立方体分割为7部分
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这个范例演示如何将一个立方体分割为7个相等的部分。涉及的核心数学概念包括立方体的分割、体积和表面积的计算。通过使用GeoGebra命令如Intersect、Point、Cube等,可以构造出立方体的各个面和边。适合初中或高中学生学习立体几何和分割问题。
GeoGebra 命令及参数
Intersect(xAxis, zAxis) → APoint(Circle[B, Distance[A, B], Segment[A, B]]) → CCube(A, B, C) → a, D, faceCDHG, faceEFGH, edgeBD, edgeAB, edgeAC, edgeCD, edgeBE, edgeDH, edgeEH, edgeEF, E, edgeAF, edgeFG, edgeCG, edgeGH, F, G, H, faceABDC, faceBDHE, faceABEF, faceACGFMidpoint(H, B) → C_pLine(C_p, zAxis) → fSphere(C_p, (0.25 * 7^(2 / 3))) → bLine(C_p, xAxis) → gLine(C_p, yAxis) → hIntersect(f, b) → J, KIntersect(g, b) → L, MIntersect(h, b) → N, OPlane(L, faceBDHE) → cPlane(M, faceACGF) → d_1Plane(K, faceEFGH) → eIntersectPath(c, e) → iIntersectPath(d_1, e) → jPlane(J, e) → kPlane(N, faceABEF) → lPlane(O, faceCDHG) → mIntersectPath(d_1, l) → nIntersectPath(d_1, m) → pIntersect(j, n) → F'Intersect(j, p) → G'_2IntersectPath(c, m) → qIntersectPath(c, l) → rIntersectPath(d_1, k) → sIntersectPath(c, k) → tIntersect(s, n) → B'Intersect(p, s) → C'Intersect(t, q) → D'Intersect(r, t) → A'Intersect(i, r) → E'_2Cube(A', B', C') → o, D'_2, faceC'RWU, faceSTUW, edgeA'R, edgeA'B', edgeB'C', edgeC'R, edgeA'S, edgeRW, edgeSW, edgeST, E', edgeB'T, edgeTU, edgeC'U, edgeUW, F'_2, G', H', faceA'B'C'R, faceA'RWS, faceA'B'TS, faceB'C'UTSphere(C_p, d) → vSphere(C_p, d) → uIntersect(h, u) → I, PIntersect(f, u) → Q, RIntersect(g, u) → S, TVector(N, I) → y_2Vector(O, P) → y_1Vector(M, T) → x_1Vector(L, S) → x_2Vector(K, R) → z_1Vector(J, Q) → z_2Polygon(G, H, D, C) → q1_{y1}, g_1, h_1, d_2, c_1Polygon(G, G', C', C) → t2_{y1}, g_2, g', c', c_2Polygon(H, H', G', G) → t1_{y1}, h_2, h', g'_1, g_3Polygon(D, D', H', H) → t4_{y1}, d_3, d', h'_1, h_3Polygon(D, C, C', D') → t3_{y1}, d_4, c_3, c'_1, d'_1Translate(q1_{y1}, y_1) → q1'_{y1}Translate(t1_{y1}, y_1) → t1'_{y1}Translate(t2_{y1}, y_1) → t2'_{y1}Translate(t3_{y1}, y_1) → t3'_{y1}Translate(t4_{y1}, y_1) → t4'_{y1}Translate(faceC'RWU, y_1) → faceC'RWU'OrthogonalLine(H', g_1, space) → f_1Intersect(g_1, f_1) → USegment(U, H') → i_1Midpoint(V, W) → ZSegment(V, W) → j_1OrthogonalLine(Z, j_1) → k_1Circle(Z, Distance[H', U]) → e_1Intersect(e_1, k_1, 2) → A_1Line(A_1, j_1) → l_1Circle(A_1, Distance[G', H'] / 2) → p_1Intersect(p_1, l_1) → B_1, C_1Segment(V, B_1) → m_1Segment(C_1, W) → n_1Polygon(B_1, V, W, C_1) → flat_{trap1}, b_1, v_1, w, c_4Polygon(B_1, C_1, 4) → poly1, q_1, r_1, s_1, t_1, D_1, E_1Polygon(W, V, 4) → poly2, a_1, f_2, i_2, j_2, F_1, G_1Midpoint(F_1, W) → H_1Rotate(B_1, 90°, H_1) → I_1Rotate(V, 90°, H_1) → V'Rotate(W, 90°, H_1) → W'Rotate(C_1, 90°, H_1) → J_1Polygon(I_1, V', W', J_1) → flat_{trap4}, i_3, v', w', j_3Rotate(I_1, 90°, H_1) → K_1Rotate(V', 90°, H_1) → V''Rotate(W', 90°, H_1) → W''Rotate(J_1, 90°, H_1) → L_1Polygon(K_1, V'', W'', L_1) → flat_{trap3}, k_2, v'', w'', l_2Rotate(K_1, 90°, H_1) → M_1Rotate(V'', 90°, H_1) → V'''Rotate(W'', 90°, H_1) → W'''Rotate(L_1, 90°, H_1) → N_1Polygon(M_1, V''', W''', N_1) → flat_{trap2}, m_2, v''', w''', n_2Rotate(faceC'RWU', 90°, f) → faceC'RWU'_{90}Rotate(faceC'RWU'_{90}, 90°, f) → faceC'RWU'_{180}Rotate(q1'_{y1}, 90°, f) → q1'_{y1}90Rotate(q1'_{y1}90, 90°, f) → q1'_{y1}180Rotate(t1'_{y1}, 90°, f) → t1'_{y1}90Rotate(t2'_{y1}, 90°, f) → t2'_{y1}90Rotate(t3'_{y1}, 90°, f) → t3'_{y1}90Rotate(t4'_{y1}, 90°, f) → t4'_{y1}90Rotate(t2'_{y1}, 180°, f) → t2'_{y1}180Rotate(t1'_{y1}, 180°, f) → t1'_{y1}180Rotate(t3'_{y1}, 180°, f) → q5Rotate(t4'_{y1}, 180°, f) → q6Rotate(t1'_{y1}90, 180°, f) → t1'_{y1}270Rotate(t2'_{y1}90, 180°, f) → t2'_{y1}270Rotate(q1'_{y1}90, 180°, f) → q1'_{y1}270Rotate(t3'_{y1}90, 180°, f) → t3'_{y1}270Rotate(t4'_{y1}90, 180°, f) → t4'_{y1}270Rotate(faceC'RWU'_{90}, 180°, f) → faceC'RWU'_{270}Rotate(faceC'RWU', (-(90°)), g) → faceC'RWU'_{bottom}Rotate(q1'_{y1}, (-(90°)), g) → q1'_{y1}bottomRotate(t1'_{y1}, (-(90°)), g) → t1'_{y1}bottomRotate(t2'_{y1}, (-(90°)), g) → t2'_{y1}bottomRotate(t3'_{y1}, (-(90°)), g) → t3'_{y1}bottomRotate(t4'_{y1}, (-(90°)), g) → t4'_{y1}bottomRotate(q1'_{y1}bottom, (-(180°)), g) → q1'_{y1}topRotate(faceC'RWU'_{bottom}, 180°, g) → faceC'RWU'_{top}Rotate(t1'_{y1}bottom, 180°, g) → t1'_1Rotate(t2'_{y1}bottom, 180°, g) → t2'_{y1}topRotate(t3'_{y1}bottom, 180°, g) → t3'_{y1}topRotate(t4'_{y1}bottom, 180°, g) → t1'_{y1}top