Sun's Path and House Shadow
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GeoGebra 3D Grafikrechner mit AR - Beispielsammlung
This example demonstrates the geometric relationship between the sun's path and the shadow of a house. It involves core mathematical concepts such as conditional probability, diagrams, correlation, right triangles, polygons, and quadrilaterals. The construction utilizes GeoGebra commands/objects like Polygon, Prism, Pyramid, Sphere, Rotate, OrthogonalPlane, IntersectPath, Point, Line, Segment, Intersect, CircleArc, ConvexHull, etc. It is suitable for high school students studying solid geometry and coordinate geometry.
GeoGebra Commands & Parameters
Polygon(A, B, C, D) → Vieleck1, a, b, c, dPrism(Vieleck1, 2) → e, E, KanteAE, KanteBF, KanteCG, KanteDH, KanteEF, KanteFG, KanteGH, KanteEH, F, G, H, FlächeABFE, FlächeBCGF, FlächeCDHG, FlächeADHE, FlächeEFGHPyramid(FlächeEFGH, 1.4173117127901385) → f, I, FlächeEFI, FlächeFGI, FlächeGHI, FlächeEHI, KanteEI, KanteFI, KanteGI, KanteHISphere(MP, R) → nRotate(zAxis, (-(90° - Breite)), yAxis) → achseOrthogonalPlane(P, achse) → eklIntersectPath(ekl, n) → kPoint(k) → SLine(S, MP) → sLine(I, s) → s_1Segment(sW, nW) → mIntersect(xOyPlane, k) → West, OstCircleArc(P, West, Ost, achse) → pLine(G, s) → s_3Line(H, s) → s_2Line(F, s) → s_4Line(E, s) → s_5Intersect(s_2, xOyPlane) → LIntersect(s_5, xOyPlane) → MIntersect(s_3, xOyPlane) → NIntersect(s_4, xOyPlane) → OIntersect(s_1, xOyPlane) → KConvexHull(LP) → Graph1Polygon(First[Graph1, Length[Graph1]]) → poly1Intersect(s, xOyPlane) → QAngle(J, MP, S) → α
AI Drawing Prompt Reference
Draw a geometric model of a house showing the relationship between the sun's path and the house's shadow. Start by constructing a quadrilateral house, extend it upward to form a prism, then transform the top face into a pyramid. Place a sphere to represent the sun and rotate a plane to intersect its path perpendicularly, marking the intersection as the sun's position. Draw lines from the sun's position to the house's vertices, intersecting the ground to create several points. Connect these points to form a convex hull, then draw an arc representing the sun's trajectory and a polygon for the ground shadow, labeling the angle between the sun and the house's top vertex.
The prompt above was compiled from the original drawing commands and is for reference only.