Cylinder Net Animation by Sudeep Gokarakonda

Cylinder Net Animation by Sudeep Gokarakonda
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2018-10-03 17:04
This example demonstrates the unrolling of a cylinder's surface into a 2D net, involving concepts like solid geometry, polygons, circles, and vectors. It uses GeoGebra commands such as Point, Circle, Intersect, Ellipse, Vector, Translate, Polygon, Arc, Segment, Angle, Line, Midpoint, If, Conic, OrthogonalLine, Center, Rotate, Mirror. Ideal for high school students learning about 3D shapes and geometric constructions, or for educational purposes.

GeoGebra Commands & Parameters

  1. Point(xAxis) → A
  2. Circle(A, r) → c
  3. Intersect(c, xAxis) → B, C
  4. Ellipse(E, D, C) → e
  5. Intersect(xAxis, yAxis) → F
  6. Vector(F, G) → u
  7. Translate(B, Vector[(u * h)]) → B'_1
  8. Translate(C, Vector[(u * h)]) → C'_1
  9. Translate(A, Vector[(u * h)]) → A'
  10. Translate(e, Vector[(u * h)]) → e'_1
  11. Polygon(B'_1, B, C, C'_1) → poly1, b', b, c_1, c'
  12. Arc(e'_1, C'_1, B'_1) → f
  13. Arc(e, B, C) → g
  14. Arc(e, C, B) → k
  15. Arc(e'_1, C'_1, B'_1) → p_5
  16. Arc(e'_1, B'_1, C'_1) → q
  17. Arc(e, B, C) → s
  18. Segment(A', A) → h_6
  19. Segment(A', C'_1) → p
  20. Angle(A, A', C'_1) → α
  21. Line(A, A') → j
  22. Intersect(e'_1, j) → H, I
  23. Intersect(k, j) → J,
  24. Circle(I, r) → t
  25. Intersect(t, j, 2) → K
  26. Circle(K, I) → d_1
  27. Circle(J, r) → e_1
  28. Intersect(e_1, j, 1) → L
  29. Circle(L, J) → f_1
  30. Intersect(f_1, j, 2) → M
  31. Intersect(d_1, j, 2) → N
  32. Intersect(s, j) → O,
  33. Vector(H, N) → v
  34. Vector(O, M) → w
  35. Translate(H, Vector[(v * n)]) → H'_1
  36. Translate(D, Vector[(u * h)]) → D'
  37. Translate(E, Vector[(u * h)]) → E'
  38. Line(B, B'_1) → l
  39. Line(C, C'_1) → m
  40. Intersect(d_1, l, 1) → P
  41. Intersect(d_1, m, 1) → Q
  42. Vector(B'_1, P) → z
  43. Vector(C'_1, Q) → u_1
  44. Translate(B'_1, Vector[(z * n)]) → B''
  45. Translate(C'_1, Vector[(u_1 * n)]) → C''
  46. Midpoint(B'_1, A') → R
  47. Midpoint(B, A) → S
  48. Line(R, S) → a_1
  49. Intersect(q, a_1) → T,
  50. Intersect(d_1, a_1, 1) → U
  51. Vector(T, U) → v_1
  52. Translate(T, Vector[(v_1 * n)]) → T'
  53. Intersect(f_1, l, 1) → V
  54. Intersect(f_1, m, 1) → W
  55. Intersect(f_1, a_1, 2) → Z
  56. Intersect(s, a_1) → A_1,
  57. Vector(B, V) → w_1
  58. Vector(A_1, Z) → z_1
  59. Vector(C, W) → b_1
  60. Translate(B, Vector[(w_1 * (n - 1))]) → B'
  61. Translate(A_1, Vector[(z_1 * (n - 1))]) → C_1
  62. Translate(O, Vector[(w * (n - 1))]) → O'
  63. Translate(C, Vector[(b_1 * (n - 1))]) → C'
  64. If(n < 1, B'', P) → B_1
  65. If(n < 1, T', U) → D_1
