单位圆与三角函数 by Craig Cullen

单位圆与三角函数 by Craig Cullen
几何画板及绘图内容加载中,请稍等……
2016-12-08 02:16
①本范例演示单位圆上六种三角函数的几何表示;②涉及核心数学概念包括单位圆、三角函数、几何对象、角度与弧;③作图要点提炼自 GeoGebra 命令:向量、平移、射线、点、线段、圆、圆弧、直线、垂线、交点、旋转、镜像;④适合高中数学教学与学习,用于直观理解三角函数与单位圆的关系。

GeoGebra 命令及参数

  1. Vector((0, 0), (1, 0)) → v
  2. Translate(A, v) → A'
  3. Ray(A, A') → a
  4. Point(a) → B
  5. Segment(A, B) → b
  6. Vector(A, B) → Radius
  7. Translate(C, Radius) → C'
  8. Circle(C, C') → c
  9. Point(c) → D
  10. CircleArc(C, C', D) → d
  11. Line(C, C') → e
  12. OrthogonalLine(D, e) → f
  13. Intersect(f, e) → E
  14. Segment(D, E) → g
  15. Point(Circle[F, abs(d)]) → G
  16. Segment(F, G) → h
  17. Vector(E, D) → Chord_1
  18. OrthogonalLine(F, Radius) → i
  19. Translate(i, Radius) → i'
  20. Translate(i', Radius) → i''
  21. Translate(i'', Radius) → i'''
  22. Translate(i''', Radius) → j
  23. Translate(j, Radius) → j'
  24. Translate(j', Radius) → j''
  25. Translate(G, Chord_1) → G'
  26. Segment(G', G) → k
  27. Intersect(i', h) → H
  28. Intersect(i'', h) → I
  29. Intersect(i''', h) → J
  30. Intersect(j, h) → K
  31. Intersect(j', h) → L
  32. Intersect(j'', h) → M
  33. Rotate(B, 90°, A) → B'
  34. Translate(A, Radius) → A'_1
  35. Vector(A, A'_1) → u
  36. Vector(A, B') → w
  37. Ray(F, G) → m
  38. Translate(F, w) → F'
  39. Translate(G, w) → G'_1
  40. Ray(F', G'_1) → m'
  41. Translate(F', w) → F''
  42. Translate(G'_1, w) → N
  43. Ray(F'', N) → m''
  44. Translate(F'', w) → F'''
  45. Translate(N, w) → N'
  46. Ray(F''', N') → m'''
  47. Mirror(F''', m) → O
  48. Mirror(N', m) → N''
  49. Ray(O, N'') → n
  50. Mirror(F'', m) → F'''_1
  51. Mirror(N, m) → N'_1
  52. Ray(F'''_1, N'_1) → m'''_1
  53. Mirror(F', m) → F''_1
  54. Mirror(G'_1, m) → P
  55. Ray(F''_1, P) → m''_1
  56. OrthogonalLine(C', m') → l
  57. Line(C, D) → p
  58. Intersect(l, p) → Q
  59. Segment(Q, C') → r
  60. Vector(C', Q) → Tangent
  61. Translate(G, Tangent) → G'_2
  62. Segment(G'_2, G) → t
  63. Intersect(l, p) → R
  64. Segment(R, C) → a_1
  65. Point(a_1) → S
  66. Vector(C, R) → Secant
  67. Line(C, C') → b_1
  68. OrthogonalLine(D, Secant) → c_1
  69. Intersect(b_1, c_1) → T
  70. Vector(C, T) → Secant_2
  71. Translate(G, Secant_2) → G'_3
  72. Rotate(G'_3, 90°, G) → U
  73. Segment(G, U) → d_1
  74. Segment(C, T) → e_1
  75. Ray(C, C') → g_1
  76. Rotate(C, 57.29577951308232°, C) → C'_1
  77. Rotate(C', 57.29577951308232°, C) → C''
  78. Ray(C'_1, C'') → h_1
  79. Intersect(d, h_1) → V,
  80. Rotate(C'_1, 57.29577951308232°, C) → W
  81. Rotate(C'', 57.29577951308232°, C) → C'''
  82. Ray(W, C''') → i_1
  83. Rotate(W, 57.29577951308232°, C) → W'
  84. Rotate(C''', 57.29577951308232°, C) → Z
  85. Ray(W', Z) → j_1
  86. Rotate(W', 57.29577951308232°, C) → W''
  87. Rotate(Z, 57.29577951308232°, C) → Z'
  88. Ray(W'', Z') → k_1
  89. Rotate(W'', 57.29577951308232°, C) → W'''
  90. Rotate(Z', 57.29577951308232°, C) → Z''
  91. Ray(W''', Z'') → l_1
  92. Rotate(W''', 57.29577951308232°, C) → A_1
  93. Rotate(Z'', 57.29577951308232°, C) → Z'''
  94. Ray(A_1, Z''') → m_1
  95. Intersect(d, i_1, 1) → B_1
  96. Intersect(d, j_1, 1) → C_1
  97. Intersect(d, k_1, 1) → D_1
  98. Intersect(d, l_1, 1) → E_1
  99. Intersect(d, m_1, 1) → F_1
  100. Line(D, b) → p_1
  101. OrthogonalLine(C, p_1) → q_1
  102. Intersect(p_1, q_1) → G_1
  103. Segment(D, G_1) → r_1
  104. Vector(G_1, D) → Cochord
  105. Translate(G, Cochord) → G'_4
  106. Rotate(G'_4, 90°, G) → H_1
  107. Segment(H_1, G) → s_1
  108. Rotate(C', 90°, C) → C''_1
  109. OrthogonalLine(C''_1, l) → t_1
  110. Intersect(p, t_1) → I_1
  111. Segment(C''_1, I_1) → a_2
  112. Vector(C''_1, I_1) → Cotangent
  113. Translate(G, Cotangent) → G'_5
  114. Rotate(G'_5, 90°, G) → J_1
  115. Segment(J_1, G) → b_2
  116. Line(C, C') → c_2
  117. Intersect(p, t_1) → K_1
  118. Segment(C, K_1) → d_2
  119. Line(C, C''_1) → e_2
  120. OrthogonalLine(D, d_2) → f_2
  121. Intersect(e_2, f_2) → L_1
  122. Segment(C, L_1) → g_2
  123. Vector(C, L_1) → Cosecant
  124. Translate(G, Cosecant) → G'_6
  125. Segment(G, G'_6) → h_2

AI 绘图提示语参考

绘制单位圆,并在圆上标出正弦、余弦、正切、余切、正割和余割函数的几何意义。首先画出单位圆,然后通过点A和圆心C画出半径,接着在圆上取点B,连接AB得到半径。通过B点画出与x轴正方向的射线,再在圆上取点D,连接CD得到圆弧。通过D点画出与射线垂直的直线,与x轴交于E点,连接DE。接下来构造正弦线、余弦线、正切线、余切线、正割线和余割线,最后通过镜像操作得到正割线和余割线的对应线段。
以上提示语为根据原始绘图命令整理而来,仅供参考。