Surface Area of a Cube Using a Net
Loading the math board and drawing, please wait…
This example demonstrates the calculation of a cube's surface area using its net. Key mathematical concepts include the geometric properties of a cube and area calculation. Commands used include point, line segment, polygon, rotation, and translation. Suitable for middle school and above students learning solid geometry.
GeoGebra Commands & Parameters
Point(Circle[A, s]) → BSegment(A, B) → aPolygon(A, B, 4) → poly1, a_1, b, c, d, C, DCircle(B, e) → fLine(A, B) → gIntersect(f, g, 2) → ERotate(E, 30°, B) → E'OrthogonalLine(E', g) → hSegment(B, E') → iLine(C, i) → jIntersect(h, j) → FPolygon(E', F, 4) → poly2, e', f_1, k, l, G, HPolygon(A, H, G, D) → poly3, a_2, h_1, g_1, d_1Polygon(C, F, E', B) → poly4, c_1, f_2, e'_1, b_1Circle(B, A) → pCircle(A, B) → qIntersect(q, g, 2) → IIntersect(p, g, 2) → JCircle(J, B) → rIntersect(r, g, 2) → KLine(J, e'_1) → mLine(K, e'_1) → nLine(I, a_2) → tLine(H, E') → e_1Intersect(t, e_1) → LIntersect(m, e_1) → MIntersect(n, e_1) → NLine(B, E') → i_1Line(A, H) → j_1Intersect(f, i_1, 2) → OLine(O, g) → k_1Circle(E', B) → p_1Intersect(p_1, i_1, 2) → PLine(P, e_1) → l_1Intersect(j_1, l_1) → QLine(C, B) → m_1Circle(C, B) → q_1Intersect(q_1, m_1, 2) → RLine(R, c_1) → n_1Intersect(h, n_1) → SIntersect(j_1, k_1) → TCircleArc(C, R, D) → r_1CircleArc(B, K, R) → s_1CircleArc(E', N, S) → t_1CircleArc(E', M, F) → c_2CircleArc(B, J, C) → d_2CircleArc(A, B, I) → e_2CircleArc(H, G, L) → g_2CircleArc(F, S, G) → h_2Vector(F, P) → uVector(C, O) → vVector(D, R) → wVector(S, N) → u_1Vector(D, I) → v_1Translate(D, Vector[(o * w)]) → D'_1Ray(C, D'_1) → b_2Intersect(r_1, b_2, 1) → UTranslate(G, Vector[(o * w)]) → G'_1Ray(F, G'_1) → i_2Intersect(h_2, i_2, 1) → VLineBisector(F, P) → j_2Intersect(f, j_2, 2) → WCircleArc(W, P, F) → k_2Line(W, l_1) → l_2LineBisector(G, Q) → m_2Intersect(l_2, m_2) → ZCircleArc(Z, Q, G) → p_2Translate(C, Vector[((o - 1) * v)]) → C'Translate(D, Vector[((o - 1) * v)]) → D'_2If(o < 1, C, If[o < 2, C', O]) → A_1If(o < 1, D, If[o < 2, D'_2, T]) → B_1Translate(D, Vector[((o - 2) * v_1)]) → D'Translate(G, Vector[((o - 2) * v_1)]) → G'_2Ray(A, D') → n_2Ray(H, G'_2) → q_2Intersect(e_2, n_2, 1) → C_1Intersect(g_2, q_2) → D_1,If(o < 2, G, If[o < 3, D_1, L]) → E_1If(o < 2, D, If[o < 3, C_1, I]) → F_1Translate(G, Vector[((o - 3) * u)]) → G'Translate(F, Vector[((o - 3) * u)]) → F'Ray(H, G') → r_2Ray(E', F') → s_2Intersect(p_2, r_2, 1) → G_1Intersect(k_2, s_2, 1) → H_1If(o < 3, G, If[o < 4, G_1, Q]) → I_1If(o < 3, F, If[o < 4, H_1, P]) → J_1Translate(S, Vector[((o - 4) * u_1)]) → S'Ray(E', S') → t_2Intersect(t_1, t_2, 1) → K_1Intersect(c_2, t_2, 1) → L_1Translate(R, Vector[((o - 4) * u_1)]) → R'Ray(B, R') → a_3Intersect(s_1, a_3, 1) → M_1Intersect(d_2, a_3, 1) → N_1If(o < 1, U, If[o < 4, R, If[o < 5, M_1, K]]) → O_1If(o < 1, V, If[o < 4, S, If[o < 5, K_1, N]]) → P_1If(o < 4, C, If[o < 5, N_1, J]) → Q_1If(o < 4, F, If[o < 5, L_1, M]) → R_1Midpoint(B, E') → S_1Midpoint(A, H) → T_1Line(T_1, S_1) → c_3Circle(S_1, a / 2) → d_3OrthogonalLine(S_1, c_3) → g_3Intersect(d_3, g_3) → U_1, V_1Polygon(U_1, V_1, 4) → poly11, u_2, v_2, k_3, l_3, W_1, Z_1Polygon(Z_1, W_1, 4) → poly12, z_1, w_1, m_3, n_3, A_2, B_2Polygon(U_1, Z_1, 4) → poly13, u_3, z_2, s_3, t_3, C_2, D_2Polygon(W_1, V_1, 