Drag the Matching Solid Shape

Drag the Matching Solid Shape
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2017-01-21 17:59
① This interactive drag-and-drop exercise asks students to identify the solid whose shape matches a displayed name (e.g., cube, prism, pyramid) and drag it into a grey target box. ② Core math concepts include recognition and classification of basic polyhedra (cube, prism, pyramid) and plane figures (ellipse), with additional exposure to stochastic processes (random selection), continuity, and tangent functions. ③ Construction highlights: using GeoGebra commands such as Polygon to create polygonal bases, Midpoint for midpoints, and Vector for constructing 3D-like visuals; objects include multiple polygons (poly1), points (A, B, C, D, etc.), text labels (text1, text2, etc.), and images (pic1, pic2, etc.), with interactive dragging logic. ④ Suitable for upper elementary to middle school students for solid geometry recognition, as an interactive classroom game or self-study tool to strengthen spatial visualization and classification skills.

GeoGebra Commands & Parameters

  1. Polygon(A, B, 4) → poly1, f, g, h, i, C, D
  2. Midpoint(E, Corner[pic1, 3]) → Q_1
  3. Midpoint(A_1, Corner[pic11, 3]) → R_1
  4. Midpoint(W, Corner[pic10, 3]) → S_1
  5. Midpoint(S, Corner[pic8, 3]) → T_1
  6. Midpoint(G_1, Corner[pic14, 3]) → U_1
  7. Midpoint(G, Corner[pic3, 3]) → V_1
  8. Midpoint(E_1, Corner[pic13, 3]) → W_1
  9. Midpoint(U, Corner[pic9, 3]) → Z_1
  10. Midpoint(I_1, Corner[pic15, 3]) → A_2
  11. Midpoint(M, Corner[pic2, 3]) → B_2
  12. Midpoint(O, Corner[pic6, 3]) → C_2
  13. Midpoint(K, Corner[pic5, 3]) → D_2
  14. Midpoint(C_1, Corner[pic12, 3]) → E_2
  15. Midpoint(Q, Corner[pic7, 3]) → F_2
  16. Midpoint(I_3, Corner[pic20, 3]) → S_3
  17. Midpoint(K_3, Corner[pic21, 3]) → T_3
  18. Midpoint(Q_3, Corner[pic22, 3]) → U_3
  19. Midpoint(I, Corner[pic4, 3]) → V_3
  20. Vector(J_2, K_2) → u

AI Drawing Prompt Reference

Create an interactive geometry practice scene: a grey target box in the center, with various solid shapes (cube, prism, pyramid) and a plane figure (ellipse) scattered around, each labeled with its name. Shapes are built from polygonal bases and vertices, with some using midpoints for auxiliary lines to suggest 3D form. Users drag each shape to the target box based on its name. Layout is clear, colors distinguish shapes, suitable for student recognition and classification.
The prompt above was compiled from the original drawing commands and is for reference only.