Random Weighted Graph Network Generator
Loading the math board and drawing, please wait…
This example demonstrates how to generate a graph network with random weights using GeoGebra scripting, where nodes are arranged in a grid, edges connect adjacent nodes, and each edge displays a random weight value. Core mathematical concepts include weighted graphs in graph theory, random number generation, geometric points and segments, as well as the use of angles and rotations. Construction highlights: from the construction summary, the Random command generates random weights, Element and If are used for conditional logic, Circle, Point, Rotate, Angle, and Segment build nodes and edges, Midpoint computes midpoints, and LaTeX renders weight labels; object names like J10randomweight3 indicate each node is associated with a random weight. Suitable for high school or university students learning graph theory, discrete mathematics, or introductory computer science, and also useful for demonstrating scripted geometric construction and stochastic simulation in GeoGebra.
GeoGebra Commands & Parameters
Random(1, 20) → J9randomweight3Random(1, 20) → J8randomweight3Random(1, 20) → I8randomweight3Random(1, 20) → J7randomweight3Random(1, 20) → I7randomweight3Random(1, 20) → H7randomweight3Random(1, 20) → J6randomweight3Random(1, 20) → I6randomweight3Random(1, 20) → H6randomweight3Random(1, 20) → G6randomweight3Random(1, 20) → J5randomweight3Random(1, 20) → I5randomweight3Random(1, 20) → H5randomweight3Random(1, 20) → G5randomweight3Random(1, 20) → F5randomweight3Random(1, 20) → J4randomweight3Random(1, 20) → I4randomweight3Random(1, 20) → H4randomweight3Random(1, 20) → G4randomweight3Random(1, 20) → F4randomweight3Random(1, 20) → E4randomweight3Random(1, 20) → J3randomweight3Random(1, 20) → I3randomweight3Random(1, 20) → H3randomweight3Random(1, 20) → G3randomweight3Random(1, 20) → F3randomweight3Random(1, 20) → E3randomweight3Random(1, 20) → D3randomweight3Random(1, 20) → J2randomweight3Random(1, 20) → I2randomweight3Random(1, 20) → H2randomweight3Random(1, 20) → G2randomweight3Random(1, 20) → F2randomweight3Random(1, 20) → E2randomweight3Random(1, 20) → D2randomweight3Random(1, 20) → C2randomweight3Random(1, 20) → J1randomweight3Random(1, 20) → I1randomweight3Random(1, 20) → H1randomweight3Random(1, 20) → G1randomweight3Random(1, 20) → F1randomweight3Random(1, 20) → E1randomweight3Random(1, 20) → D1randomweight3Random(1, 20) → C1randomweight3Random(1, 20) → B1randomweight3Random(0, 1) → B1randomweight2Random(0, 1) → C1randomweight2Random(0, 1) → D1randomweight2Random(0, 1) → E1randomweight2Random(0, 1) → F1randomweight2Random(0, 1) → G1randomweight2Random(0, 1) → H1randomweight2Random(0, 1) → I1randomweight2Random(0, 1) → J1randomweight2Random(0, 1) → C2randomweight2Random(0, 1) → D2randomweight2Random(0, 1) → E2randomweight2Random(0, 1) → F2randomweight2Random(0, 1) → G2randomweight2Random(0, 1) → H2randomweight2Random(0, 1) → I2randomweight2Random(0, 1) → J2randomweight2Random(0, 1) → D3randomweight2Random(0, 1) → E3randomweight2Random(0, 1) → F3randomweight2Random(0, 1) → G3randomweight2Random(0, 1) → H3randomweight2Random(0, 1) → I3randomweight2Random(0, 