Constructing American Airlines Logo
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This example demonstrates how to construct the American Airlines logo using GeoGebra. Key mathematical concepts include vectors, geometric transformations, and coordinate geometry. Commands such as LineBisector, Line, Vector, etc., are used to create the essential elements of the logo. Suitable for high school geometry and coordinate geometry courses.
GeoGebra Commands & Parameters
LineBisector(A, B) → mLine(A, B) → sOrthogonalLine(A, s) → bVector(A, B) → uOrthogonalVector(u) → vOrthogonalLine(F, b) → rOrthogonalLine(I, b) → hIntersect(h, m) → SMidpoint(C, A) → JOrthogonalLine(N, b) → jLineBisector(A, C) → dMirror(h, d) → h'_1OrthogonalLine(M, d) → iIntersect(i, h'_1) → GSegment(G, S) → kIntersect(r, k) → S_1Intersect(k, j) → RVector(R, G) → aIntersect(i, h) → LMirror(L, m) → L'_2Segment(K, L'_2) → lIntersect(r, l) → G_1Mirror(h, d) → h'Intersect(m, d) → EOrthogonalLine(C, v, xOyPlane) → fIntersect(f, m) → UMirror(i, m) → i'OrthogonalLine(B, u, xOyPlane) → gIntersect(g, f) → DMirror(M, m) → M'Polygon(A, B, D, C) → q11, a_3, b_2, d_2, c_3Translate(B, Vector[(-2.804024317353038, -0.08247130345155984)]) → B'OrthogonalLine(Q, b) → nIntersect(l, j) → TVector(T, K) → wLineBisector(Z, V) → pLineBisector(B_1, A_1) → qIntersect(p, k) → C_1Intersect(q, l) → D_1Polygon(G, Z, V, T, A_1, B_1) → poly1, g_1, z_1, v_1, t, a_1, b_1Intersect(n, q) → E_1Vector(D_1, E_1) → u_1CircleArc(F_1, B_1, A_1) → eLineBisector(I_1, J_1) → f_1Intersect(f_1, r) → K_1CircleArc(K_1, I_1, J_1) → c_1Intersect(k, n) → M_1Intersect(d, l) → N_1LineBisector(M_1, N_1) → h_1Intersect(n, h_1) → O_1CircleArc(O_1, N_1, M_1) → d_1Polygon(M_1, I_1, J_1, L'_2, N_1) → poly2, m_1, i_1, j_1, l'_2, n_1CircleArc(C_1, V, Z) → cCurveCartesian(((1 - t)^(4) * M_1) + (((4 * (1 - t)^(3)) * t) * P_1) + (((6 * (1 - t)^(2)) * t^(2)) * Q_1) + (((4 * (1 - t)) * t^(3)) * H_1) + (t^(4) * L_1), t, 0, 1) → e_1Line(M_1, L_1) → k_1Intersect(k_1, l) → R_1Polygon(R_1, L_1, N_1) → t1, l_1, r_1, p_1CircleArc(O_1, N_1, M_1) → q_1Polygon(L'_2, G_1, S_1, I_1, J_1) → poly3, h_2, i_2, j_2, k_2, l_2Polygon(T, A_1, B_1, D_1) → q1, t_1, s_1, f_2, g_2Polygon(N_1, R_1, M_1) → t2, m_2, n_2, p_2OrthogonalLine(T_1, d) → q_2Mirror(q_2, m) → r_2OrthogonalLine(U_1, d) → s_2Mirror(s_2, m) → t_2LineBisector(T_1, U_1) → a_2Intersect(a_2, d) → V_1Intersect(q_2, h) → Z_1Line(Z_1, W_1) → c_2Line(A_2, c_2) → e_2Mirror(c_2, a_2) → f_3Mirror(e_2, a_2) → g_3Line(B_2, r) → h_3Intersect(r, e_2) → C_2Intersect(e_2, h_3) → F_2Intersect(e_2, g_3) → G_2Intersect(a_2, h_3) → H_2Intersect(a_2, r) → I_2Polygon(Z_1, A_2, C_2, I_2, H_2, F_2, G_2, V_1, W_1) → poly4, i_3, j_3, k_3, l_3, m_3, n_3, p_3, q_3, w_1Mirror(Z_1, a_2) → J_2Mirror(A_2, a_2) → K_2Mirror(C_2, a_2) → L_2Mirror(I_2, a_2) → M_2Mirror(H_2, a_2) → N_2Mirror(F_2, a_2) → O_2Mirror(G_2, a_2) → P_2Mirror(V_1, a_2) → Q_2Mirror(W_1, a_2) → R_2Polygon(J_2, K_2, L_2, M_2, N_2, O_2, P_2, Q_2, R_2) → poly4', r_3, s_3, t_3, b_3, d_3, o_2, e_3, f_4, g_4Intersect(t_2, d) → S_2Vector(Z_1, S_2) → u_2Translate(Z_1, u_2) → T_2Translate(A_2, u_2) → U_2Translate(C_2, u_2) → V_2Translate(I_2, u_2) → W_2Translate(H_2, u_2) → Z_2Translate(F_2, u_2) → A_3Translate(G_2, u_2) → B_3Translate(V_1, u_2) → C_3Translate(W_1, u_2) → D_3Polygon(T_2, U_2, V_2, W_2, Z_2, A_3, B_3, C_3, D_3) → poly4'_1, h_4, i_4, v_2, w_2, z_2, j_4, k_4, l_4, m_4Translate(J_2, u_2) → E_3Translate(K_2, u_2) → F_3Translate(L_2, u_2) → H_3Translate(M_2, u_2) → I_3Translate(N_2, u_2) → J_3Translate(O_2, u_2) → K_3Translate(P_2, u_2) → L_3Translate(Q_2, u_2) → M_3Translate(R_2, u_2) → N_3Polygon(E_3, F_3, H_3, I_3, J_3, K_3, L_3, M_3, N_3) → poly4'', n_4, p_4, q_4, r_4, s_4, t_4, a_4, b_4, c_4
AI Drawing Prompt Reference
Draw the American Airlines logo by first constructing a line segment between points A and B, then creating the perpendicular bisector and perpendicular line of this segment. Use vectors and perpendicular lines to construct other key points and segments, gradually building each part of the logo, and finally complete the overall construction through transformations like mirroring and rotating.
The prompt above was compiled from the original drawing commands and is for reference only.