绘制一个复杂的瓷砖图案,包含多个对称点和线。首先画两条线b和e,然后在e上取点J,通过J画两条垂直线h和f,分别在f和h上取点H和E。接着找到E和H的中点I,以此类推,通过一系列中点构造多个点,最终通过镜像操作生成对称点,形成复杂的几何图案。
以上提示语为根据原始绘图命令整理而来,仅供参考。