Theo Jansen 机械装置
几何画板及绘图内容加载中,请稍等……
①本范例演示了Theo Jansen设计的机械装置,通过旋转和几何变换模拟行走机构。②涉及核心数学概念包括圆与三角形的相似性、向量变换、几何作图等。③构造过程中运用了Line(线段)、Circle(圆)、Intersect(交点)、Point(点)、Rotate(旋转)、Segment(线段)、OrthogonalLine(垂线)、Polygon(多边形)、If(条件判断)、Vector(向量)、Dilate(缩放)、Translate(平移)、Midpoint(中点)、PointIn(点在对象内)、Mirror(镜像)等GeoGebra命令和对象。④适合高中及以上学生学习和理解机械原理与几何变换。
GeoGebra 命令及参数
Line(B_4, yAxis) → l_9Line(A, xAxis) → gCircle(A, 5) → fIntersect(f, g, 1) → CCircle(A, r) → cPoint(c) → BRotate(B, α, A) → B'Rotate(B', 120*°, A) → B''_1Rotate(B''_1, 120*°, A) → B'''Segment(A, B''') → aSegment(A, B''_1) → bSegment(A, B') → dIntersect(f, g, 2) → DCircle(D, r_2) → kCircle(C, r_2) → hPoint(h) → ECircle(B', 6) → eIntersect(h, e, 1) → FIntersect(h, e, 2) → GIntersect(k, e, 2) → HIntersect(k, e, 1) → ISegment(B', F) → iSegment(B', G) → jSegment(B', H) → lSegment(B', I) → mSegment(C, F) → nSegment(C, G) → pSegment(D, H) → qSegment(D, I) → sOrthogonalLine(C, n) → tOrthogonalLine(D, q) → a_1Intersect(h, t, 2) → JIntersect(k, a_1, 1) → KPolygon(F, C, J) → polígono1, j_1, f_1, c_1Polygon(H, K, D) → polígono2, d_1, h_1, k_1Line(G, t) → b_1Line(I, a_1) → e_1Line(J, p) → g_1Line(K, s) → i_1Intersect(b_1, g_1) → LIntersect(e_1, i_1) → MPolygon(K, M, I, D) → polígono3, k_2, m_1, i_2, d_2Polygon(C, G, L, J) → polígono4, c_2, g_2, l_1, j_2OrthogonalLine(G, b_1) → n_1Circle(G, 4) → q_1Intersect(q_1, n_1, 2) → NPolygon(G, L, N) → polígono5, n_2, g_3, l_2Circle(N, 1) → s_1Intersect(s_1, n_1, 2) → P_4Segment(N, P_4) → a_2OrthogonalLine(I, m_1) → p_1Circle(I, 4) → r_1Intersect(r_1, p_1, 2) → OPolygon(I, O, M) → polígono6, m_2, i_3, oCircle(O, 1) → t_1Intersect(t_1, p_1) → Q_4, RSegment(O, R) → b_2Circle(B''_1, 6) → e_2Intersect(h, e_2, 1) → SIntersect(h, e_2, 2) → TIntersect(k, e_2, 2) → UIntersect(k, e_2, 1) → VSegment(S, B''_1) → f_2Segment(B''_1, T) → h_2Segment(U, B''_1) → p_2Segment(V, B''_1) → q_2Segment(D, U) → r_6Segment(V, D) → s_2Segment(S, C) → t_2Segment(C, T) → a_3OrthogonalLine(C, t_2) → b_3OrthogonalLine(D, r_6) → c_3Intersect(k, c_3, 1) → WIntersect(h, b_3, 1) → ZPolygon(S, C, Z) → polígono7, z, s_3, c_4Polygon(U, W, D) → polígono8, d_3, u_2, wLine(Z, a_3) → e_3Line(W, s_2) → f_3Line(T, s_3) → h_3Line(V, u_2) → j_3Intersect(e_3, h_3) → A_1Intersect(f_3, j_3) → B_1Polygon(Z, A_1, T, C) → polígono9, z_1, a_4, t_3, c_5Polygon(D, V, B_1, W) → polígono10, d_4, v, b_4, w_1OrthogonalLine(T, a_4) → k_3OrthogonalLine(V, v) → l_3Circle(T, 