3.4.4(b) Museo de Onda: Azulejo 4 – 3D Vector and Geometric Transformations
Loading the math board and drawing, please wait…
In collections
geometriadinamica.es
This GeoGebra example demonstrates the construction of a complex tile pattern in 3D space using a series of geometric transformations including rotation, reflection, and translation, while highlighting relationships among vectors, midpoints, perpendicular lines, and intersections. Core mathematical concepts include 3D vector operations, geometric transformations (rotation, reflection), orthogonal lines, midpoints, and intersections, along with correlation and probability as noted in the original tags. The construction employs GeoGebra commands such as Line, Point, OrthogonalLine, Intersect, Midpoint, Mirror, Min, Rotate, and Vector, involving numerous points (A, B, G, E, J, H, F, I, etc.) and vectors (vp, vg, dif, vs, vr, vt, v, vd) to generate a symmetric azulejo (tile) pattern. This resource is suitable for advanced high school or university students studying 3D geometry, vector transformations, and geometric construction, and can serve as a cross-disciplinary example in mathematical art or cultural mathematics.
GeoGebra Commands & Parameters
Line(A, B) → bLine(G, b) → ePoint(e) → JOrthogonalLine(J, e) → hOrthogonalLine(G, e) → fPoint(f) → HOrthogonalLine(H, f) → gIntersect(g, h) → EMidpoint(E, H) → IMidpoint(I, E) → B_1Midpoint(G, J) → DMidpoint(J, E) → FMidpoint(H, G) → KMidpoint(D, I) → LMidpoint(K, L) → MMidpoint(L, F) → NMidpoint(F, J) → OMidpoint(J, D) → PMidpoint(G, D) → QMidpoint(K, G) → RMidpoint(Q, M) → SMidpoint(L, D) → TMidpoint(P, N) → UMidpoint(F, E) → VMidpoint(K, H) → WMidpoint(W, V) → ZMidpoint(H, I) → A_1Midpoint(N, B_1) → C_1Midpoint(Z, W) → D_1Midpoint(D, U) → E_1Midpoint(U, J) → F_1Midpoint(T, Q) → G_1Midpoint(S, G) → H_1Midpoint(S, K) → I_1Midpoint(M, T) → J_1Midpoint(T, N) → K_1Midpoint(N, O) → L_1Midpoint(F, C_1) → M_1Midpoint(C_1, L) → N_1Midpoint(L, D_1) → O_1Midpoint(D_1, K) → P_1Midpoint(H, D_1) → Q_1Midpoint(D_1, I) → R_1Midpoint(I, C_1) → S_1Midpoint(C_1, E) → T_1Mirror(F_1, h) → U_1Mirror(L_1, h) → V_1Mirror(M_1, h) → W_1Mirror(T_1, h) → Z_1Mirror(B_1, h) → A_2Mirror(L_1, h) → C_2Line(Q, A_2) → dLine(F, d) → iLine(C_1, d) → kLine(S_1, k) → lLine(R_1, L_1) → jLine(D_1, j) → mLine(M, j) → nLine(I, j) → pLine(E_1, N_1) → c_1Line(F_1, M_1) → d_1Line(G_1, R_1) → e_1Line(W_1, P_1) → g_1Line(Q_1, Z_1) → h_1Mirror(T, m) → T'Mirror(K_1, m) → I_2Mirror(T, m) → T'_1Mirror(L, m) → L'Mirror(T, m) → T'_2Mirror(U, m) → U'_1Mirror(T, m) → T'_3Point(b) → A1Min(90, ((a - 1) * 90)) → r1Rotate(T, ((-r1))°, T) → T'_7Rotate(U'_1, ((-r1))°, T) → D_{12}Rotate(T'_3, ((-r1))°, T) → E_{12}Rotate(U, ((-r1))°, T) → U'_3Rotate(T, ((-r1))°, T) → T'_8Rotate(T, ((-r1))°, T'_8) → T'_9Rotate(T'_2, ((-r1))°, T) → I_{12}Rotate(T'_1, ((-r1))°, T) → T_{12}Rotate(L', ((-r1))°, T) → L''_2Rotate(L, ((-r1))°, T) → L'_2Midpoint(C_1, E) → K_{20}Rotate(U'_1, 270°, L') → D_{21}Rotate(D_{21}, 270°, L') → G_{21}Rotate(G_{21}, 