原点通过直线方程的解释
几何画板及绘图内容加载中,请稍等……
这个范例演示了通过原点的直线方程。核心数学概念包括直线方程和斜率。通过使用GeoGebra命令如Intersect、Point、Rotate等,可以构造出不同斜率的直线。适合初中及以上学生学习直线方程和斜率的概念。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → APoint(xAxis) → BRotate(B, α, A) → B'Angle(B, A, B') → βPoint(yAxis) → CLine(C, xAxis) → fCircle(C, a) → cIntersect(c, f) → D, EOrthogonalLine(E, f) → gPoint(yAxis) → FLine(F, f) → hIntersect(g, h) → GPolygon(C, F, G, E) → q1, c_1, f_1, g_1, eLine(A, B') → iOrthogonalLine(A, i) → jCircle(A, 0.8) → dIntersect(d, j, 2) → HLine(H, i) → kCircle(H, 0.4) → pIntersect(p, j, 2) → ILine(I, k) → lCircle(I, 0.4) → qIntersect(q, j, 2) → JLine(J, l) → mCircle(H, (b * a)) → rIntersect(r, k, 2) → KOrthogonalLine(K, k) → nIntersect(l, n) → LPolygon(H, K, L, I) → q2, h_1, k_1, l_1, i_1Intersect(g, n) → MLine(A, M) → sCircle(J, a) → tIntersect(t, m, 2) → NCircle(N, a) → d_1Intersect(d_1, m, 2) → OCircle(O, a) → e_1Intersect(e_1, m, 2) → PCircle(P, a) → p_1Intersect(p_1, m, 2) → QCircle(Q, a) → q_1Intersect(q_1, m, 2) → RCircle(R, a) → r_1Intersect(r_1, m, 2) → SCircle(S, a) → s_1Intersect(s_1, m, 2) → TCircle(T, a) → t_1Intersect(t_1, m, 2) → UCircle(U, a) → c_2Intersect(c_2, m, 2) → VCircle(V, a) → d_2Intersect(d_2, m, 2) → WIntersect(m, n) → ZRay(J, Q) → j_1