Interior Angles of Regular Polygons by Lew W. S.
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① This GeoGebra applet visually demonstrates how the interior angles of regular polygons vary with the number of sides, from triangles to 20-gons, and shows the relationship between interior and exterior angles. ② Core math concepts include the polygon interior angle sum formula (n-2)×180°, each interior angle as (n-2)×180°/n, the constant exterior angle 360°/n, and the dynamic interplay of vertices, edges, and angles. ③ Construction highlights: using GeoGebra commands Intersect, Segment, Ray, Sequence, and Angle to create polygon vertices, edges, rays, and angle objects; a slider n controls the side count, generating lists VerticesPolygon, EdgesofPolygon, InternalAnglesPolygon, and ExternalAnglesPolygon; PolygonNamelist3to20 assigns names to polygons with 3 to 20 sides. ④ Suitable for middle school to high school geometry classroom demonstrations or student self-directed exploration, helping learners understand the derivation of the interior angle formula and compare regular with irregular polygons.
GeoGebra Commands & Parameters
Intersect(xAxis, yAxis) → ASegment(A, P) → aSegment((3.9999999999999933; 15°), (4; 30°)) → cSegment(C, D) → dRay(C, B) → bRay(B, C) → eSequence(Segment[(r; i°), (r; (i - 360 / n)°)], i, 0, 360, 360 / n) → EdgesofPolygonSequence(Ray[(r; i°), (r; (i - 360 / n)°)], i, 0, 360, 360 / n) → RaysofEdgesSequence(Angle[Element[RaysofEdges, i], Element[RaysofEdges, i + 1]], i, 1, n, 1) → ExternalAnglesPolygonSequence(Angle[Element[RaysofEdges, i], Element[RaysofEdges, i + 1]], i, 1, n, 1) → ExternalAnglesAngle(Element[RaysofEdges, 1], Element[RaysofEdges, 2]) → γAngle(Element[RaysofEdges, 2], Element[RaysofEdges, 3]) → δAngle(Element[RaysofEdges, 5], Element[RaysofEdges, 6]) → ηAngle(Element[RaysofEdges, 3], Element[RaysofEdges, 4]) → εAngle(Element[RaysofEdges, 4], Element[RaysofEdges, 5]) → ζAngle(Element[RaysofEdges, 6], Element[RaysofEdges, 7]) → θAngle(Element[RaysofEdges, 7], Element[RaysofEdges, 8]) → ιAngle(Element[RaysofEdges, 8], Element[RaysofEdges, 9]) → κAngle(Element[RaysofEdges, 9], Element[RaysofEdges, 10]) → λAngle(Element[RaysofEdges, 10], Element[RaysofEdges, 11]) → μAngle(Element[RaysofEdges, 11], Element[RaysofEdges, 12]) → νAngle(Element[RaysofEdges, 12], Element[RaysofEdges, 13]) → ξAngle(Element[RaysofEdges, 13], Element[RaysofEdges, 14]) → οAngle(Element[RaysofEdges, 14], Element[RaysofEdges, 15]) → ρAngle(Element[RaysofEdges, 15], Element[RaysofEdges, 16]) → σAngle(Element[RaysofEdges, 16], Element[RaysofEdges, 17]) → τAngle(Element[RaysofEdges, 17], Element[RaysofEdges, 18]) → υAngle(Element[RaysofEdges, 18], Element[RaysofEdges, 19]) → φAngle(Element[RaysofEdges, 19], Element[RaysofEdges, 20]) → χAngle(Element[RaysofEdges, 20], Element[RaysofEdges, 1]) → βSequence((r; i°), i, 0, 360, 360 / n) → VerticesPolygonSequence(Angle[(r; (i + (360 * 2 / n))°), (r; (i + 360 / n)°), (r; i°)], i, 0, 360, 360 / n) → InternalAnglesPolygonAngle(Element[VerticesPolygon, 3], Element[VerticesPolygon, 2], Element[VerticesPolygon, 1]) → α_1Angle(Element[VerticesPolygon, 4], Element[VerticesPolygon, 3], Element[VerticesPolygon, 2]) → β_2Angle(Element[VerticesPolygon, 5], Element[VerticesPolygon, 4], Element[VerticesPolygon, 3]) → ψAngle(Element[VerticesPolygon, 6], Element[VerticesPolygon, 5], Element[VerticesPolygon, 4]) → ωAngle(Element[VerticesPolygon, 7], Element[VerticesPolygon, 6], Element[VerticesPolygon, 5]) → β_1Angle(Element[VerticesPolygon, 8], Element[VerticesPolygon, 7], Element[VerticesPolygon, 6]) → γ_1Angle(Element[VerticesPolygon, 9], Element[VerticesPolygon, 8], Element[VerticesPolygon, 7]) → δ_1Angle(Element[VerticesPolygon, 10], Element[VerticesPolygon, 