Slice a Pyramid with a Plane to Explore Cross-Section Shapes

Slice a Pyramid with a Plane to Explore Cross-Section Shapes
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2023-12-05 00:49
This GeoGebra lesson demonstrates how different cross sections of a pyramid are produced by slicing it with a moving plane, highlighting how the cross-section shape changes with the slice’s position and orientation. Key ideas include 3D solids cross sections, the intersection of a plane with a pyramid, and how the resulting polygon type depends on whether the cutting plane is parallel to the base (and what happens as the slice moves farther from the base). The construction uses a pyramid and a parametrically positioned plane (with slider controls), computes the intersection points between the plane and pyramid edges (via tracked face/edge intersection objects), and then forms the cross-section polygon using Polygon. It is appropriate for middle school (Grades 6–8) or introductory solid-geometry exploration where students describe and reason about cross-sectional views.

GeoGebra Commands & Parameters

  1. SelectedIndex(ddMenu) → is
  2. Point(yAxis) → D
  3. Midpoint(A, C) → K
  4. Polygon(A, B, C, D) → base, a_1, b, c, d
  5. Pyramid(base, K') → pir, faceABK', faceBCK', faceCDK', faceADK', edgeAK', edgeBK', edgeCK', edgeDK'
  6. Prism(Polygon[A, B, C, D], V) → a, F, edgeBF, edgeCG, edgeDH, edgeEF, edgeFG, edgeGH, edgeEH, G, H, faceABFE, faceBCGF, faceCDHG, faceADHE, faceEFGH, edgeAE
  7. Point(pir) → P3
  8. Point(pir) → P2
  9. Point(pir) → P1
  10. Plane(P2, P1, P3) → pFree
  11. Corner(5) → ASZ
  12. If(is ≟ 1, IntersectPath[pBase, pir], is ≟ 2 ∧ -3 ≤ vSli < 0, IntersectPath[pPar1, pir], is ≟ 2 ∧ 0 ≤ vSli ≤ 4, IntersectPath[pPar2, pir], is ≟ 3, IntersectPath[pFree, pir]) → cut

AI Drawing Prompt Reference

Create a 3D pyramid with a movable cutting plane to study changing cross-sections. First construct a pyramid from a quadrilateral base and a top vertex, forming its four triangular faces. Then introduce a plane whose position and orientation can be controlled continuously with slider-like motion so it intersects the pyramid. Determine the intersection points between the plane and the pyramid’s edges/face boundaries, then connect the resulting points in order to form the cross-section polygon. As the plane moves away from the base, depict how the polygonal cross-section shape changes with the slice’s position.
The prompt above was compiled from the original drawing commands and is for reference only.