Solving 2×2 and 3×3 Systems with Cramer’s Rule

Solving 2×2 and 3×3 Systems with Cramer’s Rule
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2025-03-29 16:42
In collections Arithmetic and Algebra
This GeoGebra example demonstrates a step-by-step workflow for solving linear equation systems of sizes 2×2 and 3×3 using Cramer’s Rule. It highlights how determinants of a coefficient matrix and determinant values of column-replaced matrices lead directly to the solution components. Key concepts include linear systems, matrices, determinants (determinant-based computation), and the Cramer’s Rule mechanism: replace one column with the constants vector to form numerators, divide by the determinant of the original coefficient matrix (the denominator). Construction-wise, the model uses Determinant to compute all needed determinants, Textfield to input coefficients/constant terms, SelectedIndex to choose whether the case is 2×2 or 3×3, and If to switch logic between branches. It defines matrix entries a11–a33 and constants b1–b3, builds main matrices A2/A3 and corresponding replacement matrices (B2/B3, A2X/A2Y, A3X/A3Y/A3Z), computes denominator determinants dA2/dA3 and numerator determinants dA2X/dA2Y and dA3X/dA3Y/dA3Z, and outputs solution variables case2SolX/case2SolY and case3SolX/case3SolY/case3SolZ. Suitable for high school advanced algebra, early undergraduate linear algebra, and math instruction where understanding determinant-based solving is the goal.

GeoGebra Commands & Parameters

  1. Determinant(A2) → dA2
  2. Determinant(A3) → dA3
  3. Determinant(A3X) → dA3X
  4. Determinant(A3Y) → dA3Y
  5. Determinant(A3Z) → dA3Z
  6. Determinant(A2X) → dA2X
  7. Determinant(A2Y) → dA2Y
  8. Textfield(a11) → inA11
  9. Textfield(a12) → inA12
  10. Textfield(a13) → inA13
  11. Textfield(a21) → inA21
  12. Textfield(a22) → inA22
  13. Textfield(a23) → inA23
  14. Textfield(a31) → inA31
  15. Textfield(a32) → inA32
  16. Textfield(a33) → inA33
  17. Textfield(b1) → inB1
  18. Textfield(b2) → inB2
  19. Textfield(b3) → inB3
  20. SelectedIndex(ddmenu) → is
  21. If(is ≟ 1, pos11X - 13 + (2 * hDist), pos11X - 10 + (3 * hDist)) → posBraRightAX
  22. If(is ≟ 1, pos11X + (3.9 * hDist), pos11X + (4.9 * hDist)) → posBraLeftB
  23. If(is ≟ 1, pos11X + (4.3 * hDist), pos11X + (5.35 * hDist)) → posInputBX
  24. If(is ≟ 1, pos11X + (5 * hDist), pos11X + (6.1 * hDist)) → posBraRightB
  25. If(oneSol, 1, 4) → speed

AI Drawing Prompt Reference

Create a visual step-by-step workflow that illustrates solving linear systems with Cramer’s rule for either a 2×2 or 3×3 case, using a toggle/branch choice. Show an input area for the coefficient matrix entries (including fields for a11–a33) and an input area for the constants vector components (b1–b3). Build and display determinant values: compute the determinant of the original coefficient matrix as the denominator, then form column-replaced matrices by substituting each relevant column with the constants vector and compute their determinants as numerators. For the 2×2 branch, present the two solution components; for the 3×3 branch, present three solution components. Summarize the chosen branch’s determinant-based computation path in text outputs.
The prompt above was compiled from the original drawing commands and is for reference only.