Z分数与分位数
几何画板及绘图内容加载中,请稍等……
①本范例演示了Z分数与分位数在几何分布中的关系,通过可视化展示数据分布特征;②涉及核心数学概念包括Z分数计算、正态分布、分位数、几何分布特性;③构造要点:使用Function绘制函数,Intersect求交点,Point创建点,Vector生成向量,Segment画线段,Integral计算积分,Textfield添加文本,Line画直线,Translate平移,Max取最大值,InverseNormal生成正态分布逆函数;④适合高中及以上学生及数学爱好者学习概率统计与数据分析。
GeoGebra 命令及参数
Function(exp((-(x)^(2)) / 2) / (sqrt(2 * π) * abs(1)), -3.4, 3.4) → fFunction(0 * x - 0.0050, -3.7, 3.7) → aIntersect(a, b) → BIntersect(f, e, (-1, 0.24197072451914337)) → CIntersect(a, e) → DIntersect(f, d, (1, 0.24197072451914337)) → EIntersect(f, a, (-11.403406098005684, 2.309876005005087E-29)) → FIntersect(a, d) → GIntersect(f, j, (-2, 0.05399096651318806)) → HIntersect(f, a, (-11.40340609634047, 2.3098760488675827E-29)) → IIntersect(a, j) → JIntersect(f, i, (2, 0.05399096651318806)) → KIntersect(f, a, (-11.403406096916385, 2.3098760336977258E-29)) → LIntersect(a, i) → MPoint(f) → NPoint(f) → OVector(O, N) → uPoint(f) → PPoint(f) → QVector(Q, P) → vPoint(a) → RPoint(a) → SPoint(a) → TPoint(a) → UVector(S, T) → wVector(R, U) → zIntersect(a, f, (-11.403406096339166, 0)) → WIntersect(a, f, (-11.403406096390832, 0)) → ZSegment(H, (-2, -0.06)) → kSegment(C, (-1, -0.06)) → gSegment(A, (0, -0.06)) → cSegment(E, (1, -0.06)) → hSegment(K, (2, -0.06)) → lIntegral(f, -3.6, zscore) → AreaUnderTextfield(zscore) → inputBox1Function(f(x) - 0.0030, -3.5, zscore) → AreaCurveIntegral(a(x) + 0.0050, -3.6, zscore) → AddABitUnderFunction(a(x) + 0.0025, -3.5, zscore) → AreaxSegment((zscore, -0.02), (zscore, AreaCurve(zscore))) → AreaRightTextfield(XDistStandardDeviation) → inputσTextfield(XDistMean) → inputμLine(D_1, xAxis) → mPoint(m) → E_1Vector(D_1, E_1) → nFunction(exp((-(x - ndist)^(2)) / 2) / (sqrt(2 * π) * abs(1)), -3.4 + ndist, 3.4 + ndist) → fTransVector((x(Q) + ndist, y(Q)), (x(P) + ndist, y(P))) → v'Translate(h, n) → h'Translate(l, n) → l'Segment((3, 0), (3, -0.06)) → ThreeSigRightTranslate(ThreeSigRight, n) → ThreeSigRight'Translate(c, n) → c'Translate(g, n) → g'Segment((-3, 0), (-3, -0.06)) → ThreeLeftTranslate(ThreeLeft, n) → ThreeLeft'Translate(k, n) → k'Max(f, -2, 2) → MaxZDistTranslate(U, n) → U'Translate(R, n) → R'Translate(S, n) → S'Translate(T, n) → T'Segment(S', R') → pVector(R', U') → qVector(S', T') → rTranslate(AreaRight, n) → AreaRight'Integral(fTrans, -3.6 + ndist, zscore + ndist) → TAreaUnderFunction(a(x + ndist) + 0.0025, -3.5 + ndist, zscore + ndist) → TAreaMax(exp((-((x - XDistMean) / XDistStandardDeviation)^(2)) / 2) / (sqrt(2 * π) * abs(XDistStandardDeviation)), XDistMean - 1, XDistMean + 1) → FindNewMaxTranslate(MaxZDist, n) → MaxZDist'Vector((x(O) + ndist, y(O)), (x(N) + ndist, y(N))) → u'Translate(ZScorePt, n) → ZScorePt'Translate(PtToTranslate, n) → PtToTranslate'Vector(ZScorePt', PtToTranslate') → sInverseNormal(0, 1, AreaUnder) → InvNormIntegral(f, zscore, 3.5) → RightAreaUnderIntegral(fTrans, zscore + ndist, 3.6 + ndist) → RightAreaXDistVector((zscore, -0.175), (zscore, -0.04)) → ShowZscoreQuantile
AI 绘图提示语参考
画一个正态分布曲线,并在其下方画一条水平线,标出两条线的交点。在正态分布曲线上标出几个点,并连接这些点与水平线上的对应点,形成几个小矩形。计算并显示这些矩形的面积,以及正态分布曲线与水平线之间的面积。同时,展示标准正态分布的图像,并标出均值和标准差。
以上提示语为根据原始绘图命令整理而来,仅供参考。