Night Market Mahjong Simulator
This example demonstrates the random selection and combination of mahjong tiles in a night market setting. It involves core mathematical concepts such as probability, linear functions, 2D vectors, rotations, and polygon constructions. GeoGebra commands and objects used include Sequence, Element, KeepIf, Union, Intersection, Length, Div, Translate, and Max. Suitable for high school students learning probability statistics, geometric transformations, and computational thinking.
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