1) → J3randomweight2Random(0, 1) → E4randomweight2Random(0, 1) → F4randomweight2Random(0, 1) → G4randomweight2Random(0, 1) → H4randomweight2Random(0, 1) → I4randomweight2Random(0, 1) → J4randomweight2Random(0, 1) → F5randomweight2Random(0, 1) → G5randomweight2Random(0, 1) → H5randomweight2Random(0, 1) → I5randomweight2Random(0, 1) → J5randomweight2Random(0, 1) → G6randomweight2Random(0, 1) → H6randomweight2Random(0, 1) → I6randomweight2Random(0, 1) → J6randomweight2Random(0, 1) → H7randomweight2Random(0, 1) → I7randomweight2Random(0, 1) → J7randomweight2Random(0, 1) → I8randomweight2Random(0, 1) → J8randomweight2Random(0, 1) → J9randomweight2Random(0, 1) → J1Random(0, 1) → J2Random(0, 1) → J3Random(0, 1) → J4Random(0, 1) → J5Random(0, 1) → J6Random(0, 1) → J7Random(0, 1) → J8Random(0, 1) → J9Random(0, 1) → I8Random(0, 1) → I7Random(0, 1) → H7Random(0, 1) → G6Random(0, 1) → I6Random(0, 1) → H6Random(0, 1) → G5Random(0, 1) → I5Random(0, 1) → H5Random(0, 1) → F5Random(0, 1) → G4Random(0, 1) → I4Random(0, 1) → H4Random(0, 1) → F4Random(0, 1) → E4Random(0, 1) → G3Random(0, 1) → I3Random(0, 1) → H3Random(0, 1) → F3Random(0, 1) → E3Random(0, 1) → D3Random(0, 1) → F2Random(0, 1) → I2Random(0, 1) → H2Random(0, 1) → G2Random(0, 1) → E2Random(0, 1) → D2Random(0, 1) → C2Random(0, 1) → F1Random(0, 1) → I1Random(0, 1) → H1Random(0, 1) → G1Random(0, 1) → E1Random(0, 1) → D1Random(0, 1) → C1Random(0, 1) → B1Element(matrix1, 10) → row10Element(matrix1, 9) → row9Element(matrix1, 8) → row8Element(matrix1, 7) → row7Element(matrix1, 6) → row6Element(matrix1, 5) → row5Element(matrix1, 4) → row4Element(matrix1, 3) → row3Element(matrix1, 2) → row2Element(matrix1, 1) → row1If(nodes ≟ 1, {Sum[row1], 0, 0, 0, 0, 0, 0, 0, 0, 0}, If[nodes ≟ 2, {Sum[row1], Sum[row2], 0, 0, 0, 0, 0, 0, 0, 0}, If[nodes ≟ 3, {Sum[row1], Sum[row2], Sum[row3], 0, 0, 0, 0, 0, 0, 0}, If[nodes ≟ 4, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], 0, 0, 0, 0, 0, 0}, If[nodes ≟ 5, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], 0, 0, 0, 0, 0, 0}, If[nodes ≟ 6, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], 0, 0, 0, 0}, If[nodes ≟ 7, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], Sum[row7], 0, 0, 0}, If[nodes ≟ 8, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], Sum[row7], Sum[row8], 0, 0}, If[nodes ≟ 9, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], Sum[row7], Sum[row8], Sum[row9], 0}, If[nodes ≟ 10, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], Sum[row7], Sum[row8], Sum[row9], Sum[row10]}]]]]]]]]]) → list1Circle(A_1, B_1) → cPoint(c) → ARotate(A, (360 / nodes)°, A_1) → BAngle(A, A_1, B) → αRotate(B, (360 / nodes)°, A_1) → CAngle(B, A_1, C) → βRotate(C, (360 / nodes)°, A_1) → DAngle(C, A_1, D) → γRotate(D, (360 / nodes)°, A_1) → EAngle(D, A_1, E) → δRotate(E, (360 / nodes)°, A_1) → FAngle(E, A_1, F) → εRotate(F, (360 / nodes)°, A_1) → GAngle(F, A_1, G) → ζRotate(G, (360 / nodes)°, A_1) → HAngle(G, A_1, H) → ηRotate(H, (360 / nodes)°, A_1) → IAngle(H, A_1, I) → θRotate(I, (360 / nodes)°, A_1) → JAngle(I, A_1, J) → ιSegment(A, B) → aSegment(A, C) → bSegment(A, D) → dSegment(A, E) → eSegment(A, G) → gSegment(A, H) → hSegment(A, I) → iSegment(A, J) → jSegment(B, C) → kSegment(B, D) → lSegment(B, E) → mSegment(B, F) → pSegment(B, G) → qSegment(B, H) → rSegment(B, I) → sSegment(B, J) → tSegment(C, D) → a_1Segment(C, E) → b_1Segment(C, F) → c_1Segment(C, G) → e_1Segment(C, H) → f_1Segment(C, I) → g_1Segment(C, J) → h_1Segment(D, E) → d_1Segment(D, F) → i_1Segment(D, G) → j_1Segment(D, H) → k_1Segment(D, I) → l_1Segment(D, J) → m_1Segment(E, F) → n_1Segment(E, G) → p_1Segment(E, H) → q_1Segment(E, I) → r_1Segment(E, J) → s_1Segment(F, G) → t_1Segment(F, H) → a_2Segment(F, I) → b_2Segment(F, J) → c_2Segment(G, H) → d_2Segment(G, I) → e_2Segment(G, J) → f_2Segment(H, I) → g_2Segment(H, J) → h_2Segment(I, J) → i_2Segment(A, F) → j_2LaTeX(matrix2, true, true) → text1LaTeX(matrix3, true, true) → text2LaTeX(matrix4, true, true) → text3LaTeX(matrix5, true, true) → text4LaTeX(matrix6, true, true) → text5LaTeX(matrix7, true, true) → text6LaTeX(matrix8, true, true) → text7LaTeX(matrix9, true, true) → text8LaTeX(matrix1, true, true) → text9Element(row2, 3) → c2Element(row2, 4) → d2Element(row2, 5) → e2Element(row2, 6) → f2Element(row2, 7) → g2Element(row2, 8) → h2Element(row2, 9) → i2Element(row2, 10) → j2Element(row3, 4) → d3Element(row3, 5) → e3Element(row3, 6) → f3Element(row3, 7) → g3Element(row3, 10) → j3Element(row4, 8) → h4Element(row4, 9) → i4Element(row1, 2) → b1Midpoint(a) → KMidpoint(b) → LMidpoint(d) → MMidpoint(e) → NMidpoint(j_2) → OMidpoint(g) → PMidpoint(h) → QMidpoint(i) → RMidpoint(j) → SElement(row1, 3) → c1Element(row1, 4) → d1Element(row1, 5) → e1Element(row1, 6) → f1Element(row1, 7) → g1Element(row1, 8) → h1Element(row1, 9) → i1Element(row1, 10) → j1Midpoint(k) → TMidpoint(l) → UMidpoint(m) → VMidpoint(p) → WMidpoint(q) → ZMidpoint(s) → C_1Midpoint(t) → D_1Midpoint(r) → E_1Midpoint(a_1) → F_1Midpoint(b_1) → G_1Midpoint(c_1) → H_1Midpoint(e_1) → I_1Midpoint(f_1) → J_1Midpoint(g_1) → K_1Midpoint(h_1) → L_1Midpoint(d_1) → M_1Midpoint(i_1) → N_1Midpoint(j_1) → O_1Midpoint(k_1) → P_1Midpoint(l_1) → Q_1Midpoint(m_1) → R_1Midpoint(n_1) → S_1Midpoint(p_1) → T_1Midpoint(q_1) → U_1Midpoint(r_1) → V_1Midpoint(s_1) → W_1Midpoint(t_1) → Z_1Midpoint(a_2) → A_2Midpoint(b_2) → B_2Midpoint(c_2) → C_2Midpoint(d_2) → D_2Midpoint(e_2) → E_2Midpoint(f_2) → F_2Midpoint(g_2) → G_2Midpoint(h_2) → H_2Midpoint(i_2) → I_2Element(row4, 5) → e4Element(row4, 6) → f4Element(row5, 6) → f5Element(row4, 7) → g4Element(row5, 7) → g5Element(row6, 7) → g6Element(row5, 8) → h5Element(row6, 8) → h6Element(row7, 8) → h7Element(row5, 9) → i5Element(row6, 9) → i6Element(row7, 9) → i7Element(row8, 9) → i8Element(row4, 10) → j4Element(row5, 10) → j5Element(row6, 10) → j6Element(row7, 10) → j7Element(row8, 10) → j8Element(row9, 10) → j9Element(row3, 8) → h3Element(row3, 9) → i3
AI Drawing Prompt Reference
Draw a random weighted graph network with nodes arranged in a grid. Each node has a random weight between 1 and 20. Connect adjacent nodes with line segments, and label each edge with a random weight also between 1 and 20. All weights are randomly generated and displayed on the graph, creating a connected network with stochastic edge weights.
The prompt above was compiled from the original drawing commands and is for reference only.