Dynamic Bearing Illustrator

Dynamic Bearing Illustrator
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2017-08-24 08:41
This example illustrates the concept of bearing, involving trigonometry and vectors. It demonstrates the dynamic changes in bearing through rotation and angle construction. Commands used include Ray, Point, Vector, Rotate, and Angle. Suitable for high school mathematics education and learning.

GeoGebra Commands & Parameters

  1. Ray(A, B_1) → f
  2. Point(f) → P
  3. Vector(A, P) → u
  4. Rotate(P, ((-a) * π / 180), A) → B_2
  5. Vector(A, B_2) → v
  6. Angle(B_2, A, P) → BEARING
  7. Ray(A, B_2) → g
  8. Point(g) → B
  9. Vector(A, B) → w

AI Drawing Prompt Reference

Start by drawing a ray f from point A. Place a point P on f and draw a vector u from A to P. Rotate point P around A by a certain angle counterclockwise to get point B2, and draw a vector v from A to B2. Measure the angle B2AP to get the bearing. Then draw a ray g from A through B2, place a point B on g, and draw a vector w from A to B.
The prompt above was compiled from the original drawing commands and is for reference only.