平行四边形面积公式探索

平行四边形面积公式探索
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2014-07-01 20:27
①本范例通过交互式演示,帮助学习者直观理解平行四边形面积公式的推导过程;②涉及的核心数学概念包括平行四边形、底边、高、向量、几何变换;③作图要点提炼自 GeoGebra 命令:Intersect, Polygon, Point, Segment, Line, Midpoint, Min, OrthogonalLine, Vector, Translate,对象包括 A, minB, maxB, constrainB, a, b, B, c, maxheight, minheight, constrainheight, d, e, height, f, constrainC, g, h, C, i, j, D, poly1, a_1, b_1, c_1, d_1, base_1, base_2, m_1, m_2, m_3, m_4, m_5, base_3, text1, text2, vheight_1, vheight_2, vheight_3;④适合初中及以上学生,用于几何教学和公式理解。

GeoGebra 命令及参数

  1. Intersect(xAxis, yAxis) → A
  2. Polygon(A + (minB, 0), A + (maxB, 0)) → constrainB, a, b
  3. Point(constrainB) → B
  4. Segment(A, B) → c
  5. Polygon(A + (0, minheight), A + (0, maxheight)) → constrainheight, d, e
  6. Point(constrainheight) → height
  7. Line(height, c) → f
  8. Polygon((x(B) + (0.5 * x(B - A)), y(height)), (x(B) - (0.5 * x(B - A)), y(height))) → constrainC, g, h
  9. Point(constrainC) → C
  10. Line(C, B) → i
  11. Line(A, i) → j
  12. Intersect(f, j) → D
  13. Polygon(A, B, C, D) → poly1, a_1, b_1, c_1, d_1
  14. Segment(base_1, base_2) → m_1
  15. Segment(base_1, base_1 + (0.5, 0.5)) → m_2
  16. Segment(base_1, base_1 + (0.5, (-0.5))) → m_3
  17. Segment(base_2, base_2 + ((-0.5), 0.5)) → m_4
  18. Segment(base_2, base_2 + ((-0.5), (-0.5))) → m_5
  19. Midpoint(base_1, base_2) → base_3
  20. Midpoint(vheight_1, vheight_2) → vheight_3
  21. Segment(vheight_1, vheight_2) → n_1
  22. Segment(vheight_2, vheight_2 + ((-0.5), (-0.5))) → n_2
  23. Segment(vheight_2, vheight_2 + (0.5, (-0.5))) → n_3
  24. Segment(vheight_1, vheight_1 + ((-0.5), 0.5)) → n_4
  25. Segment(vheight_1, vheight_1 + (0.5, 0.5)) → n_5
  26. Midpoint(vheight_4, vheight_5) → vheight_6
  27. Segment(vheight_4, vheight_5) → p_1
  28. Segment(vheight_5, vheight_5 + (0.5, (-0.5))) → p_2
  29. Segment(vheight_5, vheight_5 + ((-0.5), (-0.5))) → p_3
  30. Segment(vheight_4, vheight_4 + (0.5, 0.5)) → p_4
  31. Segment(vheight_4, vheight_4 + ((-0.5), 0.5)) → p_5
  32. Min(x(A), x(D)) → ADmin
  33. OrthogonalLine(B, f) → k
  34. Intersect(f, k) → E
  35. Polygon(E, C, B) → poly2, b_2, e_1, c_2
  36. Vector(B, A) → t_1
  37. Translate(E, Vector[(rot * t_1)]) → E'
  38. Translate(C, Vector[(rot * t_1)]) → C'
  39. Translate(B, Vector[(rot * t_1)]) → B'
  40. Polygon(E', C', B') → poly2', b', e', c'
  41. Polygon(D, A, B, E) → poly3, d_2, a_2, b_3, e_2
  42. OrthogonalLine(A, f) → l
  43. Intersect(l, f) → F
  44. Polygon(F, A, B, C) → poly4, m, n, p, q
  45. Polygon(D, F, A) → poly5, r, s, t
  46. Vector(A, B) → t_2
  47. Translate(D, Vector[(rot * t_2)]) → D'
  48. Translate(D, Vector[(rot * t_2)]) → D'_1
  49. Translate(F, Vector[(rot * t_2)]) → F'
  50. Translate(A, Vector[(rot * t_2)]) → A'
  51. Polygon(D'_1, F', A') → poly5', a', d'_1, f'

AI 绘图提示语参考

画一个平行四边形,展示其面积公式。首先绘制坐标轴并标记交点,然后创建平行四边形的底边和高度,用向量表示。接着,通过几何变换展示平行四边形与长方形的等积性,包括旋转和平移操作。最后,用不同颜色和线条强调关键部分,如底边、高度和变换后的图形,并标注相关面积公式。
以上提示语为根据原始绘图命令整理而来,仅供参考。