绝对值与倒数函数单元9
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①本范例演示绝对值函数与倒数函数的图像及其交点;②涉及核心数学概念包括函数、绝对值、倒数、解析几何、导数;③作图要点:使用GeoGebra命令Point(点)、Intersect(交点)、Vector(向量)、OrthogonalLine(垂线);对象包括f, g, c, b_1, h_3, d, p, i, u, a_2, b_3, A, B, C, D, g_2, e, h_2, j, k_3, q, l, i_2, m_3, n, r, s, t, j_2, k_2, f_1, g_1, h_1, E, F, l_2, m_2, n_2, c_1, p_1;④适合高中数学教学与函数图像研究。
GeoGebra 命令及参数
Point(b_3) → APoint(b_3) → CPoint(b_3) → DIntersect(g_1, f_1, (4.000000000000211, 0.9999999999998943)) → EIntersect(g_1, f_1, (4.7823136094842975E-17, -1)) → FPoint(p_1) → GPoint(p_1) → HPoint(p_1) → IPoint(p_1) → JPoint(r_1) → NPoint(r_1) → OPoint(r_1) → KPoint(r_1) → LPoint(s_1) → MPoint(s_1) → PPoint(s_1) → QPoint(s_1) → RIntersect(c, yAxis, 1) → SIntersect(c, xAxis, 2) → TIntersect(c, xAxis, 1) → UPoint(b_1) → VPoint(xAxis) → infinity_-Point(xAxis) → infinity_+Intersect(xAxis, yAxis) → originVector(origin, infinity_-) → domain_-Vector(origin, infinity_+) → domain_+Vector(origin, infinity_P) → range_PPoint(yAxis) → infinity_NVector(origin, infinity_N) → range_NPoint(a_2) → F_1Point(g_2) → H_1Intersect(f, xAxis) → I_1Intersect(f, yAxis) → J_1Intersect(g, yAxis, (0, 6)) → K_1Intersect(g, xAxis, (-2, 0)) → L_1Intersect(h_3, xAxis, (-2, 0)) → M_1Intersect(h_3, xAxis, (2, 0)) → N_1Intersect(p, yAxis, (0, 1)) → WIntersect(u, ((-(x(xAxis) / y(xAxis))) * x) - z(xAxis) / y(xAxis), 2) → B_1Intersect(i, xAxis) → C_1Intersect(b_3, ((-(x(xAxis) / y(xAxis))) * x) - z(xAxis) / y(xAxis), 1) → D_1Intersect(e, ((-(x(xAxis) / y(xAxis))) * x) - z(xAxis) / y(xAxis), 1) → E_1OrthogonalLine(origin, xAxis) → f_2Intersect(j, ((-(x(xAxis) / y(xAxis))) * x) - z(xAxis) / y(xAxis), 1) → G_1Intersect(j, ((-(x(xAxis) / y(xAxis))) * x) - z(xAxis) / y(xAxis), 2) → O_1Intersect(q, k_3, (2.666666666969492, 0.9999999990915249)) → P_1Intersect(q, k_3, (2.000000000002484, -1.0000000000074518)) → Q_1Intersect(l, i_2) → R_1Intersect(s, r, 1) → S_1Intersect(s, r, 2) → T_1Intersect(s, r, 2) → U_1Intersect(s, r, 2) → V_1Intersect(s, r, 2) → W_1Intersect(s, r, 2) → Z_1Point(s) → A_2Intersect(g_1, f_1, (4, 1)) → B_2Intersect(g_1, f_1, (0, -1)) → C_2Intersect(p_1, c_1, 1) → D_2Intersect(p_1, c_1, 4) → E_2Intersect(p_1, c_1, 2) → F_2Intersect(p_1, c_1, 3) → G_2Intersect(c_1, yAxis, 1) → H_2Intersect(p_1, yAxis, (0, -0.25)) → I_2Intersect(q_1, k_1, (-2, 1)) → J_2Intersect(q_1, k_1, (-4, -1)) → K_2Intersect(s_2, t_2) → L_2Intersect(r_1, d_1, 2) → M_2Intersect(r_1, d_1, 3) → N_2Intersect(r_1, d_1, 4) → O_2Intersect(r_1, d_1, 1) → P_2Intersect(r_1, l_1, (-3, 0.5)) → Q_2Intersect(d_1, l_1, 1) → R_2Intersect(d_1, n_1, 1) → S_2Intersect(d_1, m_1, 1) → T_2Intersect(s_1, e_1, 2) → U_2Intersect(s_1, e_1, 1) → V_2Intersect(s_1, e_1, 3) → W_2Intersect(s_1, e_1, 4) → Z_2Intersect(f_3, i_3, (0, 0)) → E_3Intersect(f_3, j_3, (0, 0)) → F_3Intersect(q_3, c_3, 3) → D_3Intersect(q_3, c_3, 1) → H_3Intersect(c_3, r_3, 1) → I_3Intersect(q_3, r_3, (-1.1, 0.5882352941176471)) → J_3Intersect(c_3, s_3, 1) → K_3Intersect(c_3, s_3, 2) → L_3Intersect(c_3, t_3, 2) → M_3Intersect(c_3, s_3, 2) → N_3Point(p) → Q_3Point(p) → R_3Intersect(c_3, d_3, 2) → ZIntersect(c_3, d_3, 1) → A_1OrthogonalLine(Z, a_3) → f_4OrthogonalLine(A_1, a_3) → g_4