9], Element[VerticesPolygon, 8]) → ε_1Angle(Element[VerticesPolygon, 11], Element[VerticesPolygon, 10], Element[VerticesPolygon, 9]) → ζ_4Angle(Element[VerticesPolygon, 13], Element[VerticesPolygon, 12], Element[VerticesPolygon, 11]) → η_1Angle(Element[VerticesPolygon, 12], Element[VerticesPolygon, 11], Element[VerticesPolygon, 10]) → θ_1Angle(Element[VerticesPolygon, 2], Element[VerticesPolygon, 1], Element[VerticesPolygon, n]) → ι_1Angle(Element[VerticesPolygon, 14], Element[VerticesPolygon, 13], Element[VerticesPolygon, 12]) → κ_1Angle(Element[VerticesPolygon, 15], Element[VerticesPolygon, 14], Element[VerticesPolygon, 13]) → λ_1Angle(Element[VerticesPolygon, 16], Element[VerticesPolygon, 15], Element[VerticesPolygon, 14]) → μ_1Angle(Element[VerticesPolygon, 17], Element[VerticesPolygon, 16], Element[VerticesPolygon, 15]) → ν_1Angle(Element[VerticesPolygon, 18], Element[VerticesPolygon, 17], Element[VerticesPolygon, 16]) → ξ_1Angle(Element[VerticesPolygon, 19], Element[VerticesPolygon, 18], Element[VerticesPolygon, 17]) → ο_1Angle(Element[VerticesPolygon, 20], Element[VerticesPolygon, 19], Element[VerticesPolygon, 18]) → ρ_1Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 20], Element[VerticesPolygon, 19]) → σ_1Sequence(Segment[(r; 0°), (r; (i + 360 / n)°)], i, 360 / n, 360, 360 / n) → InsideTrianglesAngle(Element[VerticesPolygon, 2], Element[VerticesPolygon, 1], Element[VerticesPolygon, 3]) → Δu_2Angle(Element[VerticesPolygon, 3], Element[VerticesPolygon, 2], Element[VerticesPolygon, 1]) → ΔuAngle(Element[VerticesPolygon, 1], Element[VerticesPolygon, n], Element[VerticesPolygon, n - 1]) → Δφ_1Angle(Element[VerticesPolygon, 3], Element[VerticesPolygon, 1], Element[VerticesPolygon, 4]) → Δχ_1Angle(Element[VerticesPolygon, 4], Element[VerticesPolygon, 1], Element[VerticesPolygon, 5]) → Δψ_1Angle(Element[VerticesPolygon, 5], Element[VerticesPolygon, 1], Element[VerticesPolygon, 6]) → Δω_1Angle(Element[VerticesPolygon, 6], Element[VerticesPolygon, 1], Element[VerticesPolygon, 7]) → Δα_2Angle(Element[VerticesPolygon, 7], Element[VerticesPolygon, 1], Element[VerticesPolygon, 8]) → Δγ_2Angle(Element[VerticesPolygon, 8], Element[VerticesPolygon, 1], Element[VerticesPolygon, 9]) → Δδ_2Angle(Element[VerticesPolygon, 9], Element[VerticesPolygon, 1], Element[VerticesPolygon, 10]) → Δε_2Angle(Element[VerticesPolygon, 10], Element[VerticesPolygon, 1], Element[VerticesPolygon, 11]) → Δζ_2Angle(Element[VerticesPolygon, 11], Element[VerticesPolygon, 1], Element[VerticesPolygon, 12]) → Δη_2Angle(Element[VerticesPolygon, 12], Element[VerticesPolygon, 1], Element[VerticesPolygon, 13]) → Δθ_2Angle(Element[VerticesPolygon, 13], Element[VerticesPolygon, 1], Element[VerticesPolygon, 14]) → Δι_2Angle(Element[VerticesPolygon, 14], Element[VerticesPolygon, 1], Element[VerticesPolygon, 15]) → Δκ_2Angle(Element[VerticesPolygon, 15], Element[VerticesPolygon, 1], Element[VerticesPolygon, 16]) → Δλ_2Angle(Element[VerticesPolygon, 16], Element[VerticesPolygon, 1], Element[VerticesPolygon, 17]) → Δμ_2Angle(Element[VerticesPolygon, 17], Element[VerticesPolygon, 1], Element[VerticesPolygon, 18]) → Δν_2Angle(Element[VerticesPolygon, 18], Element[VerticesPolygon, 1], Element[VerticesPolygon, 19]) → Δξ_2Angle(Element[VerticesPolygon, 19], Element[VerticesPolygon, 1], Element[VerticesPolygon, 20]) → Δο_2Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 3], Element[VerticesPolygon, 2]) → Δu_3Angle(Element[VerticesPolygon, 4], Element[VerticesPolygon, 3], Element[VerticesPolygon, 1]) → Δσ_2Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 4], Element[VerticesPolygon, 3]) → Δτ_2Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 5], Element[VerticesPolygon, 4]) → Δυ_2Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 