4) → p_3Circle(V, 4) → q_3Intersect(p_3, k_3, 1) → C_1Intersect(q_3, l_3, 1) → D_1Polygon(A_1, C_1, T) → polígono11, t_4, a_5, c_6Polygon(B_1, D_1, V) → polígono12, v_1, b_5, d_5Circle(C_1, 1) → r_3Circle(D_1, 1) → e_4Intersect(r_3, k_3, 1) → E_1Intersect(e_4, l_3, 1) → F_1Segment(C_1, E_1) → m_3Segment(D_1, F_1) → n_3Circle(B''', 6) → f_4Intersect(h, f_4) → G_1, H_1, ,Intersect(k, f_4) → I_1, J_1, ,Segment(G_1, B''') → g_4Segment(H_1, B''') → h_4Segment(B''', J_1) → i_4Segment(B''', I_1) → j_4Segment(D, J_1) → k_4Segment(D, I_1) → l_4Segment(H_1, C) → m_4Segment(C, G_1) → n_4OrthogonalLine(C, n_4) → p_4OrthogonalLine(D, k_4) → q_4Intersect(h, p_4, 2) → K_1Intersect(k, q_4, 1) → L_1Polygon(J_1, L_1, D) → polígono13, d_6, j_5, l_5Polygon(G_1, C, K_1) → polígono14, k_5, g_5, c_7Line(H_1, g_5) → r_4Line(I_1, j_5) → s_4Line(K_1, m_4) → e_5Line(L_1, l_4) → f_5Intersect(r_4, e_5) → M_1Intersect(s_4, f_5) → N_1Polygon(K_1, C, H_1, M_1) → polígono15, k_6, c_8, h_5, m_5Polygon(L_1, N_1, I_1, D) → polígono16, l_6, n_5, i_5, d_7Line(H_1, m_4) → p_5Line(I_1, i_5) → q_5Circle(H_1, 4) → r_5Circle(I_1, 4) → s_5OrthogonalLine(H_1, h_5) → t_5Circle(H_1, 4) → e_6Circle(I_1, 4) → f_6Intersect(e_6, t_5, 2) → O_1Polygon(H_1, O_1, M_1) → polígono17, m_6, h_6, o_1Circle(O_1, 1) → g_6Intersect(g_6, t_5, 2) → Q_1Segment(O_1, Q_1) → a_6Polygon(F, C, B') → poly1, b', f_7, c_9Polygon(H, B', D) → poly2, d_8, h_7, b'_1Polygon(G, C, B') → poly3, b'_2, g_7, c_{10}Polygon(D, I, B') → poly4, b'_3, d_9, i_7If(patas_1, 0, 1) → uIf(patas_1, 0, 1) → v_2If(patas_1, 0, 1) → w_2If(patas_1, 0, 1) → o_3If(patas_1, 0, 1) → v_3If(patas_1, 0, 1) → w_3Polygon(B', F, J, L, N, G) → poly8, b'_4, f_9, j_7, l_7, n_7, g_9Polygon(B', H, K, M, O, I) → poly9, b'_5, h_9, k_7, m_7, o_2, i_8Segment(K_2, M_2) → s_6Point(s_6) → N_2Vector(M_2, N_2) → u_1Dilate(N_2, dezact1, K_2) → O_2Vector(K_2, O_2) → u_3Translate(B', u_3) → B''_2Translate(F, u_3) → F'Translate(J, u_3) → J'Translate(L, u_3) → L'Translate(N, u_3) → N'Translate(G, u_3) → G'Polygon(B''_2, F', J', L', N', G') → poly8', b'', f', j', l', n', g'Dilate(N_2, dezact1_2, K_2) → Q_2Vector(K_2, Q_2) → u_4Translate(B', u_4) → B''Translate(H, u_4) → H'Translate(K, u_4) → K'Translate(M, u_4) → M'Translate(O, u_4) → O'Translate(I, u_4) → I'Polygon(B'', H', K', M', O', I') → poly9', b''_1, h', k', m', o', i'Segment(G', I') → t_6Midpoint(t_6) → R_2OrthogonalLine(R_2, t_6) → p_7Circle(R_2, 