Proof Without Words by Steve Phelps (12)

Proof Without Words by Steve Phelps (12)
Loading the math board and drawing, please wait…
2015-02-04 03:56
This example demonstrates the geometric relationship between triangles and parallelograms by dragging points. It involves core concepts like intersections, plane figures, numbers, variance, LCM, and GCD. Construction uses commands such as Point, Intersect, Mirror, Segment, OrthogonalLine, Polygon, CircleArc, PointIn, Vector, Centroid, Translate, and Midpoint. Ideal for high school students and math enthusiasts exploring geometric proofs and transformations.

GeoGebra Commands & Parameters

  1. Point(xAxis) → A
  2. Intersect(xAxis, yAxis) → B
  3. Mirror(A, B) → A'
  4. Segment(A, A') → h_1
  5. OrthogonalLine(A', h_1) → j_1
  6. Polygon(A', A, 4) → poly2, f, g, h, i, G, H
  7. CircleArc(B, C, A) → c
  8. Point(c) → D
  9. Polygon(D, A', 4) → poly1, a, b, d, e, E, F
  10. OrthogonalLine(E, j_1) → p_1
  11. Intersect(j_1, p_1) → D_1
  12. OrthogonalLine(F, h_1) → i_1
  13. Intersect(i_1, p_1) → A_1
  14. OrthogonalLine(D, i_1) → q_1
  15. Intersect(j_1, q_1) → E_1
  16. Intersect(i_1, q_1) → F_1
  17. Polygon(F_1, A_1, D_1, E_1) → poly9, f_3, a_2, d_3, e_3
  18. PointIn(poly9) → K
  19. Vector(K, G) → v
  20. OrthogonalLine(K, f) → n
  21. Intersect(n, poly1) → N, O
  22. OrthogonalLine(K, n) → p
  23. Intersect(p, poly1) → L, M
  24. Polygon(K, N, F, E, M) → poly4, k_1, n_1, f_1, e_1, m_1
  25. Centroid(poly4) → P
  26. Translate(P, v) → P'
  27. Vector(P, P') → s_1
  28. Translate(E, s_1) → E'_2
  29. Polygon(A, D, 4) → poly3, j, k, l, m, I, J
  30. Midpoint(I, A) → Z
  31. Polygon(O, K, M, E, A') → poly7, o_1, k_4, m_2, e_2, a'_1
  32. Centroid(poly7) → S
  33. Vector(K, A) → u
  34. Translate(S, u) → S'
  35. Segment(S, S') → s
  36. Point(s) → U
  37. Vector(S, U) → v_1
  38. Translate(A', v_1) → A''
  39. Vector(A, E'_2) → r_1
  40. Translate(Z, r_1) → Z'
  41. Vector(K, H) → q
  42. Vector(K, A') → w
  43. Polygon(L, D, A', O, K) → poly6, l_2, d_2, a', o, k_3
  44. Centroid(poly6) → R
  45. Translate(R, w) → R'
  46. Polygon(L, D, F, N, K) → poly5, l_1, d_1, f_2, n_2, k_2
  47. Centroid(poly5) → Q
  48. Translate(Q, q) → Q'
  49. Polygon(S', R', Q', P') → poly8, s', r', q', p'
  50. Centroid(poly8) → C_1
  51. Segment(Q, Q') → r
  52. Segment(R, R') → t
  53. Segment(P, P') → a_1
  54. Point(a_1) → T
  55. Vector(P, T) → u_1
  56. Point(t) → V
  57. Vector(R, V) → w_1
  58. Point(r) → W
  59. Vector(Q, W) → b_1
  60. Translate(L, b_1) → L'
  61. Translate(D, b_1) → D'
  62. Translate(F, b_1) → F'
  63. Translate(N, b_1) → N'
  64. Translate(K, b_1) → K'
  65. Polygon(L', D', F', N', K') → poly5', l', d', f', n', k'
  66. Translate(K, u_1) → K'_1
  67. Translate(N, u_1) → N'_1
  68. Translate(F, u_1) → F'_1
  69. Translate(E, u_1) → E'
  70. Translate(M, u_1) → M'
  71. Polygon(K'_1, N'_1, F'_1, E', M') → poly4', k'_1, n'_1, f'_1, e', m'
  72. Translate(O, v_1) → O'
  73. Translate(K, v_1) → K'_2
  74. Translate(M, v_1) → M'_1
  75. Translate(E, v_1) → E'_1
  76. Polygon(O', K'_2, M'_1, E'_1, A'') → poly7', o', k'_2, m'_1, e'_1, a''
  77. Translate(L, w_1) → L'_1
  78. Translate(D, w_1) → D'_1
  79. Translate(A', w_1) → A''_1
  80. Translate(O, w_1) → O'_1
  81. Translate(K, w_1) → K'_3
  82. Polygon(L'_1, D'_1, A''_1, O'_1, K'_3) → poly6', l'_1, d'_1, a''_1, o'_1, k'_3
  83. Segment(Z, Z') → c_1
  84. Point(c_1) → B_1
  85. Vector(Z, B_1) → g_1
  86. Translate(poly3, g_1) → poly3'

AI Drawing Prompt Reference

Draw a geometric diagram showing the relationship between triangles and parallelograms. Drag points to observe changes, involving core concepts like intersections, plane figures, numbers, variance, LCM, and GCD. Start with coordinate axes intersection, mirror to create symmetric points, connect to form parallelograms and quadrilaterals, then use circle arcs to construct new shapes. Apply orthogonal lines, midpoints, and centroids for translations, resulting in nested polygons and connecting lines to illustrate geometric transformations and proofs.
The prompt above was compiled from the original drawing commands and is for reference only.