特殊椭球体轨迹演示

特殊椭球体轨迹演示
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2016-08-27 10:37
该范例演示了特殊椭球体的轨迹。核心数学概念包括椭球体的旋转、轨迹和立体几何。通过使用GeoGebra命令如PointIn、IntersectPath、Rotate等,动态展示了轨迹的形成过程。适合高中数学教学和学习。

GeoGebra 命令及参数

  1. PointIn(d) → A
  2. IntersectPath(z = 0, d) → e
  3. Max({MajorAxis, MinorAxis, c}) → max
  4. Focus(e) → B, C
  5. Vertex(e) → D, E, F, G
  6. Dilate(B, If[0 < Animate ≤ 1, 1 - Animate, 0], A) → B'
  7. Segment(B, B') → i
  8. Dilate(C, If[0 < Animate ≤ 1, 1 - Animate, 0], A) → C'
  9. Segment(C, C') → j
  10. Vertex(f) → H, I, J, K
  11. Vertex(g) → L, M, N, O
  12. Dilate(B, If[1.5 < Animate ≤ 2.5, 2.5 - Animate, 0], D) → B'_1
  13. Vector(B, B'_1) → u
  14. Translate(B, u) → B'_2
  15. Translate(B', u) → B''
  16. Segment(B'_2, B'') → i'
  17. OrthogonalLine(B'', k) → l
  18. Point(e) → R
  19. Sphere(D, B'') → m
  20. IntersectPath(z = 0, m) → p
  21. Intersect(p, e) → P, Q, ,
  22. Angle(P, D, B'') → α
  23. Rotate(B'_2, If[2.5 < Animate ≤ 3.5, ((-(Animate - 2.5)) * α), (-α)], D) → S
  24. Plane(B'', D, P) → n
  25. Rotate(B'_2, If[2.5 < Animate ≤ 3.5, ((-(Animate - 2.5)) * α), (-α)], D, n) → T
  26. Rotate(B'', If[2.5 < Animate ≤ 3.5, ((-(Animate - 2.5)) * α), (-α)], D, n) → B'''
  27. Segment(T, B''') → i''
  28. Angle(B''', D, B) → β
  29. Rotate(T, If[3.5 < Animate ≤ 4.5, ((Animate - 3.5) * β), β], D) → T'
  30. Rotate(B''', If[3.5 < Animate ≤ 4.5, ((Animate - 3.5) * β), β], D) → U
  31. Segment(T', U) → i'''
  32. Dilate(C, If[4.5 < Animate ≤ 5.5, 5.5 - Animate, 0], E) → C'_1
  33. Vector(C, C'_1) → v
  34. Translate(C, v) → C'_2
  35. Translate(C', v) → C''
  36. Segment(C'_2, C'') → j'
  37. Sphere(E, C'') → o
  38. IntersectPath(z = 0, o) → q
  39. Intersect(q, e) → V, W, ,
  40. Angle(W, E, C'') → γ
  41. Plane(E, C'', W) → r
  42. Rotate(C'_2, If[5.5 < Animate ≤ 6.5, ((Animate - 5.5) * γ), γ], E, r) → Z
  43. Rotate(C'', If[5.5 < Animate ≤ 6.5, ((Animate - 5.5) * γ), γ], E, r) → C'''
  44. Segment(Z, C''') → j''
  45. Angle(W, E, D) → δ
  46. Rotate(Z, If[6.5 < Animate ≤ 7.5, ((Animate - 6.5) * δ), δ], E) → Z'
  47. Rotate(C''', If[6.5 < Animate ≤ 7.5, ((Animate - 6.5) * δ), δ], E) → A_1
  48. Segment(Z', A_1) → j'''
  49. Distance(B, A) → s
  50. Circle(D, s, xOyPlane) → t
  51. Segment(D, E) → f_1
  52. Intersect(f_1, xAxis) → B_1
  53. Intersect(f_1, t) → C_1, E_1
  54. Segment(D, C_1) → g_1
  55. Segment(C_1, E) → h_1
  56. Dilate(D, If[0 < Animate ≤ 1, 1 - Animate, 0], C_1) → D'
  57. Segment(D, D') → i_1
  58. Dilate(C_1, If[1 < Animate ≤ 2, 2 - Animate, 0], E) → D_1
  59. Segment(C_1, D_1) → j_1
  60. Rotate(B''', If[3.5 < Animate ≤ 4.5, ((-(Animate - 3.5)) * β), (-β)], D) → F_1
  61. Segment(D, F_1) → k_1

AI 绘图提示语参考

绘制一个特殊椭球体的轨迹,首先在平面上创建一个点A,然后在椭球体上创建点B和C,通过旋转和缩放操作,动态生成轨迹点P和Q,接着创建轨迹线i和j,最后通过旋转和平移操作,生成轨迹线i'、i''和i''',以及轨迹线j'、j''和j''',形成一个动态的椭球体轨迹。
以上提示语为根据原始绘图命令整理而来,仅供参考。