  66. If(n < 1, H'_1, N) → E_1
  67. If(n < 1, C'', Q) → F_1
  68. Conic(B_1, D_1, E_1, F_1, I) → g_1
  69. Conic(I, B_1, D_1, E_1, F_1) → h_1
  70. If(n < 1, B, If[n < 2, B', V]) → G_1
  71. If(n < 1, A_1, If[n < 2, C_1, Z]) → H_1
  72. If(n < 1, O, If[n < 2, O', M]) → I_1
  73. If(n < 1, C, If[n < 2, C', W]) → J_1
  74. Conic(G_1, H_1, I_1, J_1, J) → k_1
  75. Vector(H, O) → i_1
  76. Translate(H, Vector[(i_1 * (n - 2))]) → H'
  77. If(n < 2, H, If[n < 3, H', O]) → K_1
  78. Segment(H, K_1) → j_1
  79. Arc(e, B, C) → q_1
  80. Intersect(g, k_1) → M_1, N_1, R_1, S_1
  81. Arc(k_1, M_1, N_1) → r_1
  82. Arc(k_1, N_1, M_1) → p_1
  83. Arc(e, C, B) → s_1
  84. OrthogonalLine(I, j) → l_1
  85. OrthogonalLine(J, l) → m_1
  86. Circle(I, w_2) → t_1
  87. Intersect(t_1, l_1, 1) → L_1
  88. Intersect(t_1, l_1, 2) → O_1
  89. OrthogonalLine(O_1, l_1) → n_1
  90. OrthogonalLine(L_1, m_1) → a_2
  91. Intersect(m_1, n_1) → P_1
  92. Intersect(m_1, a_2) → Q_1
  93. Circle(H, r) → c_2
  94. Intersect(c_2, j, 2) → T_1
  95. Circle(T_1, H) → d_2
  96. OrthogonalLine(H, j) → b_2
  97. Intersect(d_2, l_1, 1) → U_1
  98. OrthogonalLine(T_1, j) → e_2
  99. Intersect(d_2, e_2, 1) → V_1
  100. Angle(U_1, T_1, V_1) → β
  101. Circle(L_1, r) → f_2
  102. Intersect(f_2, l_1, 2) → W_1
  103. Vector(I, W_1) → u_2
  104. Translate(d_2, Vector[(u_2 * (n - 3))]) → g_2
  105. Center(g_2) → Z_1
  106. Intersect(g_2, b_2) → A_2, B_3
  107. Rotate(A_2, w_3, Z_1) → B_2
  108. If(n < 3, H, If[n < 4, B_2, L_1]) → C_2
  109. Mirror(C_2, j) → D_2
  110. Mirror(E_2, j) → F_2
  111. Midpoint(I, L_1) → G_2
  112. Intersect(m, l_1) → H_2
  113. Midpoint(H_2, C'_1) → I_2
  114. Vector(H_2, G_2) → v_2
  115. OrthogonalLine(C'_1, m) → i_2
  116. Polygon(D_2, F_2, E_2, C_2) → poly2, d_3, f_3, e_3, c_3
  117. Vector(C'_1, W_1) → z_2
  118. Translate(C'_1, Vector[(z_2 * (n - 3))]) → J_2
  119. If(n < 3, C'_1, If[n < 4, J_2, W_1]) → K_2
  120. Mirror(K_2, j) → L_2
  121. Conic(D_2, L_2, I, K_2, C_2) → h_2
  122. Arc(h_2, B_2, D_2) → k_2
  123. Arc(h_2, B_2, D_2) → p_2
  124. Conic(F_2, N_2, J, M_2, E_2) → q_2
  125. Intersect(q_2, k_1) → O_2, P_2, Q_2, R_2
  126. Center(h_2) → S_2
  127. Center(q_2) → T_2
  128. OrthogonalLine(T_2, j) → j_2
  129. OrthogonalLine(S_2, j) → m_2
  130. Intersect(h_2, m_2) → U_2, V_2
  131. Intersect(q_2, j_2) → W_2, Z_2
  132. Polygon(U_2, D_2, F_2, W_2) → poly3, u_3, d_4, f_4, w_5
  133. Polygon(V_2, C_2, E_2, Z_2) → poly4, v_3, c_4, e_4, z_3
  134. Intersect(q_2, d_3, 2) → A_3
  135. Intersect(q_2, e_3, 2) → C_3
  136. Polygon(F_2, A_3, C_3, E_2) → poly5, f_5, a_3, c_5, e_5
  137. Arc(q_2, C_3, A_3) → s_2
  138. Arc(q_2, E_2, F_2) → t_2
  139. Arc(q_2, E_2, F_2) → g_3
  140. Segment(A_3, C_3) → l_2