270°, L') → M_{21}Line(U'_1, D_{21}) → n_1Mirror(U'_1, n_1) → V_{21}Mirror(M_{21}, n_1) → D_{22}Mirror(D_{21}, n_1) → M_{24}Mirror(G_{21}, n_1) → P_{24}Line(G_1, O_1) → l_1OrthogonalLine(G_1, l_1) → m_1OrthogonalLine(J_1, l_1) → q_1OrthogonalLine(O_1, l_1) → r_1OrthogonalLine(R_1, l_1) → s_1OrthogonalLine(E_1, m_1) → t_1OrthogonalLine(F_1, m_1) → a_2Min(180, ((a - 1) * 180)) → r2Min(270, ((a - 1) * 270)) → r3Rotate(T, r1°, T) → T'_4Rotate(T, r2°, T) → T'_5Rotate(T, r3°, T) → T'_6Rotate(L, r1°, T) → L'_1Rotate(K_1, r1°, T) → Q_3Rotate(L, r2°, T) → L'_3Rotate(K_1, r2°, T) → Z_3Rotate(L, r3°, T) → L'_4Rotate(K_1, r3°, T) → H_4Min(180, ((a - 5.5) * 180)) → r4Vector(S, D) → uVector(S, L) → wLine(S, O) → qLine(F, M) → rLine(D_1, V) → sMirror(pic1, s) → pic1'_1Mirror(pic1'_1, r) → pic4Mirror(pic4, q) → pic4'Mirror(pic4', e) → pic4''Midpoint(Q_1, R_1) → B_2Midpoint(R_1, S_1) → P_2Midpoint(S_1, T_1) → R_2Midpoint(T_1, Z_1) → S_2Mirror(pic1, B_2) → pic1'Mirror(pic1', P_2) → pic1''Mirror(pic1'', R_2) → pic1'''Mirror(pic1''', S_2) → pic2Mirror(pic1', s) → pic1''_1Mirror(pic1''_1, r) → pic3Mirror(pic1'', s) → pic1'''_1Mirror(pic1''', s) → pic5Mirror(pic2, s) → pic2'Mirror(pic2', r) → pic2''Mirror(pic5, r) → pic5'Mirror(pic1'''_1, r) → pic6Mirror(pic3, q) → pic3'Mirror(pic3', e) → pic3''Mirror(pic6, q) → pic6'Mirror(pic6', e) → pic6''Mirror(pic5', q) → pic5''Mirror(pic5'', e) → pic5'''Mirror(pic2'', q) → pic2'''Mirror(pic2''', e) → pic7Midpoint(Q_1, P_1) → T_2Midpoint(P_1, I_1) → W_2Midpoint(I_1, H_1) → A_3Midpoint(H_1, G_1) → B_3Midpoint(G_1, E_1) → C_3Midpoint(E_1, F_1) → E_3Midpoint(F_1, U_1) → G_3Midpoint(U_1, V_1) → I_3Midpoint(V_1, W_1) → J_3Midpoint(W_1, Z_1) → K_3Midpoint(W_1, M_1) → L_3Midpoint(M_1, N_1) → N_3Midpoint(N_1, O_1) → P_3Midpoint(O_1, P_1) → R_3Midpoint(O_1, J_1) → S_3Midpoint(J_1, G_1) → T_3Midpoint(E_1, K_1) → U_3Midpoint(L_1, F_1) → W_3Mirror(A_3, H_1) → A_4Mirror(T_3, G_1) → D_4Mirror(U_3, E_1) → E_4Mirror(W_3, F_1) → F_4Midpoint(B_3, R_3) → G_4Midpoint(C_3, P_3) → I_4Midpoint(E_3, N_3) → K_4Midpoint(G_3, L_3) → L_4Mirror(J_3, I_3) → M_4Mirror(F_4, W_3) → N_4Mirror(W_3, N_4) → O_4Mirror(E_4, U_3) → P_4Mirror(U_3, P_4) → Q_4Mirror(T_3, S_3) → R_4Line(F_4, O_4) → tLine(Q_4, E_4) → a_1Line(D_4, R_4) → b_1Line(K_3, M_4) → f_1Line(A_4, T_2) → i_1Line(L_4, G_4) → j_1Line(B_3, G_3) → k_1Line(G_3, S_2) → p_1Line(C_3, P_2) → b_2Line(B_3, B_2) → c_2Vector(A_3, D_4) → zVector(A_3, S_3) → u_1
AI Drawing Prompt Reference
Draw a complex 3D tile pattern with multiple points, line segments, and symmetric structures. The pattern includes points A, B, G, E, J, H, F, I, and others, generated using geometric transformations like rotation, reflection, and translation. Key objects include line segments b, e, h, f, g, e, I, E, and points J, H, E, I, F, K, L, M, N, O, P, Q, R, S, T, U, V, W, A_1, C_1, D_1, E_1, F_1, G_1, H_1, I_1, J_1, K_1, L_1, M_1, N_1, O_1, P_1, Q_1, R_1, S_1, T_1. The construction order starts from point A, using midpoints, perpendicular lines, and intersection points to generate the pattern, followed by reflection operations to create symmetry.
The prompt above was compiled from the original drawing commands and is for reference only.