用 GeoGebra 探索函数与规则
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①本范例通过交互式图形演示函数规则猜测游戏,直观展示函数图像与性质;②涉及核心数学概念包括函数、二次方程、概率、正交中心、整数、最值优化;③构造中运用了 Textfield, Random, Polygon, Translate, Element, Sequence, Zip 等命令与对象,实现随机图形生成与变换;④适合高中数学教学,用于函数性质探究、概率统计实践及几何变换理解。
GeoGebra 命令及参数
Textfield(inpt) → InputBox1Random(1, Length[list1]) → newRandom(0, 1) → fncPolygon(C, D, E, G) → poly1, c, d, e, g_1Translate(Polygon[C, C + (1, 0), C + (1, 0.5), C + (0, 1)], (1, 0)) → poly2Translate(Mirror[poly2, C + (2, 0)], Vector[C, D]) → poly3Element(inlist, 1) → A1Element(inlist, 2) → A2Element(inlist, 3) → A3Element(inlist, 4) → A4Element(inlist, 5) → A5Element(outlist, 1) → B1Element(outlist, 2) → B2Element(outlist, 3) → B3Element(outlist, 4) → B4Element(outlist, 5) → B5Element(inlist, 15) → A15Element(inlist, 14) → A14Element(inlist, 13) → A13Element(inlist, 12) → A12Element(inlist, 11) → A11Element(inlist, 10) → A10Element(inlist, 9) → A9Element(inlist, 7) → A7Element(outlist, 6) → B6Element(outlist, 7) → B7Element(outlist, 8) → B8Element(outlist, 9) → B9Element(outlist, 10) → B10Element(outlist, 11) → B11Element(outlist, 12) → B12Element(outlist, 13) → B13Element(outlist, 14) → B14Element(outlist, 15) → B15Element(inlist, 8) → A8Element(inlist, 6) → A6Random(1, Length[list2]) → ckn_0Sequence(F(i), i, -5, 5) → list3Textfield(rule) → InputBox2Sequence(rule(i), i, -5, 5) → list4Sequence(rule(Element[inlist, i]), i, 1, Length[inlist]) → list5Zip((0, A), A, inlist) → MDinZip((2, A), A, outlist) → MDoutZip(Vector[A, B], A, MDin, B, MDout) → MDArr