Symmetry with respect to axes
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Mat 1 ESO - IESO LA PAZ
This example demonstrates geometric constructions using symmetry axes. Key mathematical concepts include symmetry, axial symmetry, and geometric construction. Construction involves GeoGebra commands like Line, Intersect, and Vector, and objects such as p1texto3, p1texto4. Suitable for middle or high school mathematics teaching to understand symmetric figures and coordinate geometry.
GeoGebra Commands & Parameters
Line(A_0, a) → bTextfield(p2c1) → p2CasillaDeEntrada1Textfield(p2c2) → p2CasillaDeEntrada2Random(-7, 7) → n1Random(-7, 7) → n2Polygon(C, D, G, F) → polígono1, c, d, g, fPolygon(C, H, I, F) → polígono2, c_1, h, i, f_1Segment(Y_8, Y_{-8}) → jVector(Y_{-8}, Y_8) → ejeYVector(Centro, A_8) → ejeXLine(A_1, ejeY) → eLine(A_2, ejeY) → kLine(A_3, ejeY) → lLine(A_4, ejeY) → mLine(A_5, ejeY) → nLine(A_6, ejeY) → pLine(A_7, ejeY) → qLine(Y_1, ejeX) → rLine(Y_2, ejeX) → sLine(Y_3, ejeX) → a_1Line(Y_4, ejeX) → b_1Line(Y_5, ejeX) → d_1Line(Y_6, ejeX) → e_1Line(Y_7, ejeX) → g_1Line(A_{-1}, ejeY) → h_1Line(A_{-2}, ejeY) → i_1Line(A_{-3}, ejeY) → j_1Line(A_{-4}, ejeY) → k_1Line(A_{-5}, ejeY) → l_1Line(A_{-6}, ejeY) → m_1Line(A_{-7}, ejeY) → n_1Line(Y_{-1}, ejeX) → p_1Line(Y_{-2}, ejeX) → q_1Line(Y_{-3}, ejeX) → r_1Line(Y_{-4}, ejeX) → s_1Line(Y_{-5}, ejeX) → t_1Line(Y_{-6}, ejeX) → a_2Line(Y_{-7}, ejeX) → b_2Line(Centro, ejeY) → c_2Line(Y_8, ejeX) → d_2Line(Y_{-8}, ejeX) → e_2Line(A_8, ejeY) → f_2Intersect(r, c_2) → AIntersect(s, c_2) → BIntersect(a_1, c_2) → EIntersect(b_1, c_2) → JIntersect(d_1, c_2) → KIntersect(e_1, c_2) → LIntersect(g_1, c_2) → MIntersect(d_2, g_1) → G_1Intersect(p_1, c_2) → H_1Intersect(q_1, c_2) → I_1Intersect(r_1, c_2) → J_1Intersect(s_1, c_2) → K_1Intersect(t_1, c_2) → L_1Intersect(a_2, c_2) → M_1Intersect(b_2, c_2) → N_1Ray(M, Y_7) → g_2Ray(L, Y_6) → h_2Ray(K, Y_5) → i_2Ray(J, Y_4) → j_2Ray(E, Y_3) → k_2Ray(B, Y_2) → l_2Ray(A, Y_1) → m_2Ray(H_1, Y_{-1}) → n_2Ray(I_1, Y_{-2}) → p_2Ray(J_1, Y_{-3}) → q_2Ray(K_1, Y_{-4}) → r_2Ray(L_1, Y_{-5}) → s_2Ray(M_1, Y_{-6}) → t_2Ray(N_1, Y_{-7}) → a_3Intersect(m, k_2) → NVector(A_0, A_4) → wVector(A_0, Y_3) → u_1Vector(A_4, N) → v_1Vector(Y_3, N) → w_1Vector(A_0, (x(A_0), y(A_0) + ((n2 * (x(Corner[2]) - x(A_0)))) / 8)) → w_2Vector(A_0, Y_3) → v_3Vector(Y_3, O) → w_3Vector(Y_3, P) → b_3Vector((x(A_0), y(A_0)), (x(A_0), y(A_0) + ((n2 * (x(Corner[2]) - x(A_0)))) / 8)) → v_2Vector((x(A_0), y(A_0) + ((n2 * (x(Corner[2]) - x(A_0)))) / 8), (x(A_0) + ((n1 * (x(Corner[2]) - x(A_0)))) / 8, y(A_0) + ((n2 * (x(Corner[2]) - x(A_0)))) / 8)) → u_2Vector((x(A_0), y(A_0) + ((n2 * (x(Corner[2]) - x(A_0)))) / 8), (x(A_0) + (((-n1) * (x(Corner[2]) - x(A_0)))) / 8, y(A_0) + ((n2 * (x(Corner[2]) - x(A_0)))) / 8)) → u_3Vector((x(A_0) + (n1 * (x(Corner[2]) - x(A_0)) / 8), y(A_0)), (x(A_0) + ((n1 * (x(Corner[2]) - x(A_0)))) / 8, y(A_0) + ((n2 * (x(Corner[2]) - x(A_0)))) / 8)) → vectorxVector((x(A_0) + (n1 * (x(Corner[2]) - x(A_0)) / 8), y(A_0)), (x(A_0) + ((n1 * (x(Corner[2]) - x(A_0)))) / 8, y(A_0) + (((-n2) * (x(Corner[2]) - x(A_0)))) / 8)) → vectorsimétricox
AI Drawing Prompt Reference
Draw a coordinate system with two perpendicular axes named X-axis and Y-axis. Randomly select two points A and B on the X-axis, and choose point C as the symmetry center on the Y-axis. Construct two quadrilaterals polígono1 and polígono2 with C as a vertex, and the other vertices being D, G, F and H, I, F respectively. Then, construct two horizontal lines r and s, and two vertical lines a_1 and b_1 through point C and the Y-axis to determine the vertices of the quadrilaterals.
The prompt above was compiled from the original drawing commands and is for reference only.