带对角杯状融合的立方体
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① 该范例演示了一个立方体在对角线方向上加入杯状融合后的三维几何模型。② 涉及立体几何、多面体构造、空间变换与对称性等核心概念。③ 作图使用了 Cube、Vertex、OrthogonalLine、IntersectConic、Intersect、Rotate、Polygon 等命令,创建顶点 A、B、C… 及边、面对象,通过旋转与相交生成融合结构。④ 适合高中立体几何教学、大学几何建模课程及 GeoGebra 进阶作图练习。
GeoGebra 命令及参数
Cube(C, B, A) → a, D, A3, A6, krawędźCD, krawędźBC, krawędźAB, krawędźAD, krawędźCE, krawędźDH, krawędźEH, krawędźEF, E, krawędźBF, krawędźFG, krawędźAG, krawędźGH, F, G, H, A1, A5, A4, A2Vertex(A1, 1) → B1Vertex(A1, 2) → C1Vertex(A1, 3) → D1Vertex(A1, 4) → E1OrthogonalLine((B1 + D1) / 2, Plane[A1]) → F1IntersectConic(Sphere[C1, 2], Sphere[D1, 2]) → G1IntersectConic(Sphere[C1, 2], Sphere[B1, (2 * sqrt(2))]) → H1IntersectIntersect(G1, H1, 2) → I1Rotate(I1, 90°, $F1) → J1Rotate(J1, 90°, $F1) → K1Rotate(K1, 90°, $F1) → L1Polygon(B1, E1, K1) → N1, O1, P1, Q1Polygon(B1, C1, L1) → R1, S1, T1, U1Polygon(C1, D1, I1) → V1, W1, X1, Y1Polygon(B1, K1, M1) → AD1, AE1, AF1, AG1Polygon(B1, L1, M1) → AH1, AI1, AJ1, AK1Polygon(C1, M1, L1) → AL1, AM1, AN1, AO1Polygon(C1, M1, I1) → AP1, AQ1, AR1, AS1Polygon(D1, M1, I1) → AT1, AU1, AV1, AW1Polygon(D1, M1, J1) → AX1, AY1, AZ1, BA1Polygon(E1, M1, J1) → BB1, BC1, BD1, BE1Polygon(E1, M1, K1) → BF1, BG1, BH1, BI1Vertex(A2, 1) → B2Vertex(A2, 2) → C2Vertex(A2, 3) → D2Vertex(A2, 4) → E2OrthogonalLine((B2 + D2) / 2, Plane[A2]) → F2IntersectConic(Sphere[C2, 2], Sphere[D2, 2]) → G2IntersectConic(Sphere[C2, 2], Sphere[B2, (2 * sqrt(2))]) → H2IntersectIntersect(G2, H2, 2) → I2Rotate(I2, 90°, $F2) → J2Rotate(J2, 90°, $F2) → K2Rotate(K2, 90°, $F2) → L2Vertex(A3, 1) → B3Vertex(A3, 2) → C3Vertex(A3, 3) → D3Vertex(A3, 4) → E3OrthogonalLine((B3 + D3) / 2, Plane[A3]) → F3IntersectConic(Sphere[C3, 2], Sphere[D3, 2]) → G3IntersectConic(Sphere[C3, 2], Sphere[B3, (2 * sqrt(2))]) → H3IntersectIntersect(G3, H3, 2) → I3Rotate(I3, 90°, $F3) → J3Rotate(J3, 90°, $F3) → K3Rotate(K3, 90°, $F3) → L3Vertex(A4, 1) → B4Vertex(A4, 2) → C4Vertex(A4, 3) → D4Vertex(A4, 4) → E4OrthogonalLine((B4 + D4) / 2, Plane[A4]) → F4IntersectConic(Sphere[C4, 2], Sphere[D4, 2]) → G4IntersectConic(Sphere[C4, 2], Sphere[B4, (2 * sqrt(2))]) → H4IntersectIntersect(G4, H4, 2) → I4Rotate(I4, 90°, $F4) → J4Rotate(J4, 90°, $F4) → K4Rotate(K4, 90°, $F4) → L4Vertex(A5, 1) → B5Vertex(A5, 2) → C5Vertex(A5, 3) → D5Vertex(A5, 4) → E5OrthogonalLine((B5 + D5) / 2, Plane[A5]) → F5IntersectConic(Sphere[C5, 2], Sphere[D5, 2]) → G5IntersectConic(Sphere[C5, 2], Sphere[B5, (2 * sqrt(2))]) → H5IntersectIntersect(G5, H5, 2) → I5Rotate(I5, 90°, $F5) → J5Rotate(J5, 90°, $F5) → K5Rotate(K5, 90°, $F5) → L5Vertex(A6, 1) → B6Vertex(A6, 2) → C6Vertex(A6, 3) → D6Vertex(A6, 4) → E6OrthogonalLine((B6 + D6) / 2, Plane[A6]) → F6IntersectConic(Sphere[C6, 