Exploring Translations
Loading the math board and drawing, please wait…
This example demonstrates the geometric properties of translation transformations. It involves core math concepts like vectors, polygons, coordinate geometry, and transformation. Construction highlights include using Polygon, Vector, and Translate commands with objects like Vector_3y, Vector_3x, A, B, C, D, etc. Suitable for middle school and above learning geometry transformations and vectors.
GeoGebra Commands & Parameters
Polygon(A, B, C, D) → poly1, a, b, c, dVector(E, F) → uTranslate(A_1, u) → GTranslate(B_1, u) → HTranslate(C_1, u) → ITranslate(D_1, u) → JVector(E, K) → vTranslate(A_1, v) → LTranslate(B_1, v) → MTranslate(C_1, v) → NTranslate(D_1, v) → OVector(E, P) → wTranslate(A_1, w) → QTranslate(B_1, w) → RTranslate(C_1, w) → STranslate(D_1, w) → TTranslate(A, u) → A'_1Translate(B, u) → B'_1Translate(C, u) → C'_1Translate(D, u) → D'_1Polygon(A'_1, B'_1, C'_1, D'_1) → poly1', a', b', c', d'Translate(A_1, u) → UTranslate(B_1, u) → VTranslate(C_1, u) → WTranslate(D_1, u) → ZPolygon(U, V, W, Z) → poly2, u_1, v_1, w_1, zTranslate(A, v) → A'_2Translate(B, v) → B'_2Translate(C, v) → C'_2Translate(D, v) → D'_2Polygon(A'_2, B'_2, C'_2, D'_2) → poly1'_1, a'_1, b'_1, c'_1, d'_1Translate(A_1, v) → E_1Translate(B_1, v) → F_1Translate(C_1, v) → G_1Translate(D_1, v) → H_1Polygon(E_1, F_1, G_1, H_1) → poly3, e_1, f_1, g_1, h_1Translate(A, w) → A'_3Translate(B, w) → B'_3Translate(C, w) → C'_3Translate(D, w) → D'_3Polygon(A'_3, B'_3, C'_3, D'_3) → poly1'_2, a'_2, b'_2, c'_2, d'_2Translate(A_1, w) → I_1Translate(B_1, w) → J_1Translate(C_1, w) → K_1Translate(D_1, w) → L_1Polygon(I_1, J_1, K_1, L_1) → poly4, i_1, j_1, k_1, l_1Translate(A'_3, Vector[(0, 0)]) → A''Polygon(A_4, B_4, C_4, D_4) → poly1_2, a_2, b_2, c_2, d_2Polygon(A_3, B_3, C_3, D_3) → poly1_3, a_3, b_3, c_3, d_3Polygon(A_5, B_5, C_5, D_5) → poly1_4, a_4, b_4, c_4, d_4Polygon(A_6, B_6, C_6, D_6) → poly1_5, a_5, b_5, c_5, d_5
AI Drawing Prompt Reference
Draw a quadrilateral ABCD, then translate A, B, C, D by vector u to get A'1, B'1, C'1, D'1, forming a new quadrilateral A'1B'1C'1D'1. Next, translate A'1, B'1, C'1, D'1 by vector v to get A'2, B'2, C'2, D'2, forming another new quadrilateral A'2B'2C'2D'2. Finally, translate A'3, B'3, C'3, D'3 by vector w to get A'3, B'3, C'3, D'3, forming yet another new quadrilateral A'3B'3C'3D'3.
The prompt above was compiled from the original drawing commands and is for reference only.