立方体透视投影 by Nicolas ERDRICH
几何画板及绘图内容加载中,请稍等……
①本范例演示了立方体在三维空间中的透视投影效果;②涉及的核心数学概念包括三角函数、指数函数、不定积分、抛物线及勾股定理;③作图要点提炼自构造摘要,使用了Sequence、Element、Polygon、Segment、Translate、Point等GeoGebra命令与对象;④适合高中及以上学生学习立体几何与空间变换,也可用于微积分与解析几何的教学演示。
GeoGebra 命令及参数
Sequence(Mat * Element[cube, k], k, 1, 8) → cube'Sequence(I + (Element[cube', k, 1, 1], Element[cube', k, 2, 1]), k, 1, 8) → listepointsElement(listepoints, 7) → FElement(listepoints, 6) → B_3Element(listepoints, 1) → EElement(listepoints, 2) → AElement(Element[AE, 3], 1) → droiteElement(listepoints, 4) → C_1Element(listepoints, 3) → DPolygon(A, E, C_1, D) → poly1, a_1, b, c_1, dElement(listepoints, 8) → GElement(listepoints, 5) → HPolygon(B_3, F, G, H) → poly2, e, f, g, hElement(listepoints, 3) → CPolygon(F, C, A, B_3) → poly3, f_1, i, a_2, b_1Element(AB, 3, 1) → avantPolygon(C_1, G, H, E) → poly4, c_2, g_1, h_1, e_1Element(AC, 3, 1) → dessusPolygon(F, C, C_1, G) → poly5, f_2, c_3, c_4, g_2Polygon(A, B_3, H, E) → poly6, a_3, b_2, h_2, e_2Segment(E, A) → cSegment(A, C) → jSegment(A, B_3) → kSegment(C, C_1) → lSegment(C_1, E) → mSegment(A, B_3) → pSegment(B_3, H) → qSegment(H, E) → rSegment(H, G) → sSegment(B_3, F) → tSegment(G, C_1) → d_1Segment(F, G) → i_1Segment(F, C) → j_1Polygon(A, B_3, F', D') → poly7, a_4, b_3, f', d'Polygon(E, A, D'', C') → poly8, e_3, a_5, d'', c'Polygon(B_3, F'', G', H) → poly9, b_4, f'', g', h_3Sequence(E + (A - E) * k / m_1, k, 0, m_1) → l_2Sequence(A + (B_3 - A) * k / k_1, k, 0, k_1) → l_1Sequence(H + (E - H) * k / k_1, k, 0, k_1) → l_4Sequence(B_3 + (H - B_3) * k / m_1, k, 0, m_1) → l_5Sequence(Segment[Element[l_1, k], Element[l_4, k_1 - k + 2]], k, 0, k_1) → s_1Sequence(G + (C_1 - G) * k / k_1, k, 0, k_1) → l_6Sequence(H + (G - H) * k / n_1, k, 0, n_1) → l_7Sequence(E + (C_1 - E) * k / n_1, k, 0, n_1) → l_8Sequence(Segment[Element[l_4, k], Element[l_6, k]], k, 0, k_1) → s_4Sequence(D + (C_1 - D) * k / m_1, k, 0, m_1) → l_9Sequence(D + (A - D) * k / n_1, k, 0, n_1) → l_{10}Sequence(B_3 + (F - B_3) * k / n_1, k, 0, n_1) → l_{12}Sequence(D + (F - D) * k / k_1, k, 0, k_1) → l_{11}Sequence(Segment[Element[l_{11}, k], Element[l_6, k_1 - k + 2]], k, 0, k_1) → s_7Sequence(Segment[Element[l_{11}, k], Element[l_1, k]], k, 0, k_1) → s_8Sequence(G + (F - G) * k / m_1, k, 0, m_1) → l_{13}Sequence(Segment[Element[l_2, k], Element[l_5, m_1 - k + 2]], k, 0, m_1) → s_2Sequence(Segment[Element[l_9, k], Element[l_2, m_1 - k + 2]], k, 0, m_1) → s_6Sequence(Segment[Element[l_{13}, k], Element[l_9, m_1 - k + 2]], k, 0, m_1) → s_{12}Sequence(Segment[Element[l_{13}, k], Element[l_5, m_1 - k + 2]], k, 0, m_1) → s_{11}Sequence(Segment[Element[l_{12}, k], Element[l_{10}, n_1 - k + 2]], k, 0, n_1) → s_9Sequence(Segment[Element[l_{12}, k], Element[l_7, k]], k, 0, n_1) → s_{10}Sequence(Segment[Element[l_7, k], Element[l_8, k]], k, 0, n_1) → s_3Sequence(Segment[Element[l_8, k], Element[l_{10}, n_1 - k + 2]], k, 0, n_1) → s_5Translate(A, Vector[A, J]) → U_ATranslate(U_A, Vector[1 / n_1 * Vector[A, C]]) → U_CTranslate(U_A, Vector[1 / k_1 * Vector[A, B_3]]) → U_BTranslate(U_B, Vector[1 / n_1 * Vector[A, C]]) → U_FTranslate(U_A, Vector[1 / m_1 * Vector[A, E]]) → U_ETranslate(U_E, Vector[1 / n_1 * Vector[E, C_1]]) → U_C1Translate(U_C1, Vector[1 / k_1 * Vector[C_1, G]]) → U_GTranslate(U_E, Vector[1 / k_1 * Vector[E, H]]) → U_HPoint(s_9) → BPoint(s_9) → KPoint(s_9) → LPoint(s_9) → MPoint(s_9) → NPoint(s_9) → OPoint(s_9) → QPoint(s_9) → RPoint(s_8) → SPoint(s_9) → VPoint(s_9) → TPoint(s_{10}) → WPoint(s_8) → UPoint(s_9) → ZPoint(s_9) → D_1Point(s_9) → E_1Polygon(B, K, S, R, Z, Q, O, E_1, L, M, N, D_1, T, W, V, U) → poly18, b_6, u_{15}, s_{13}, r_1, z_1, q_1, o_1, e_5, k_2, l_3, m_2, n_2, d_2, t_1, w_1, v_1
AI 绘图提示语参考
在三维空间中绘制一个立方体的透视投影,展示其几何构造。立方体由多个面组成,每个面都是四边形,通过边和顶点连接。首先构建立方体的基本形状,然后使用线段连接顶点形成透视效果。突出显示关键点、边和面,以便观察透视变化。最终图形应清晰展示立方体的三维结构和透视投影。
以上提示语为根据原始绘图命令整理而来,仅供参考。