Max Bill 绘画 - 布兰杜萨·伊奥安
几何画板及绘图内容加载中,请稍等……
①本范例演示了如何通过数学构造创建 Max Bill 风格的绘画,展示了几何形状与变换的创意应用;②涉及的核心数学概念包括方程、相似变换、中值、根和单位圆;③作图要点提炼自 GeoGebra 命令:点、多边形、中点、线段、交点等,用于构建复杂的几何图形;④适合高中及以上数学爱好者,用于学习几何作图与变换应用。
GeoGebra 命令及参数
Point(xAxis) → APolygon(A, B, 4) → poly1, f, g, h, i, C, DMidpoint(i) → EMidpoint(g) → FMidpoint(h) → GMidpoint(f) → HSegment(D, B) → jSegment(C, A) → kSegment(G, F) → lSegment(G, E) → mIntersect(i, m) → ISegment(E, H) → nSegment(H, F) → pIntersect(j, m) → JIntersect(j, k) → KIntersect(k, l) → LIntersect(j, p) → MIntersect(k, n) → NPolygon(J, E, N, K) → q1, j_1, e, n_1, k_1Polygon(D, J, G) → t1, g_1, d, j_2Polygon(A, N, H) → t2, h_1, a, n_2Polygon(G, L, C) → t3, c, g_2, l_1Polygon(L, K, M, F) → q2, l_2, k_2, m_1, f_1Polygon(H, M, B) → t4, b, h_2, m_2Polygon(G, J, K, L) → q3, g_3, j_3, k_3, l_3Polygon(C, F, L) → t5, l_4, c_1, f_2Polygon(D, E, J) → t6, j_4, d_1, e_1Polygon(E, A, N) → t7, n_3, e_2, a_1Polygon(K, N, H, M) → q4, k_4, n_4, h_3, m_3Polygon(F, B, M) → t8, m_4, f_3, b_1