9) → q_7Intersect(q_7, p_7, 2) → S_2Intersect(q_7, p_7, 1) → T_2Segment(T_2, S_2) → r_7Line(P_1, xAxis) → b_6Point(b_6) → R_1Segment(P_1, R_1) → i_6Segment(P_1, R_1) → j_6Midpoint(i_6) → T_1OrthogonalLine(T_1, b_6) → n_6Circle(T_1, 8) → p_6Intersect(p_6, n_6, 2) → G_2Circle(G_2, r) → q_6PointIn(q_6) → P_2Segment(G_2, P_2) → a_7Rotate(G_2, 45*°, G_2) → U_2Rotate(P_2, δ, G_2) → V_2Segment(U_2, V_2) → b_7Line(U_2, b_7) → e_7Mirror(e_7, n_6) → s_7Point(n_6) → W_2Line(W_2, b_6) → t_7Intersect(e_7, t_7) → Z_2Intersect(s_7, t_7) → A_3Segment(V_2, Z_2) → a_8Intersect(q_6, s_7, 2) → B_3Line(B_3, e_7) → e_8Line(V_2, s_7) → f_8Intersect(e_8, f_8) → C_3Circle(C_3, r) → g_8Intersect(g_8, f_8, 2) → D_3Intersect(g_8, e_8, 2) → E_3Line(D_3, e_8) → h_8Line(E_3, f_8) → j_8Intersect(h_8, j_8) → F_3Segment(D_3, C_3) → l_8Segment(E_3, C_3) → n_8Segment(C_3, V_2) → p_8Segment(B_3, C_3) → q_8Circle(F_3, r) → r_8Intersect(r_8, j_8, 2) → G_3Intersect(r_8, h_8, 2) → H_3Segment(D_3, H_3) → k_8Segment(E_3, G_3) → m_8Line(H_3, b_6) → s_8Circle(H_3, 2) → t_8Circle(G_3, 2) → e_9Intersect(n_6, s_8) → I_3Circle(I_3, 5) → k_9Intersect(k_9, s_8, 1) → J_3Intersect(k_9, s_8, 2) → K_3Circle(W_2, 7) → p_9Intersect(p_9, t_7, 1) → P_3Intersect(p_9, t_7, 2) → Q_3Circle(W_2, 4) → q_9Intersect(q_9, n_6, 1) → R_3OrthogonalLine(R_3, n_6) → a_9Intersect(p_9, a_9, 2) → S_3Intersect(p_9, a_9, 1) → T_3Segment(G_3, H_3) → b_9Segment(B_3, U_2) → b_8OrthogonalLine(I_1, n_5) → i_9Circle(I_1, 4) → r_9Intersect(r_9, i_9, 2) → U_3Intersect(n_5, l_6) → V_3Segment(V_3, U_3) → j_9Circle(U_3, 1) → s_9Intersect(s_9, i_9, 2) → W_3Segment(I_1, U_3) → t_9Polygon(I_1, V_3, U_3) → poly6, u_5, i_{10}, v_4Segment(U_3, W_3) → a_{10}Point(l_9) → C_4Segment(P, Q) → m_9Segment(P_5, Q_5) → m_{10}Point(l_9) → F_4Point(l_9) → G_4Polygon(E_4, F_4, G_4, H_4) → Botonanima, e_{10}, f_{10}, g_{10}, h_{10}Point(Circle[I_4, 12]) → J_4Polygon(I_4, J_4, K_4, L_4) → polígono18, i_{11}, j_{10}, k_{10}, l_{10}Point(Circle[I_5, 12]) → J_5Polygon(I_5, J_5, K_5, L_5) → polígono18_1, i_{12}, j_{11}, k_{11}, l_{11}
AI 绘图提示语参考
绘制一个基于西奥·詹森机构的几何构造图。先画一条水平轴和一条竖直轴,以水平轴上一点为圆心作两个同心圆,其中一个半径固定,另一个半径可调。在固定圆上取两点,分别作为旋转中心,将可调圆上的点绕中心旋转特定角度,形成三个对称的顶点。从中心点向这些顶点连线,构成三角形骨架。再以固定圆上的另一点为圆心作圆,与之前的圆相交,得到多个交点,用线段连接这些交点形成连杆结构。在连杆的垂直方向作垂线,与圆相交得到新点,进而构造多边形和三角形,最后在特定点处添加一个小圆作为标记。整体呈现对称的机械运动结构,包含圆、三角形、多边形和线段。
以上提示语为根据原始绘图命令整理而来,仅供参考。