4) → poly14, w_2, v_3, c_4, d_4, E_2, F_2Polygon(V_1, U_1, 4) → poly15, v_4, u_4, e_4, f_4, G_2, H_2Polygon(H_2, G_2, 4) → poly16, h_6, g_4, i_4, j_4, I_2, J_2Segment(B, U_1) → m_4LineBisector(m_4) → n_4Vector(B, U_1) → zVector(T, C_2) → z_4Vector(L, A_2) → u_5Vector(P, E_2) → w_5Translate(I, Vector[(z * (o - 5))]) → I'Translate(A, Vector[(z * (o - 5))]) → A'Translate(B, Vector[(z * (o - 5))]) → B'Translate(J, Vector[(z * (o - 5))]) → J'Translate(K, Vector[(z * (o - 5))]) → K'Translate(L, Vector[(u_5 * (o - 5))]) → L'Translate(H, Vector[(u_5 * (o - 5))]) → H'Translate(E', Vector[(u_5 * (o - 5))]) → E''Translate(M, Vector[(u_5 * (o - 5))]) → M'Translate(N, Vector[(u_5 * (o - 5))]) → N'Translate(T, Vector[(z_4 * (o - 5))]) → T'Translate(O, Vector[(z_4 * (o - 5))]) → O'Translate(P, Vector[(w_5 * (o - 5))]) → P'Translate(Q, Vector[(w_5 * (o - 5))]) → Q'If(o < 5, O_1, If[o < 6, K', I_2]) → K_2If(o < 5, P_1, If[o < 6, N', J_2]) → L_2If(o < 5, Q_1, If[o < 6, J', G_2]) → M_2If(o < 5, R_1, If[o < 6, M', H_2]) → N_2If(o < 5, E', If[o < 6, E'', V_1]) → O_2If(o < 5, H, If[o < 6, H', W_1]) → P_2If(o < 5, E_1, If[o < 6, L', A_2]) → Q_2If(o < 5, J_1, If[o < 6, P', E_2]) → R_2If(o < 5, I_1, If[o < 6, Q', F_2]) → S_2If(o < 5, B, If[o < 6, B', U_1]) → T_2If(o < 5, A, If[o < 6, A', Z_1]) → U_2If(o < 5, A_1, If[o < 6, O', D_2]) → V_2If(o < 5, B_1, If[o < 6, T', C_2]) → W_2If(o < 5, F_1, If[o < 6, I', B_2]) → Z_2Polygon(Z_2, Q_2, P_2, U_2) → poly5, z_3, q_3, p_3, u_6Polygon(U_2, T_2, V_2, W_2) → poly6, u_7, t_4, v_5, w_3Polygon(U_2, P_2, O_2, T_2) → poly7, u_8, p_4, o_2, t_5Polygon(O_2, N_2, M_2, T_2) → poly8, o_1, n_5, m_5, t_6Polygon(N_2, L_2, K_2, M_2) → poly9, n_6, l_4, k_4, m_6Polygon(O_2, R_2, S_2, P_2) → poly10, o_3, r_3, s_4, p_5Intersect(k, v_5) → B_3Segment(G, B_3) → b_3Intersect(v_5, a_2) → A_3Segment(P_2, A_3) → e_3Intersect(t_4, p_5) → C_3Intersect(m_5, p_5) → D_3Segment(D_3, C_3) → f_3Segment(D_3, P_2) → h_3Point(Circle[E_3, s]) → F_3Segment(E_3, F_3) → j_3Line(E_3, F_3) → a_4Circle(F_3, e) → h_4Intersect(h_4, a_4, 2) → G_3Rotate(G_3, 30°, F_3) → H_3Segment(F_3, H_3) → b_4Line(H_3, j_3) → q_4Line(E_3, b_4) → r_4Intersect(q_4, r_4) → I_3OrthogonalLine(H_3, q_4) → a_5OrthogonalLine(F_3, j_3) → b_5OrthogonalLine(E_3, a_4) → c_5OrthogonalLine(I_3, q_4) → d_5Circle(E_3, s) → e_5Intersect(e_5, c_5, 2) → J_3OrthogonalLine(J_3, c_5) → f_5Circle(I_3, s) → g_5Intersect(g_5, d_5, 2) → K_3OrthogonalLine(K_3, d_5) → h_5Intersect(a_5, h_5) → L_3Intersect(b_5, f_5) → M_3Polygon(J_3, M_3, L_3, K_3) → poly17, j_5, m_7, l_5, k_5Polygon(J_3, E_3, F_3, M_3) → poly18, j_6, e_6, f_6, m_8Polygon(F_3, M_3, L_3, H_3) → poly19, f_7, m_9, l_6, h_7Polygon(I_3, K_3, L_3, H_3) → poly20, i_5, k_6, l_7, h_8Polygon(E_3, J_3, K_3, I_3) → poly21, e_7, j_7, k_7, i_6Polygon(E_3, I_3, H_3, F_3) → poly22, e_8, i_7, h_9, f_8
AI Drawing Prompt Reference
Draw a cube's net and calculate its surface area. Start by creating vertices A and B, then form a square polygon poly1 with A and B. Rotate point E around B by 30 degrees to get E', and create a perpendicular line h from E' to B, and a line segment i from B to E'. Continue to build the net by forming polygons poly2, poly3, and poly4, and finally complete the net to calculate the surface area.
The prompt above was compiled from the original drawing commands and is for reference only.