为 Marcela UFTM 创建的立方体模型
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所属专题
Developing games and puzzles with 3D printing for STEAM
Developing fun games and puzzles with 3D printing for STEAM
From POST-IT to 3D PRINTING: playing with squares and cubes
①本范例演示了一个三维立方体的构建与可视化;②涉及的核心数学概念包括直线、概率、质心、旋转和平面;③作图要点——使用了 Point, Polygon, Segment, Midpoint, Centroid, Circle, Intersect, Vector, Translate, Prism 等GeoGebra命令和对象;④适合大学数学基础课程或立体几何教学。
GeoGebra 命令及参数
Point(yAxis) → APoint(xAxis) → BPolygon(A, B, 4) → poly1, f, g, h, i, C, DPolygon(E, F, 4) → poly2, j, k, l, m, G, HSegment(H, F) → nSegment(E, G) → pMidpoint(i) → IMidpoint(m) → JMidpoint(l) → KMidpoint(k) → LMidpoint(j) → MMidpoint(n) → NMidpoint(h) → OMidpoint(g) → PCentroid(poly1) → QCentroid(poly1) → RMidpoint(f) → SPolygon(D, I, J, E, N, H, K, O) → poly3, d, i_1, j_1, e, n_1, h_1, k_1, oPolygon(O, K, H, N, G, L, P, C) → poly4, o_1, k_2, h_2, n_2, g_1, l_1, p_1, cPolygon(L, G, N, F, M, S, B, P) → poly5, l_2, g_2, n_3, f_1, m_1, s, b, p_2Polygon(I, A, S, M, F, N, E, J) → poly6, i_2, a, s_1, m_2, f_2, n_4, e_1, j_2Circle(N, r) → qIntersect(q, h_2) → T,Intersect(q, g_2) → U,Vector(N, T) → uVector(N, U) → vTranslate(O, v) → O'Translate(K, v) → K'Translate(H, v) → H'Translate(N, v) → N'Translate(G, v) → G'Translate(L, v) → L'Translate(P, v) → P'Translate(C, v) → C'Polygon(O', K', H', N', G', L', P', C') → poly4', o', k', h', n', g', l', p', c'Translate(D, u) → D'Translate(I, u) → I'Translate(J, u) → J'Translate(E, u) → E'Translate(N, u) → N'_1Translate(H, u) → H'_1Translate(K, u) → K'_1Translate(O, u) → O'_1Polygon(D', I', J', E', N'_1, H'_1, K'_1, O'_1) → poly3', d', i', j', e', n'_1, h'_1, k'_1, o'_1Translate(I, Vector[(-v)]) → I'_1Translate(A, Vector[(-v)]) → A'Translate(S, Vector[(-v)]) → S'Translate(M, Vector[(-v)]) → M'Translate(F, Vector[(-v)]) → F'Translate(N, Vector[(-v)]) → N'_2Translate(E, Vector[(-v)]) → E'_1Translate(J, Vector[(-v)]) → J'_1Polygon(I'_1, A', S', M', F', N'_2, E'_1, J'_1) → poly6', i'_1, a', s', m', f', n'_2, e'_1, j'_1Translate(L, Vector[(-u)]) → L'_1Translate(G, Vector[(-u)]) → G'_1Translate(N, Vector[(-u)]) → N'_3Translate(F, Vector[(-u)]) → F'_1Translate(M, Vector[(-u)]) → M'_1Translate(S, Vector[(-u)]) → S'_1Translate(B, Vector[(-u)]) → B'Translate(P, Vector[(-u)]) → P'_1Polygon(L'_1, G'_1, N'_3, F'_1, M'_1, S'_1, B', P'_1) → poly5', l'_1, g'_1, n'_3, f'_1, m'_1, s'_1, b', p'_1Prism(poly3', a_1) → b_1, F_1, face10, face11, face12, face13, face14, face15, face9, face16, edge12, edge13, G_1, edge14, edge15, edge16, edge17, edge18, edge19, edge20, edge22, edge23, edge24, H_1, edge25, edge26, edge27, edge21, I_1, J_1, K_1, L_1, M_1, face8Prism(poly4', q_1) → r_1, V_1, face28, face29, face30, face31, face32, face33, face27, face34, edge28, edge45, W_1, edge46, edge47, edge48, edge49, edge50, edge51, edge52, edge54, edge55, edge56, Z_1, edge57, edge58, edge59, edge53, A_2, B_2, C_2, D_2, E_2, face17Prism(poly6', d_1) → t_1, N_1, face21, face22, face23, face24, face25, face26, face20, face35, edge30, edge31, O_1, edge32, edge33, edge34, edge35, edge36, edge37, edge38, edge40, edge41, edge42, P_1, edge43, edge44, edge60, edge39, Q_1, R_1, S_1, T_1, U_1, face19Prism(poly5', u_1) → v_1, F_2, face39, face40, face41, face42, face43, face44, face38, face45, edge63, edge64, G_2, edge65, edge66, edge67, edge68, edge69, edge70, edge71, edge73, edge74, edge75, H_2, edge76, edge77, edge78, edge72, I_2, J_2, K_2, L_2, M_2, face37
AI 绘图提示语参考
绘制一个立方体模型,包含六个面、十二条边和八个顶点。首先在x轴和y轴上各取一个点,然后利用这些点构造两个正方形,接着通过中点和重心等构造其他面。最后通过平移和旋转操作,生成立方体的六个面。
以上提示语为根据原始绘图命令整理而来,仅供参考。