Cubes Animation

Cubes Animation
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2021-06-16 12:47
This is an interesting animation of cubes on a plane, demonstrating the transformation of cubes. Key mathematical concepts include solid geometry and transformation. Using GeoGebra commands such as Polygon, Rotate, Plane, and Mirror, a dynamic cube animation can be constructed. Suitable for middle school and above students or teachers for teaching demonstrations.

GeoGebra Commands & Parameters

  1. Polygon(A2_4, A4_4, A3_3, A4_8, A2_2) → poly1, a2_4, a4_4, a3_3, a4_8, a2_2
  2. Polygon(A4_6, A2_4, A2_2, A4_2, A3_2) → poly2, a4_6, f, g, a4_2, a3_2
  3. Polygon(A1_1, A4_4, A2_4, A4_6, A1_3) → poly3, a1_1, i, j, k, a1_3
  4. Polygon(A2_1, A4_7, A1_3, A1_1, A4_1) → poly4, a2_1, a4_7, l, m, a4_1
  5. Polygon(A4_1, A1_1, A4_4, A3_3, A3_1) → poly5, n, p, q, r, a3_1
  6. Polygon(A4_8, A1_4, A4_5, A3_1, A3_3) → poly6, s, a1_4, a4_5, t, a
  7. Polygon(A4_2, A1_2, A1_4, A4_8, A2_2) → poly7, b, a1_2, c, d, e
  8. Polygon(A4_5, A2_3, A2_1, A4_1, A3_1) → poly8, f_1, a2_3, g_1, h_1, i_1
  9. Polygon(A1_2, A4_3, A2_3, A4_5, A1_4) → poly9, j_1, a4_3, k_1, l_1, m_1
  10. Polygon(A3_2, A4_2, A1_2, A4_3, A3_4) → poly10, n_1, p_1, q_1, r_1, a3_4
  11. Polygon(A3_4, A4_3, A2_3, A2_1, A4_7) → poly11, s_1, t_1, a_1, b_1, c_1
  12. Polygon(A3_4, A4_7, A1_3, A4_6, A3_2) → poly12, d_1, e_1, f_2, g_2, h_2
  13. Rotate(Translate[obj, Vector[(0, 0, 0), (0, 0, 0)]], to, Line[A4_4, A4_3]) → Q1
  14. Rotate(A4_5, to, Line[A4_1, A4_2]) → C1
  15. Rotate(A1_2, to, Line[A4_1, A4_2]) → C2
  16. Plane(C1, poly6) → P1
  17. Mirror(Q1, P1) → Q2
  18. Mirror(P1, (0, 0, 0)) → P2
  19. Mirror(Q1, P2) → Q3
  20. Rotate(A4_8, to, Line[A4_1, A4_2]) → C3
  21. Plane(C3, poly1) → P3
  22. Mirror(Q1, P3) → Q4
  23. Mirror(P3, (0, 0, 0)) → P4
  24. Mirror(Q1, P4) → Q5
  25. Rotate(A4_5, to, Line[A4_4, A4_3]) → C4
  26. Plane(C4, Plane[y = 0]) → P5
  27. Mirror(Q1, P5) → Q6
  28. Mirror(P5, (0, 0, 0)) → P6
  29. Mirror(Q1, P6) → Q7

AI Drawing Prompt Reference

Draw a 3D composite solid made of twelve quadrilateral faces, each a polygon, interconnected to form a closed polyhedral structure. The vertices are distributed in space symmetrically. Then rotate the entire object around an edge, and use several planes to mirror the rotated copies, creating multiple symmetric versions around the original. The result is a dynamic animation of cubes showing rotational and reflective transformations.
The prompt above was compiled from the original drawing commands and is for reference only.