  141. Intersect(k_1, l_2) → D_3, E_3
  142. Segment(E_3, A_3) → n_2
  143. Segment(D_3, C_3) → b_3
  144. Segment(F_2, E_2) → h_3
  145. Arc(k_1, D_3, E_3) → k_3
  146. Segment(E_3, D_3) → i_3
  147. Segment(D_2, C_2) → j_3
  148. Segment(L_2, K_2) → l_3
  149. Arc(q_2, W_2, F_2) → p_3
  150. Arc(q_2, E_2, Z_2) → q_3
  151. Arc(q_2, E_2, Z_2) → r_3
  152. Arc(q_2, W_2, F_2) → s_3
  153. Intersect(k_1, d_3) → F_3, J_3
  154. Intersect(k_1, e_3) → G_3, K_3
  155. Arc(k_1, G_3, F_3) → t_3
  156. Arc(k_1, F_3, R_2) → g_4
  157. Arc(k_1, O_2, G_3) → h_4
  158. Segment(F_2, E_2) → r_2
  159. Intersect(k_1, r_2) → H_3, I_3
  160. Segment(F_2, I_3) → m_3
  161. Segment(E_2, H_3) → n_3
  162. Arc(q_2, E_2, F_2) → k_4
  163. Arc(k_1, H_3, I_3) → p_4
  164. Segment(I_3, H_3) → a_4
  165. Segment(F_2, E_2) → b_4
  166. Segment(E_2, Z_2) → i_4
  167. Segment(D_2, F_2) → j_4
  168. Segment(C_2, E_2) → l_4
  169. Arc(k_1, N_1, M_1) → q_4
  170. Arc(k_1, N_1, M_1) → r_4
  171. Midpoint(j_4) → L_3
  172. Translate(e, Vector[(u * h)]) → e'
  173. Arc(k_1, M_1, N_1) → s_4
  174. Arc(k_1, R_2, N_1) → t_4
  175. Arc(k_1, R_2, O_2) → d_5
  176. Arc(k_1, P_2, Q_2) → g_5
  177. Center(h_1) → M_3
  178. Segment(M_3, F_1) → a
  179. Midpoint(c_1) → N_3
  180. Intersect(k_1, f_4) → A_4,
  181. Intersect(k_1, e_4) → B_4,
  182. Intersect(g_3, k_1) → C_4, D_4, E_4, F_4
  183. Polygon(Z_2, C_4, B_4) → poly7, b_6, z_4, c_6
  184. Polygon(F_4, A_4, W_2) → poly8, w_7, f_6, a_6
  185. Arc(q_2, W_2, F_4) → d_6
  186. Arc(q_2, C_4, Z_2) → e_6
  187. Arc(q_2, W_2, F_4) → g_6
  188. Arc(q_2, C_4, Z_2) → k_6
  189. Arc(k_1, G_3, J_3) → r_6
  190. Intersect(k_1, b) → G_4, H_4
  191. Segment(N_2, H_4) → j_5
  192. Segment(M_2, G_4) → l_5
  193. Segment(E_3, D_3) → m_5
  194. Segment(H_3, I_3) → n_5

AI Drawing Prompt Reference

Draw an animation of a cylinder's lateral surface unrolling into a flat net. Start with a circle as the base, pick two points on it, and construct an ellipse to represent a tilted cross-section. Create a vertical vector from the origin, and translate the base circle, ellipse, and the two points along this vector to form the top face. Connect corresponding points with segments to form a rectangular side, and draw arcs on the top and bottom faces. Add a vertical segment and an angle marker on the side to indicate the unrolling. Then draw several auxiliary circles and lines, use their intersections to define translation vectors, and move some side points along these vectors to simulate the unfolding. Finally, mark midpoints of key segments and connect them with a reference line.
The prompt above was compiled from the original drawing commands and is for reference only.