Cavalieri's Principle and Sphere Volume
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This example demonstrates how to compute the volume of a sphere using Cavalieri's principle. It involves core concepts like Cavalieri's principle, sphere, cone, plane sections, and is constructed using GeoGebra commands such as Point, Line, OrthogonalLine, Sphere, Cone, Plane, IntersectPath, Center, Segment, Circle. Suitable for high school solid geometry and introductory calculus learning.
GeoGebra Commands & Parameters
Point(xAxis) → ALine(A, O) → b_1Point(xAxis) → FOrthogonalLine(A, xOyPlane) → bLine(F, b) → jSphere(O, r) → aPoint(b) → BCone(B, C, r) → c, d, ePlane(G, xOyPlane) → fIntersectPath(f, a) → gIntersectPath(f, c) → hPlane(O, xOyPlane) → iPlane(O, xOyPlane) → lCenter(h) → HCenter(g) → IPoint(g) → JPoint(h) → KSegment(I, J) → mSegment(H, K) → nPoint(xAxis) → MPoint(xAxis) → NCircle(X, n, zAxis) → c_1Center(c_1) → LCenter(c_1) → xxCircle(xx, rr, b) → sPoint(b_1) → DOrthogonalLine(D, xOyPlane) → tPoint(t) → EPoint(b_1) → POrthogonalLine(P, xOyPlane) → a_1Point(a_1) → Q