足球1v1:站位、角度与位似变换
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本范例通过足球1v1攻防场景,直观演示了球员站位、射门角度与位似(相似)变换之间的几何关系。核心数学概念包括角度、相似三角形、位似变换(Dilation)、几何变换以及特殊点(如中点、交点)的性质。作图要点:使用GeoGebra命令Point、Midpoint、Line、Segment、Circle、Angle、Ray、Intersect、Distance等构造了射手、守门员、球门、影子等对象,并通过滑块或比例参数(如Ratio)控制位似缩放,动态展示不同站位下射门角度的变化。适合中学几何课程中讲解相似三角形、位似变换与角度测量,也可用于体育数学或跨学科项目,帮助学生理解几何在实际运动策略中的应用。
GeoGebra 命令及参数
Point(Circle[Shooter_1, 2]) → K_1Midpoint(Shooter_1, K_1) → ShooterPoint(yAxis) → ALine(A, B) → fPoint(f) → Width_1Point(f) → GoalMidpoint(Goal, Width_1) → goalSegment(goal, Shooter) → mPoint(f) → CPoint(f) → DCircle(goal, Shooter_1) → cSegment(Shooter_1, K_1) → hSegment(Width_1, Shooter) → gSegment(Goal, Shooter) → iAngle(Width_1, Shooter, Goal) → αPoint(Circle[Goalkeeper, 2]) → WidthSegment(Goalkeeper, Width) → jRay(Shooter, Goalkeeper) → kRay(Shooter, Width) → lIntersect(f, k) → ShadowIntersect(f, l) → Width_2Segment(Goal, Width_1) → nMidpoint(Goalkeeper, Width) → KDistance(Shooter, goal) → distanceLGoalDistance(Shooter, K) → distanceLGDistance(Shooter, K) → LGDistance(Shooter, K) → LKDistance(Goalkeeper, Width) → distanceGoalkeeperNDistance(Goal, Width_1) → distanceEFSegment(Shooter, K) → pPoint(p) → GoalKeeper_1Distance(goal, Shooter) → distancegoalShooterDistance(Shooter, GoalKeeper_1) → distanceShooterGoalKeeper1Distance(Shooter, goal) → distanceShootergoalDistance(Shadow, Width_2) → distanceShadowWidth2Distance(GoalKeeper_1, goal) → distanceGoalKeeper1goalSegment(Width, Goalkeeper) → tSegment(Shadow, Width_2) → dPoint(p) → FSegment(Shooter, goal) → f_1