纸艺Jacob的梯子
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本范例演示了来自《Action Modular Origami》一书的纸艺模型。它涉及几何作图和变换。使用了Mod, Point, Line, Intersect, Plane, PointIn, Vector, Translate, Mirror等命令。适合对几何和纸艺感兴趣的中学生和数学爱好者。
GeoGebra 命令及参数
Mod(clock, flipclock) → clock2Point(rampcomp) → IPoint(rampcomp) → HLine(H, I) → hIntersect(yAxis, xAxis) → APoint(xAxis) → CPoint(zAxis) → BPlane(A, C, B) → aPointIn(a) → DVector((0, 0, If[clock ≥ 14 ∧ clock ≤ 15, (fractionalPart(clock) * Distance[C, D]), 0])) → vLift3Vector((0, 0, If[clock2 ≥ 7 ∧ clock2 < 8, (fractionalPart(clock) * Distance[C, D]), 0])) → vLift2Vector((0, offset, 0)) → vOffsetPlane(F, a) → cPointIn(a) → EVector(A, E) → uTranslate(Translate[Line[E, D], vLift], vOffset) → fTranslate(Translate[Polygon[A, C, D, E], vLift], Vector[(0, offset, 0)]) → poly1Translate(Rotate[poly1, α, f], Vector[(-2 * vOffset)]) → poly1'Translate(poly1', Vector[(2 * u)]) → poly1''_1Translate(Translate[poly1''_1, Vector[(2 * u)]], Vector[(2 * vOffset)]) → poly4Translate(poly1, u) → poly1'_1Translate(poly1'_1, u) → poly2Mirror(poly1', a) → poly1''Translate(poly1'', u) → poly1'''Translate(poly2, u) → poly2'Translate(poly2', u) → poly2''Translate(poly1''', Vector[(2 * u)]) → poly3Translate(poly1''', Vector[(-2 * u)]) → poly5Translate(poly1, Vector[(-vOffset)]) → poly1'_2Translate(poly1'_1, Vector[(-vOffset)]) → poly6Translate(poly2, Vector[(-vOffset)]) → poly2'_1Translate(poly2', vLift) → poly2''_1Translate(poly2', Vector[(-vOffset)]) → poly2''_2Translate(poly2'', Vector[(-vOffset)]) → poly2'''Translate(poly5, Vector[(-vOffset)]) → poly5'Translate(poly4, Vector[(-vOffset)]) → poly4'Translate(poly2'', Vector[(-vOffset)]) → poly2'''_1Translate(poly2'', u) → poly2'''_2Translate(poly2'''_1, u) → poly7Mirror(poly5, c) → poly5'_1Mirror(poly1', c) → poly1''_2Mirror(poly1''', c) → poly8Mirror(poly1''_1, c) → poly9Mirror(poly3, c) → poly3'Mirror(poly4, c) → poly4'_1Mirror(poly5, c) → poly5'_2Mirror(poly5', c) → poly5''Mirror(poly4', c) → poly4''Translate(poly7, vOffset) → poly7'Point(fastramp) → G
AI 绘图提示语参考
绘制一个名为Jacob’s Ladder的几何模型,它由一系列折叠的纸条组成。首先在x轴上取点C,在y轴上取点A,在z轴上取点B,然后通过A、C、B三点构造平面a。接着在a平面上取点D,通过D点和C点构造向量vLift3。然后通过一系列平移、旋转、镜像操作,生成多个折叠的纸条,最终形成一个类似梯子的结构。
以上提示语为根据原始绘图命令整理而来,仅供参考。