6], Element[VerticesPolygon, 5]) → Δφ_2Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 7], Element[VerticesPolygon, 6]) → Δχ_2Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 8], Element[VerticesPolygon, 7]) → Δψ_2Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 9], Element[VerticesPolygon, 8]) → Δω_2Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 10], Element[VerticesPolygon, 9]) → Δα_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 11], Element[VerticesPolygon, 10]) → Δβ_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 12], Element[VerticesPolygon, 11]) → Δγ_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 13], Element[VerticesPolygon, 12]) → Δδ_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 14], Element[VerticesPolygon, 13]) → Δε_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 16], Element[VerticesPolygon, 15]) → Δη_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 17], Element[VerticesPolygon, 16]) → Δθ_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 18], Element[VerticesPolygon, 17]) → Δι_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 19], Element[VerticesPolygon, 18]) → Δκ_3Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 20], Element[VerticesPolygon, 19]) → Δλ_3Angle(Element[VerticesPolygon, 5], Element[VerticesPolygon, 4], Element[VerticesPolygon, 1]) → Δμ_3Angle(Element[VerticesPolygon, 7], Element[VerticesPolygon, 6], Element[VerticesPolygon, 1]) → Δξ_3Angle(Element[VerticesPolygon, 8], Element[VerticesPolygon, 7], Element[VerticesPolygon, 1]) → Δο_3Angle(Element[VerticesPolygon, 9], Element[VerticesPolygon, 8], Element[VerticesPolygon, 1]) → Δρ_3Angle(Element[VerticesPolygon, 10], Element[VerticesPolygon, 9], Element[VerticesPolygon, 1]) → Δσ_3Angle(Element[VerticesPolygon, 11], Element[VerticesPolygon, 10], Element[VerticesPolygon, 1]) → Δτ_3Angle(Element[VerticesPolygon, 12], Element[VerticesPolygon, 11], Element[VerticesPolygon, 1]) → Δυ_3Angle(Element[VerticesPolygon, 13], Element[VerticesPolygon, 12], Element[VerticesPolygon, 1]) → Δφ_3Angle(Element[VerticesPolygon, 14], Element[VerticesPolygon, 13], Element[VerticesPolygon, 1]) → Δχ_3Angle(Element[VerticesPolygon, 15], Element[VerticesPolygon, 14], Element[VerticesPolygon, 1]) → Δψ_3Angle(Element[VerticesPolygon, 16], Element[VerticesPolygon, 15], Element[VerticesPolygon, 1]) → Δω_3Angle(Element[VerticesPolygon, 17], Element[VerticesPolygon, 16], Element[VerticesPolygon, 1]) → Δα_4Angle(Element[VerticesPolygon, 18], Element[VerticesPolygon, 17], Element[VerticesPolygon, 1]) → Δβ_4Angle(Element[VerticesPolygon, 19], Element[VerticesPolygon, 18], Element[VerticesPolygon, 1]) → Δγ_4Angle(Element[VerticesPolygon, 20], Element[VerticesPolygon, 19], Element[VerticesPolygon, 1]) → Δδ_4Angle(Element[VerticesPolygon, 7], Element[VerticesPolygon, 6], Element[VerticesPolygon, 1]) → Δζ_5Angle(Element[VerticesPolygon, 6], Element[VerticesPolygon, 5], Element[VerticesPolygon, 1]) → Δτ_1Angle(Element[VerticesPolygon, 1], Element[VerticesPolygon, 15], Element[VerticesPolygon, 14]) → Δζ_1
AI Drawing Prompt Reference
Draw a regular polygon from a triangle to a 20-gon, showing how the interior angles change with the number of sides. Start by drawing the intersection point A of the x-axis and y-axis, then draw a line segment a from A to point P. Next, draw a series of rays and line segments to form the sides and vertices of the polygon. Use a slider n to control the number of sides and generate lists of vertices, edges, internal angles, and external angles. Finally, display the degree of each internal and external angle and their relationships.
The prompt above was compiled from the original drawing commands and is for reference only.