Play Chomp! 数学范例
几何画板及绘图内容加载中,请稍等……
①本范例演示了一个基于逻辑与几何的数学游戏Chomp!的图形化实现;②涉及的核心数学概念包括逻辑推理、圆的 circumcircle、实数运算、根的计算、切线与三角函数;③作图要点提炼自构造摘要,使用了Random、Intersect、Polygon、Point、Sequence等GeoGebra命令与对象;④适合高中及以上数学学习者,用于理解几何作图与函数图像的动态关系。
GeoGebra 命令及参数
Random(5, 10) → lRandom(3, 5) → tIntersect(xAxis, yAxis) → APolygon(A, B, 4) → p11, f, g, h, i, C, DPoint(xAxis) → EPolygon(B, E, 4) → p12, j, k, m, n, F, GPoint(xAxis) → HPolygon(E, H, 4) → p13, p, q, r, s, I, JPoint(xAxis) → KPolygon(H, K, 4) → p14, a, b, c, d, L, MPoint(xAxis) → NPolygon(K, N, 4) → p15, e, f_1, g_1, h_1, O, PPoint(xAxis) → QPolygon(N, Q, 4) → p16, i_1, j_1, k_1, l_1, R, SPoint(xAxis) → TPolygon(Q, T, 4) → p17, m_1, n_1, p_1, q_1, U, VPolygon(T, W, 4) → p18, r_1, s_1, t_1, a_1, Z, A_1Polygon(D, C, 4) → p21, b_1, c_1, d_1, e_1, B_1, C_1Polygon(C, F, 4) → p22, f_2, g_2, h_2, i_2, D_1, E_1Polygon(F, I, 4) → p23, j_2, k_2, l_2, m_2, F_1, G_1Polygon(I, L, 4) → p24, n_2, p_2, q_2, r_2, H_1, I_1Polygon(L, O, 4) → p25, s_2, t_2, a_2, b_2, J_1, K_1Polygon(O, R, 4) → p26, c_2, d_2, e_2, f_3, L_1, M_1Polygon(R, U, 4) → p27, g_3, h_3, i_3, j_3, N_1, O_1Polygon(U, Z, 4) → p28, k_3, l_3, m_3, n_3, P_1, Q_1Polygon(C_1, B_1, 4) → p31, p_3, q_3, r_3, s_3, R_1, S_1Polygon(B_1, D_1, 4) → p32, t_3, a_3, b_3, c_3, T_1, U_1Polygon(D_1, F_1, 4) → p33, d_3, e_3, f_4, g_4, V_1, W_1Polygon(F_1, H_1, 4) → p34, h_4, i_4, j_4, k_4, Z_1, A_2Polygon(H_1, J_1, 4) → p35, l_4, m_4, n_4, p_4, B_2, C_2Polygon(J_1, L_1, 4) → p36, q_4, r_4, s_4, t_4, D_2, E_2Polygon(L_1, N_1, 4) → p37, a_4, b_4, c_4, d_4, F_2, G_2Polygon(N_1, P_1, 4) → p38, e_4, f_5, g_5, h_5, H_2, I_2Sequence(Segment[(a, 0), (a, 3)], a, 0, 8) → L_2Sequence(Segment[(0, a), (8, a)], a, 0, 3) → L_3
AI 绘图提示语参考
画一个由多个正方形组成的网格,每个正方形内部填充不同颜色,展示一个数学游戏。网格由多个层叠的正方形组成,每层正方形数量递增,从底部到顶部依次为4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个、4个、3个。正方形之间有细线连接,形成动态效果。
以上提示语为根据原始绘图命令整理而来,仅供参考。