2], Sphere[D6, 2]) → G6IntersectConic(Sphere[C6, 2], Sphere[B6, (2 * sqrt(2))]) → H6IntersectIntersect(G6, H6, 2) → I6Rotate(I6, 90°, $F6) → J6Rotate(J6, 90°, $F6) → K6Rotate(K6, 90°, $F6) → L6Polygon(B2, E2, K2) → N2, O2, P2, Q2Polygon(B3, E3, K3) → N3, O3, P3, Q3Polygon(B4, E4, K4) → N4, O4, P4, Q4Polygon(B5, E5, K5) → N5, O5, P5, Q5Polygon(B6, E6, K6) → N6, O6, P6, Q6Polygon(B2, C2, L2) → R2, S2, T2, U2Polygon(B3, C3, L3) → R3, S3, T3, U3Polygon(B4, C4, L4) → R4, S4, T4, U4Polygon(B5, C5, L5) → R5, S5, T5, U5Polygon(B6, C6, L6) → R6, S6, T6, U6Polygon(C2, D2, I2) → V2, W2, X2, Y2Polygon(C3, D3, I3) → V3, W3, X3, Y3Polygon(C4, D4, I4) → V4, W4, X4, Y4Polygon(C5, D5, I5) → V5, W5, X5, Y5Polygon(C6, D6, I6) → V6, W6, X6, Y6Polygon(D2, E2, J2) → Z2, AA2, AB2, AC2Polygon(D3, E3, J3) → Z3, AA3, AB3, AC3Polygon(D4, E4, J4) → Z4, AA4, AB4, AC4Polygon(D5, E5, J5) → Z5, AA5, AB5, AC5Polygon(D6, E6, J6) → Z6, AA6, AB6, AC6Polygon(D1, E1, J1) → Z1, AA1, AB1, AC1Polygon(B2, K2, M2) → AD2, AE2, AF2, AG2Polygon(B3, K3, M3) → AD3, AE3, AF3, AG3Polygon(B4, K4, M4) → AD4, AE4, AF4, AG4Polygon(B5, K5, M5) → AD5, AE5, AF5, AG5Polygon(B6, K6, M6) → AD6, AE6, AF6, AG6Polygon(B2, L2, M2) → AH2, AI2, AJ2, AK2Polygon(B3, L3, M3) → AH3, AI3, AJ3, AK3Polygon(B4, L4, M4) → AH4, AI4, AJ4, AK4Polygon(B5, L5, M5) → AH5, AI5, AJ5, AK5Polygon(B6, L6, M6) → AH6, AI6, AJ6, AK6Polygon(C2, M2, L2) → AL2, AM2, AN2, AO2Polygon(C3, M3, L3) → AL3, AM3, AN3, AO3Polygon(C4, M4, L4) → AL4, AM4, AN4, AO4Polygon(C5, M5, L5) → AL5, AM5, AN5, AO5Polygon(C6, M6, L6) → AL6, AM6, AN6, AO6Polygon(C2, M2, I2) → AP2, AQ2, AR2, AS2Polygon(C3, M3, I3) → AP3, AQ3, AR3, AS3Polygon(C4, M4, I4) → AP4, AQ4, AR4, AS4Polygon(C5, M5, I5) → AP5, AQ5, AR5, AS5Polygon(C6, M6, I6) → AP6, AQ6, AR6, AS6Polygon(D2, M2, I2) → AT2, AU2, AV2, AW2Polygon(D3, M3, I3) → AT3, AU3, AV3, AW3Polygon(D4, M4, I4) → AT4, AU4, AV4, AW4Polygon(D5, M5, I5) → AT5, AU5, AV5, AW5Polygon(D6, M6, I6) → AT6, AU6, AV6, AW6Polygon(D2, M2, J2) → AX2, AY2, AZ2, BA2Polygon(D3, M3, J3) → AX3, AY3, AZ3, BA3Polygon(D4, M4, J4) → AX4, AY4, AZ4, BA4Polygon(D5, M5, J5) → AX5, AY5, AZ5, BA5Polygon(D6, M6, J6) → AX6, AY6, AZ6, BA6Polygon(E2, M2, J2) → BB2, BC2, BD2, BE2Polygon(E3, M3, J3) → BB3, BC3, BD3, BE3Polygon(E4, M4, J4) → BB4, BC4, BD4, BE4Polygon(E5, M5, J5) → BB5, BC5, BD5, BE5Polygon(E6, M6, J6) → BB6, BC6, BD6, BE6Polygon(E2, M2, K2) → BF2, BG2, BH2, BI2Polygon(E3, M3, K3) → BF3, BG3, BH3, BI3Polygon(E4, M4, K4) → BF4, BG4, BH4, BI4Polygon(E5, M5, K5) → BF5, BG5, BH5, BI5Polygon(E6, M6, K6) → BF6, BG6, BH6, BI6
AI 绘图提示语参考
绘制一个立方体,并在其上添加对角棱柱融合结构。首先绘制一个立方体,然后在立方体的每个顶点处创建一个圆,通过圆的交点构造新的顶点,再通过旋转这些顶点来构建融合结构。最后,连接这些顶点形成新的多边形,完成整个立方体的对角棱柱融合结构。
以上提示语为根据原始绘图命令整理而来,仅供参考。